Oliver Bown

Orcid: 0000-0001-9520-0192

Affiliations:
  • University of New South Wales, Interactive Media Lab, Sydney, Australia


According to our database1, Oliver Bown authored at least 73 papers between 2006 and 2023.

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Bibliography

2023
The Human-Built Environment-Natural Environment Relation - An Immersive Multisensory Exploration with 'System of a Sound'.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023

A Study of Creative Development with an IoT-based Audiovisual System: Creative Strategies and Impacts for System Design.
Proceedings of the Creativity and Cognition, 2023

Spatially Distributed Robot Sound: A Case Study.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Designing Sound for Social Robots: Candidate Design Principles.
Int. J. Soc. Robotics, 2022

Mechanising Conceptual Spaces using Variational Autoencoders.
Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27, 2022

2021
Preface: Second Workshop on the Future of Co-Creative Systems.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Smooth Operator: Tuning Robot Perception Through Artificial Movement Sound.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

Sound in Human-Robot Interaction.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

2020
Rapid Composition for Networked Devices: HappyBrackets.
Comput. Music. J., 2020

'The Ghosts of Roller Disco', a Choreographed, Interactive Performance for Robotic Roller Skates.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

A Speculative Exploration of the Role of Dialogue in Human-ComputerCo-creation.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Implicit Communication through Distributed Sound Design: Exploring a New Modality in Human-Robot Interaction.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Transparent Communication Within Multiplicities.
Proceedings of the 27th Conference of Open Innovations Association, 2020

2019
Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

Exploring Transfer Functions in Evolved CTRNNs for Music Generation.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2019

2018
Interaction Design for Metacreative Systems.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 1, 2018

Understanding media multiplicities.
Entertain. Comput., 2018

Performer interaction and expectation with live algorithms: experiences with Zamyatin.
Digit. Creativity, 2018

Exploring Continuous Time Recurrent Neural Networks through Novelty Search.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

Your Move Sounds So Predictable!
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Biologically-Inspired and Agent-Based Algorithms for Music.
Proceedings of the Oxford Handbook of Algorithmic Music., 2018

2017
Demo hour.
Interactions, 2017

Design and Evaluation of Agents that Sequence and Juxtapose Short Musical Patterns in Real Time.
Comput. Music. J., 2017

Sound design for a system of 1000 distributed independent audio-visual devices.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Distributed Musical Decision-making in an Ensemble of Musebots : Dramatic Changes and Endings A Brief History of Musebot Ensembles.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

How Can We Deal With The Design Principle Of Visibility In Highly Encapsulated Computationally Creative Systems ?
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Networked Pixels: Strategies for Building Visual and Auditory Images with Distributed Independent Devices.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Creative Coding for the Raspberry Pi using the HappyBrackets Platform.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
An Introduction to Musical Metacreation.
Comput. Entertain., 2016

Special Issue on Musical Metacreation, Part II.
Comput. Entertain., 2016

Special Issue on Musical Metacreation, Part I.
Comput. Entertain., 2016

Submergence 2013.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A Musical Game of Bowls Using the DIADs.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Investigating the Musical Affordances of Continuous Time Recurrent Neural Networks.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Flexible Generation of Musical Form: Beyond Mere Generation.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Applying Core Interaction Design Principles to Computational Creativity.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Plecto: A Low-Level Interactive Genetic Algorithm for the Evolution of Audio.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016

2015
Computational Social Creativity.
Artif. Life, 2015

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2015

Back to the Future: Identifying Interface Trends from the Past, Present and Future in Immersive Applications.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Collaborative Composition with Creative Systems: Reflections on the First Musebot Ensemble.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Player Responses to a Live Algorithm: Conceptualising computational creativity without recourse to human comparisons?
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Attributing Creative Agency: Are we doing it right?
Proceedings of the Sixth International Conference on Computational Creativity, 2015

2014
Examining the Perception of Liveness and Activity in Laptop Music: Listeners' Inference about what the Performer is Doing from the Audio Alone.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

A Model of Runaway Evolution of Creative Domains.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Preface.
Proceedings of the Musical Metacreation, 2014

Using embodied audio-visual interaction to promote social encounters around large media façades.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The Machine as Autonomous Performer.
Proceedings of the Interactive Experience in the Digital Age, Evaluating New Art Practice, 2014

2013
Reports on the 2012 AIIDE Workshops.
AI Mag., 2013

Towards a creativity support tool in processing: understanding the needs of creative coders.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Evaluating the effectiveness of audio-visual cues in immersive user interfaces.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

A Java-Based Remote Live coding System for Controlling Multiple Raspberry PI Units.
Proceedings of the 39th International Computer Music Conference, 2013

Multi-feature visualisations of phenotypic behaviour for creative interactive evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

The agent designer toolkit.
Proceedings of the Creativity and Cognition 2013, 2013

Backgammon: process-based musical explorations using the agent designer.
Proceedings of the Creativity and Cognition 2013, 2013

Towards a Taxonomy of Musical Metacreation: Reflections on the First Musical Metacreation Weekend.
Proceedings of the Musical Metacreation, 2013

The Musical Metacreation Weekend: Challenges Arising from the Live Presentation of Musically Metacreative Systems.
Proceedings of the Musical Metacreation, 2013

Methods for the Flexible Parameterisation of Musical Material in Ableton Live.
Proceedings of the Musical Metacreation, 2013

2012
Autonomy in Music-Generating Systems.
Proceedings of the Musical Metacreation, 2012

2011
Experiments in Modular Design for the Creative Composition of Live Algorithms.
Comput. Music. J., 2011

A toolkit for designing interactive musical agents.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Ecosystemic methods for creative domains: Niche construction and boundary formation.
Proceedings of the 2011 IEEE Symposium on Artificial Life, 2011

2010
Taming nature: tapping the creative potential of ecosystem models in the arts.
Digit. Creativity, 2010

Clap-along: A Negotiation Strategy for Creative Musical Interaction with Computational Systems.
Proceedings of the International Conference on Computational Creativity, 2010

2009
Ecosystem Models for Real-Time Generative Music: A Methodology and Framework.
Proceedings of the 2009 International Computer Music Conference, 2009

Life's What You Make: Niche Construction and Evolutionary Art.
Proceedings of the Applications of Evolutionary Computing, 2009

Creative Agency: A Clearer Goal for Artificial Life in the Arts.
Proceedings of the Advances in Artificial Life. Darwin Meets von Neumann, 2009

Stimulating creative flow through computational feedback.
Proceedings of the Computational Creativity: An Interdisciplinary Approach, 12.07., 2009

Against Individual Creativity.
Proceedings of the Computational Creativity: An Interdisciplinary Approach, 12.07., 2009

2006
Continuous-Time Recurrent Neural Networks for Generative and Interactive Musical Performance.
Proceedings of the Applications of Evolutionary Computing, 2006


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