Patrick Brundell

Orcid: 0000-0002-9829-7425

According to our database1, Patrick Brundell authored at least 20 papers between 2011 and 2023.

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Bibliography

2023
Infrastructures for Virtual Volunteering at Online Music Festivals.
Proc. ACM Hum. Comput. Interact., April, 2023

2022
Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments.
Proceedings of the 25th International Academic Mindtrek conference, 2022

2021
Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Thresholds: Embedding Virtual Reality in the Museum.
ACM Journal on Computing and Cultural Heritage, 2020

Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Demo hour.
Interactions, 2019

Mixed reality laboratory, University of Nottingham.
Interactions, 2019

Abstract Machines: Overlaying Virtual Worlds on Physical Rides.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
The Challenges of Visual-Kinaesthetic Experience.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Families and Mobile Devices in Museums: Designing for Integrated Experiences.
ACM Journal on Computing and Cultural Heritage, 2016

Supporting the design of location-based experiences by creative individuals.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

2015
House rules: the collaborative nature of policy in domestic networks.
Pers. Ubiquitous Comput., 2015

From Front-End to Back-End and Everything In-Between: Work Practice in Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
ExoBuilding: Physiologically Driven Adaptive Architecture.
ACM Trans. Comput. Hum. Interact., 2012

"Act natural": instructions, compliance and accountability in ambulatory experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The machine in the ghost: augmenting broadcasting with biodata.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The network from above and below.
Proceedings of the first ACM SIGCOMM workshop on Measurements up the stack, 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

The gas mask: a probe for exploring fearsome interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011


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