Nilufar Baghaei

Orcid: 0000-0003-1776-7075

According to our database1, Nilufar Baghaei authored at least 70 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph., May, 2024

2023
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Virtual Real., September, 2023

Acceptance of Virtual Reality Exergames Among Chinese Older Adults.
Int. J. Hum. Comput. Interact., March, 2023

Introducing Shopper Avatars in a Virtual Reality Store.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Using Blockchain to Preserve Chain of Custody: Cloud Forensics Analysis (S).
Proceedings of the 35th International Conference on Software Engineering and Knowledge Engineering, 2023

Virtual Reality for Social-Emotional Learning: A Review.
Proceedings of the Advances in Visual Informatics, 2023

Enhancing Auditory Immersion in Interactive Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Designing Humanoid Avatars in Individualised Virtual Reality for Mental Health Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Visualising Physiological Cues in Individualised Virtual Reality for Mental Health.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review.
Proceedings of the Advances in Web-Based Learning - ICWL 2023, 2023

2022
Editorial: Cybersickness in VR applications.
Frontiers Virtual Real., 2022

Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022

Extended Reality for Anxiety and Depression Therapy amidst Mental Disorders - A Systematic Review.
CoRR, 2022

Designing and Implementing Individualized VR for Supporting Depression.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Virtual Reality Data for Predicting Mental Health Conditions.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

PassImg: A Secure Password Generation and Management Scheme without Storing.
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Assessing Telepresence, Social Presence and Stress Response in a Virtual Reality Store.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

LAMCO: A Layered Approach to Mobile Application Computation Offloading.
Proceedings of the 16th International Wireless Communications and Mobile Computing Conference, 2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Teaching Cyber-Security for Distance Learners: A Reflective Study.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Time to Get Personal: Individualised Virtual Reality for Mental Health.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Engaging children with educational content via Gamification.
Smart Learn. Environ., 2019

Learning Wear Patterns on Footwear Outsoles Using Convolutional Neural Networks.
Proceedings of the 18th IEEE International Conference On Trust, 2019

An Adaptive Method for Vein Recognition Enhancement Using Deep Learning.
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2019

Feature Enhancement and Denoising of a Forensic Shoeprint Dataset for Tracking Wear-And-Tear Effects.
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2019

Increasing Self-Compassion in Young People through Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Virtual Reality Models for Promoting Learners Engagement in Construction Studies.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals.
Smart Learn. Environ., 2018

A refinement of an iterative orthogonal projection method.
J. Comput. Appl. Math., 2018

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Improving Students' Performace Through Gamification: A User Study.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Designing a Novel Educational Game for Teaching C# Programming.
Proceedings of the CSEDU 2017, 2017

2015
Determinants of Patients' Intention to Adopt Diabetes Self-Management Applications.
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction, 2015

2014
Improving learning outcomes by designing engaging educational tools.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Designing a socially assistive companion robotic wheel chair: RoboChair.
Proceedings of the IEEE 6th International Conference on Robotics, 2013

Enhancing Engagement and Collaborative Learning Skills in Multi-touch Software for UML Diagramming.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
A multi-touch interface for enhancing collaborative UML diagramming.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012


2011
Editorial.
Int. J. Medical Informatics, 2011

Engaging Families in Lifestyle Changes Through Social Networking.
Int. J. Hum. Comput. Interact., 2011

Designing games to educate diabetic children.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Promoting and Supporting Healthy Living by Design.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

PETAC: from visualisation to personalisation of tag clouds.
Proceedings of the 12th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2011

Personalized Techniques for Lifestyle Change.
Proceedings of the Artificial Intelligence in Medicine, 2011

The Effects of Domain and Collaboration Feedback on Learning in a Collaborative Intelligent Tutoring System.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
Tag clouds as social signallers.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Activity awareness in family-based healthy living online social networks.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

Gender and role differences in family-based healthy living networks.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Physical activity motivating games: virtual rewards for real activity.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Improving health information access through social networking.
Proceedings of the IEEE 23rd International Symposium on Computer-Based Medical Systems (CBMS 2010), 2010

2009
Physical activity motivating games: you can <i>play, mate!</i>.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2007
Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams.
Int. J. Comput. Support. Collab. Learn., 2007

From Modelling Domain Knowledge to Metacognitive Skills: Extending a Constraint-Based Tutoring System to Support Collaboration.
Proceedings of the User Modeling 2007, 11th International Conference, 2007

Evaluating a Collaborative Constraint-based Tutor for UML Class Diagrams.
Proceedings of the Artificial Intelligence in Education, 2007

2006
A Constraint-Based Collaborative Environment for Learning UML Class Diagrams.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

A Collaborative Constraint-Based Adaptive System for Learning Object-Oriented Analysis and Design Using UML.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

2005
COLLECT-UML: Supporting Individual and Collaborative Learning of UML Class Diagrams in a Constraint-Based Intelligent Tutoring System.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

A Constraint-Based Tutor for Learning Object-Oriented Analysis and Design using UML.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

2004
Security performance of loaded IEEE 802.11b wireless networks.
Comput. Commun., 2004

Review of quality of service performance in wireless LANs and 3G multimedia application services.
Comput. Commun., 2004

IEEE 802.11 wireless LAN security performance using multiple clients.
Proceedings of the 12th IEEE International Conference on Networks, 2004


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