Jialin Wang

Orcid: 0000-0002-1990-1293

Affiliations:
  • Xi'an Jiaotong-Liverpool University, Suzhou, China


According to our database1, Jialin Wang authored at least 26 papers between 2018 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
NoctuaXR: Enhancing Video See-Through Perception for XR in Low-Light Environments with Real-Time Ambient-Aware Adaptation.
IEEE Trans. Vis. Comput. Graph., May, 2026

Students-Generative AI interaction patterns and its impact on academic writing.
J. Comput. High. Educ., March, 2026

Would You Like to Visit My World? Cultivating Perceived Equality in Human-Agent Interaction via Observable Social Life Spaces.
CoRR, March, 2026

Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., February, 2026

Resolution deficits drive simulator sickness and compromise reading performance in virtual environments.
CoRR, January, 2026

The perceptual gap between video see-through displays and natural human vision.
CoRR, January, 2026

FlexiCamAR: Enhancing Everyday Camera Interactions on AR Glasses with a Flexible Additional Viewpoint.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Overcoming Translation Delays: Towards Better Subtitle Design for Foreign Language Conversations in Extended Reality.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2024
Correction to: Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality.
Pers. Ubiquitous Comput., August, 2024

Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality.
Pers. Ubiquitous Comput., August, 2024

Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments.
IEEE Trans. Vis. Comput. Graph., May, 2024

Visual augmentation of live-streaming images in virtual reality to enhance teleoperation of unmanned ground vehicles.
Frontiers Virtual Real., 2024

AdaptiveVoice: Cognitively Adaptive Voice Interface for Driving Assistance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
LVDIF: a framework for real-time interaction with large volume data.
Vis. Comput., August, 2023

Real-Time Prediction of Simulator Sickness in Virtual Reality Games.
IEEE Trans. Games, June, 2023

Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

2022
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles.
IEEE Trans. Haptics, 2022

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks.
Sensors, 2021

Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

2020
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2018
Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018


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