Lingyun Yu

Orcid: 0000-0002-3152-2587

Affiliations:
  • Xi'an Jiaotong-Liverpool University, Suzhou, China


According to our database1, Lingyun Yu authored at least 55 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Visual harmony: text-visual interplay in circular infographics.
J. Vis., April, 2024

Hands-free multi-type character text entry in virtual reality.
Virtual Real., March, 2024

CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting.
Int. J. Hum. Comput. Interact., March, 2024

Cluster-Aware Grid Layout.
IEEE Trans. Vis. Comput. Graph., January, 2024

MeTACAST: Target- and Context-Aware Spatial Selection in VR.
IEEE Trans. Vis. Comput. Graph., January, 2024

Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality.
CoRR, 2024

2023
MEinVR: Multimodal interaction techniques in immersive exploration.
Vis. Informatics, September, 2023

A mixed reality framework for microsurgery simulation with visual-tactile perception.
Vis. Comput., August, 2023

LVDIF: a framework for real-time interaction with large volume data.
Vis. Comput., August, 2023

Exploring Effective Relationships Between Visual-Audio Channels in Data Visualization.
J. Vis., August, 2023

Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations.
J. Vis., June, 2023

A study of the effect of star glyph parameters on value estimation and comparison.
J. Vis., April, 2023

MetaGlyph: Automatic Generation of Metaphoric Glyph-based Visualization.
IEEE Trans. Vis. Comput. Graph., 2023

TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

MRMSim: A Framework for Mixed Reality based Microsurgery Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Design and Development of a Mixed Reality Acupuncture Training System.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

EmotionVis: Affective Visualization with Physical Devices.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

AR-Enhanced Workouts: Exploring Visual Cues for At-Home Workout Videos in AR Environment.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks.
Proceedings of the 16th IEEE Pacific Visualization Symposium, 2023

TimeQuestAR: Unfolding Cultural Narratives via Situated Visualizations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Expanding Targets in Virtual Reality Environments: A Fitts' Law Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
GlyphCreator: Towards Example-based Automatic Generation of Circular Glyphs.
IEEE Trans. Vis. Comput. Graph., 2022

A Visualization Approach for Monitoring Order Processing in E-Commerce Warehouse.
IEEE Trans. Vis. Comput. Graph., 2022

VideoModerator: A Risk-aware Framework for Multimodal Video Moderation in E-Commerce.
IEEE Trans. Vis. Comput. Graph., 2022

SmartShots: An Optimization Approach for Generating Videos with Data Visualizations Embedded.
ACM Trans. Interact. Intell. Syst., 2022

VeLight: A 3D virtual reality tool for CT-based anatomy teaching and training.
J. Vis., 2022

Examining cross-modal correspondence between ambient color and taste perception in virtual reality.
Frontiers Virtual Real., 2022

DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

L-WiM: Collaborative Exploration in Immersive Environments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

MEinVR: Multimodal Interaction Paradigms in Immersive Exploration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

User Retention of Mobile Augmented Reality for Cultural Heritage Learning.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Evaluation of Sampling Methods for Scatterplots.
IEEE Trans. Vis. Comput. Graph., 2021

PlotThread: Creating Expressive Storyline Visualizations using Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., 2021

Quantitative and Qualitative Comparison of 2D and 3D Projection Techniques for High-Dimensional Data.
Inf., 2021

The State of the Art of Spatial Interfaces for 3D Visualization.
Comput. Graph. Forum, 2021

Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Design guidelines for augmenting short-form videos using animated data visualizations.
J. Vis., 2020

Co-skeletons: Consistent curve skeletons for shape families.
Comput. Graph., 2020

Narrative Transitions in Data Videos.
Proceedings of the 31st IEEE Visualization Conference, 2020

SmartShots: Enabling Automatic Generation of Videos with Data Visualizations Embedded.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Skeleton-and-Trackball Interactive Rotation Specification for 3D Scenes.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020

Interactive Axis-based 3D Rotation Specification using Image Skeletons.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
iStoryline: Effective Convergence to Hand-drawn Storylines.
IEEE Trans. Vis. Comput. Graph., 2019

Hybrid Touch/Tangible Spatial 3D Data Selection.
Comput. Graph. Forum, 2019

2018
Improving Provenance Data Interaction for Visual Storytelling in Medical Imaging Data Exploration.
Proceedings of the 20th Eurographics Conference on Visualization, 2018

2016
CAST: Effective and Efficient User Interaction for Context-Aware Selection in 3D Particle Clouds.
IEEE Trans. Vis. Comput. Graph., 2016

2012
Efficient Structure-Aware Selection Techniques for 3D Point Cloud Visualizations with 2DOF Input.
IEEE Trans. Vis. Comput. Graph., 2012

2010
FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces.
IEEE Trans. Vis. Comput. Graph., 2010


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