Nicolas Pope
Orcid: 0000-0002-5694-4970
According to our database1,
Nicolas Pope
authored at least 18 papers
between 2016 and 2025.
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Bibliography
2025
Breakable Machine: A K-12 Classroom Game for Transformative AI Literacy Through Spoofing and eXplainable AI (XAI).
CoRR, August, 2025
Teachers and Students Envisioning Mixed Reality Remote Learning: A Qualitative Exploration on Fostering Academic Engagement.
Technol. Knowl. Learn., June, 2025
Classroom Activities and New Classroom Apps for Enhancing Children's Understanding of Social Media Mechanisms.
CoRR, January, 2025
Children's AI Design Platform for Making and Deploying ML-Driven Apps: Design, Testing, and Development.
IEEE Trans. Learn. Technol., 2025
An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending.
Proceedings of the AAAI-25, Sponsored by the Association for the Advancement of Artificial Intelligence, February 25, 2025
A Versatile Low-Cost Kit for Teaching Novice Learners AI Using Robotics Components and a No-Code Development Playground.
Proceedings of the AAAI-25, Sponsored by the Association for the Advancement of Artificial Intelligence, February 25, 2025
2024
A systematic review of social classroom climate in online and technology-enhanced learning environments in primary and secondary school.
Educ. Inf. Technol., February, 2024
Pedagogical framework for cultivating children's data agency and creative abilities in the age of AI.
Informatics Educ., 2024
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
Enhancing Understanding of Data Traces and Profiling Among K-9 Students Through an Interactive Classroom Game.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
2021
Is It Real? - Learners' Perceptions on Tele-Immersive 3D Video Technology and Its Further Use in K-12 Education.
Proceedings of the Digital Transformation of Education and Learning - Past, Present and Future, 2021
2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2016
Proceedings of the 27th Annual Workshop of the Psychology of Programming Interest Group, 2016