Nicolas Roussel

Affiliations:
  • INRIA, Bordeaux, France


According to our database1, Nicolas Roussel authored at least 62 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.
IEEE Trans. Vis. Comput. Graph., 2020

Common Fate for Animated Transitions in Visualization.
IEEE Trans. Vis. Comput. Graph., 2020

2019
Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective.
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019

2018
Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

2017
Leveraging finger identification to integrate multi-touch command selection and parameter manipulation.
Int. J. Hum. Comput. Stud., 2017

The design, use, and performance of edge-scrolling techniques.
Int. J. Hum. Comput. Stud., 2017

Characterizing Latency in Touch and Button-Equipped Interactive Systems.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Summon and Select: Rapid Interaction with Interface Controls in Mid-air.
Proceedings of the Interactive Surfaces and Spaces, 2017

Brain-Computer Interfaces and Augmented Reality: a State of the Art.
Proceedings of the From Vision to Reality, 2017

Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Designing tactile patterns with programmable friction.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

A forecasting algorithm for latency compensation in indirect human-computer interactions.
Proceedings of the 15th European Control Conference, 2016

Direct Manipulation in Tactile Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Influence of Error Rate on Frustration of BCI Users.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Dialogic manipulation for tactile displays.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
A three-step interaction pattern for improving discoverability in finger identification techniques.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

LinkWave: a visual adjacency list for dynamic weighted networks.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Adoiraccourcix: multi-touch command selection using finger identification.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Direct and indirect multi-touch interaction on a wall display.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

The hotkey palette: flexible contextual retrieval of chosen documents and windows.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Impact of form factors and input conditions on absolute indirect-touch pointing tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Towards Many Gestures to One Command: A User Study for Tabletops.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Designing Intuitive Multi-touch 3D Navigation Techniques.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

How low can you go?: human limits in small unidirectional mouse movements.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Giving a hand to the eyes: leveraging input accuracy for subpixel interaction.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Exposing and understanding scrolling transfer functions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Mouvements pseudo-rigides pour des interactions multi-doigts plus flexibles.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012

Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012

Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012

1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
No more bricolage!: methods and tools to characterize, replicate and compare pointing transfer functions.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

STIMTAC: a tactile input device with programmable friction.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Surfpad: riding towards targets on a squeeze film effect.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
UIMarks: quick graphical interaction with specific targets.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

2009
From Analog to Digital, from the Office to the Living Room: Why I Happily Worked in a Media Space but Don't Live in One.
Proceedings of the Media Space 20+ Years of Mediated Life, 2009

User's issues in crossmedia applications.
Proceedings of the 27th Annual International Conference on Design of Communication, 2009

Effect of Peripheral Communication Pace on Attention Allocation in a Dual-Task Situation.
Proceedings of the Human-Computer Interaction, 2009

Pêle-Mêle, une étude de la communication multi-échelles.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009

Power tools for copying and moving: useful stuff for your desktop.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Beyond "beyond being there": towards multiscale communication systems.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Redirection d'applications existantes et nouvelles interactions pour des usages collaboratifs co-localisés sur une table interactive.
Proceedings of the 19th Conference on l'Interaction Homme-Machine, 2007

PageLinker: integrating contextual bookmarks within a browser.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Copy-and-paste between overlapping windows.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Nouvelles formes de communication et nouvelles interactions homme-machine pour enrichir et simplifier le quotidien. (Simplifying and enhancing daily life with new human-computer interactions and new forms of communication).
, 2007

2006
User interface façades: towards fully adaptable user interfaces.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Pêle-Mêle, a video communication system supporting a variable degree of engagement.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

2005
Metisse is not a 3D desktop!
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

Vers l'utilisation de la mémoire épisodique pour la gestion de données familières.
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine, 2005

Metisse: un système de fenêtrage hautement configurable et utilisable au quotidien.
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine, 2005

2004
Proximity as an Interface for Video Communication.
IEEE Multim., 2004

MirrorSpace: Using Proximity as an Interface to Video-Mediated Communication.
Proceedings of the Pervasive Computing, 2004

2003
Using distance as an interface in a video communication system.
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine, 2003

Sharing daily-life images with videoProbe.
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine, 2003

Ametista: a mini-toolkit for exploring new window management techniques.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003

Technology probes: inspiring design for and with families.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Experiences in the design of the <i>well</i>, a group communication device for <i>teleconviviality</i>.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

VideoWorkspace: une boîte â outils pour l'exploration de nouvelles techniques de gestion de fenêtres.
Proceedings of the 14th French-speaking conference on Human-computer interaction, 2002

Le puits: un dispositif de communication audio-vidéo pour la téléconvivialité.
Proceedings of the 14th French-speaking conference on Human-computer interaction, 2002

2000
Support informatique à une communication médiatisée.
PhD thesis, 2000


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