Diego Monteiro

Orcid: 0000-0002-1570-3652

Affiliations:
  • École supérieure d'informatique, électronique, automatique, ESIEA, France
  • Birmingham City University, DMT Lab, School of Computing and Digital Technology, UK (2012-2022)
  • Xi'an Jiaotong-Liverpool, Department of Computing, China (2018-2021)


According to our database1, Diego Monteiro authored at least 34 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool.
Univers. Access Inf. Soc., March, 2024

Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts.
Behav. Inf. Technol., March, 2024

Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning.
Virtual Real., December, 2023

Real-Time Prediction of Simulator Sickness in Virtual Reality Games.
IEEE Trans. Games, June, 2023

Is this the real life? Investigating the credibility of synthesized faces and voices created by amateurs using artificial intelligence tools.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

2022
The Effects of Speed-Modulated Visual Stimuli Seen through Smart Glasses on Work Efficiency after Viewing.
Sensors, 2022

Editorial: Cybersickness in VR applications.
Frontiers Virtual Real., 2022

VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism.
Proceedings of the 2022 IEEE Haptics Symposium, 2022

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

How Anxiety State and Acceptance of an Embodied Agent Affect User Gaze Patterns.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
IEEE Trans. Vis. Comput. Graph., 2021

Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation.
CoRR, 2021

Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Compelling AR Earthquake Simulation with AR Screen Shaking.
Proceedings of the ICAT-EGVE 2021, 2021

Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Mining Partners in Trajectories.
Int. J. Data Warehous. Min., 2020

Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool.
CoRR, 2020

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions".
IEEE Trans. Vis. Comput. Graph., 2019

RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.
IEEE Trans. Vis. Comput. Graph., 2019

Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Assessing the effects of a full-body motion-based exergame in virtual reality.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

2018
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks.
IEEE Trans. Vis. Comput. Graph., 2018

Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives.
Comput. Animat. Virtual Worlds, 2018

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Comparing Event Related Arousal-Valence and Focus Among Different Viewing Perspectives in VR Gaming.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2018

Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
An Algorithm to Discover Partners in Trajectories.
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017


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