Rongkai Shi

Orcid: 0000-0001-8845-6034

According to our database1, Rongkai Shi authored at least 19 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Hands-free multi-type character text entry in virtual reality.
Virtual Real., March, 2024

2023
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality.
Proc. ACM Hum. Comput. Interact., May, 2023

Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Expanding Targets in Virtual Reality Environments: A Fitts' Law Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles.
IEEE Trans. Haptics, 2022

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Examining cross-modal correspondence between ambient color and taste perception in virtual reality.
Frontiers Virtual Real., 2022

A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Group-based Object Alignment in Virtual Reality Environments.
Proceedings of the Symposium on Spatial User Interaction, 2022

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Exploring Head-based Mode-Switching in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Gaze-Supported 3D Object Manipulation in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study.
Multimodal Technol. Interact., 2019

Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019


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