Martin Murer

Orcid: 0000-0003-0339-1935

According to our database1, Martin Murer authored at least 55 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Between This and That is It: Embodied Semantic Space at the Edge.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical Materials.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Mutual Benefit: Reflecting on Artist Residencies as a Method for Collaboration in DIS.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

2021
KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research Product.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Center for HCI, University of Salzburg.
Interactions, 2020

2019
Be the Meeple: New Perspectives on Traditional Board Games.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

On Middle-Ground Solutions for Domain-Specific Problems: The Case of a Data Transfer System for Sign Language Teachers.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

2018
MacroScope: First-Person Perspective in Physical Scale Models.
Proceedings of the Twelfth International Conference on Tangible, 2018

Making Things Apart: Gaining Material Understanding.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
LaserViz: Shared Gaze in the Co-Located Physical World.
Proceedings of the Tenth International Conference on Tangible, 2017

Un-Crafting: De-Constructive Engagements with Interactive Artifacts.
Proceedings of the Tenth International Conference on Tangible, 2017

Reign in blood: exploring blood as a material for game interaction design.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Open Design at the Intersection of Making and Manufacturing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Evolution of a Scale Model as an Impromptu Design Tool.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design.
Proceedings of the Ninth International Conference on Tangible, 2015

TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices.
Proceedings of the Ninth International Conference on Tangible, 2015

Time and Design: Seven Sensitivities.
Proceedings of the Ninth International Conference on Tangible, 2015

Contextual Interaction Design Research: Enabling HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Human Work Interaction Design (HWID): Design for Challenging Work Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Deconstructivist interaction design: interrogating expression and form.
Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, 2015

2014
Handcrafting electronic accessories using 'raw' materials.
Proceedings of the Eighth International Conference on Tangible, 2014

Capturing the in-between of interactive artifacts and users: a materiality-centered approach.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Taking things apart: reaching common ground and shared material understanding.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

i-dentity: innominate representation as engaging movement game element.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

i-dentity: innominate movement representation as engaging game element.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Hands-on-the-Wheel: Exploring the Design Space on the Back Side of a Steering Wheel.
Proceedings of the Ambient Intelligence, European Conference, 2014

Gaming to sit safe: the restricted body as an integral part of gameplay.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The multiple layers of materiality.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Human-computer non-interaction: the activity of non-use.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Contextual constraints: consequences for interaction design.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
LOLL<i>io</i>: exploring taste as playful modality.
Proceedings of the Seventh International Conference on Tangible, 2013

Drag and drop the apple: the semantic weight of words and images in touch-based interaction.
Proceedings of the Seventh International Conference on Tangible, 2013

Inspirations from honey bees: exploring movement measures for dynamic whole body gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Workload on your fingertips: the influence of workload on touch-based drag and drop.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Combining moving bodies with digital elements: design space between players and screens.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

The digital bookshelf: decorating with collections of digital books.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Automotive HMI test package: an exploitable approach to study in-car HMIs.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The wheels are turning: content rotation on steering wheel displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Hand and eyes: how eye contact is linked to gestures in video conferencing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Materials, materiality, and media.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The car data toolkit: smartphone supported automotive HCI research.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Are 5 buttons enough: destination input on touchscreen keyboards.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Back of the Steering Wheel Interaction: The Car Braille Keyer.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
Are We There Yet? A Probing Study to Inform Design for the Rear Seat of Family Cars.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Attributes of successful intergenerational online activities.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Influences on user acceptance: informing the design of eco-friendly in-car interfaces.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
Using a 3D game to study the perceived quality of lifting device controls.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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