Khalad Hasan

Orcid: 0000-0002-4815-5461

According to our database1, Khalad Hasan authored at least 40 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
PalmSpace: Leveraging the palm for touchless interaction on public touch screen devices.
Int. J. Hum. Comput. Stud., April, 2024

Exploring Bi-Manual Teleportation in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

Around-device finger input on commodity smartwatches with learning guidance through discoverability.
Int. J. Hum. Comput. Stud., November, 2023

PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

Exploring Users' Pointing Performance on Virtual and Physical Large Curved Displays.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

On the Road to Productivity: Investigating Text-Presentation Techniques and Audio Assistance for Non-Driving Tasks in Conditionally Automated Vehicles.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Exploring the Effects of Virtually-Augmented Display Sizes on Users' Spatial Memory in Smartwatches.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

FingerButton: Enabling Controller-Free Transitions between Real and Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
WriArm: Leveraging Wrist Movement to Design Wrist+Arm Based Teleportation in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Face-Centered Spatial User Interfaces on Smartwatches.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

MultiFingerBubble: A 3D Bubble Cursor Variation for Dense Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Exploring Social Acceptability and Users' Preferences of Head- and Eye-Based Interaction with Mobile Devices.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Emergence of Polarization and Marginalization in Online Education System of Bangladesh Due to COVID-19: Challenges and Policies to Ensure Inclusive Education.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021

Acceptability of Speech and Silent Speech Input Methods in Private and Public.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Exploration of Hands-free Text Entry Techniques For Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

An exploration of rules and tools for family members to limit co-located smartphone usage.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

2019
MedGuide: a smartphone approach to guide people through important information on medicine labels.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Assessing the effects of a full-body motion-based exergame in virtual reality.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

2018
Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

TiltCrown: Extending Input on a Smartwatch with a Tiltable Digital Crown.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Crowdsourcing vs Laboratory-Style Social Acceptability Studies?: Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
SoundCraft: Enabling Spatial Interactions on Smartwatches using Hand Generated Acoustics.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Data representations for in-situ exploration of health and fitness data.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

AirPanes: Two-Handed Around-Device Interaction for Pane Switching on Smartphones.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Thumbs-Up: 3D Spatial Thumb-Reachable Space for One-Handed Thumb Interaction on Smartphones.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2015
Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

SAMMI: A Spatially-Aware Multi-Mobile Interface for Analytic Map Navigation Tasks.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

2014
Are you comfortable doing that?: acceptance studies of around-device gestures in and for public settings.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

2013
Surround-see: enabling peripheral vision on smartphones during active use.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Enabling User Interactions with Video Contents.
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013

Ad-binning: leveraging around device space for storing, browsing and retrieving mobile device content.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
EdgeSplit: facilitating the selection of off-screen objects.
Proceedings of the Mobile HCI '12, 2012

How to position the cursor?: an exploration of absolute and relative cursor positioning for back-of-device input.
Proceedings of the Mobile HCI '12, 2012

A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Comet and target ghost: techniques for selecting moving targets.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011


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