Rongkai Shi
Orcid: 0000-0001-8845-6034
According to our database1,
Rongkai Shi
authored at least 19 papers
between 2019 and 2024.
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Bibliography
2024
Virtual Real., March, 2024
2023
Proc. ACM Hum. Comput. Interact., May, 2023
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles.
IEEE Trans. Haptics, 2022
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proc. ACM Comput. Graph. Interact. Tech., 2022
Examining cross-modal correspondence between ambient color and taste perception in virtual reality.
Frontiers Virtual Real., 2022
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Proc. ACM Comput. Graph. Interact. Tech., 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2019
Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study.
Multimodal Technol. Interact., 2019
Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019