Sebastian Günther

Orcid: 0000-0003-1281-2180

Affiliations:
  • Technical University of Darmstadt, Department of Computer Science, Germany


According to our database1, Sebastian Günther authored at least 48 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm.
CoRR, 2023

DensingQueen: Exploration Methods for Spatial Dense Dynamic Data.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

ThermoFeet: Assessing On-Foot Thermal Stimuli for Directional Cues.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

TicTacToes: Assessing Toe Movements as an Input Modality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Somatosensory Interaction: Investigating Mechanoreception, Thermoception, and Proprioception for On-Body Haptic Feedback.
PhD thesis, 2022

AR Sightseeing: Comparing Information Placements at Outdoor Historical Heritage Sites using Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Investigating State-of-the-Art Practices for Fostering Subjective Trust in Online Voting through Interviews.
Proceedings of the 31st USENIX Security Symposium, 2022

TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Comparing VR Exploration Support for Ground-Based Rescue Robots.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Demonstrating MagneTisch: Tangibles in Motion on an Interactive Surface.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Around-Body Interaction: Interacting While on the Go.
IEEE Pervasive Comput., 2020

VibroMap: Understanding the Spacing of Vibrotactile Actuators across the Body.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Mastering Music Instruments through Technology in Solo Learning Sessions.
CoRR, 2020

Accessible Multimodal Tool Support for Brainstorming Meetings.
Proceedings of the Computers Helping People with Special Needs, 2020

Pointing Gesture Based User Interaction of Tool Supported Brainstorming Meetings.
Proceedings of the Computers Helping People with Special Needs, 2020

PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
MAPVI: meeting accessibility for persons with visual impairments.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

VRChairRacer: Using an Office Chair Backrest as a Locomotion Technique for VR Racing Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Slappyfications: Towards Ubiquitous Physical and Embodied Notifications.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
An Analysis of Language Impact on Augmented Reality Order Picking Training.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Exploring Audio, Visual, and Tactile Cues for Synchronous Remote Assistance.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

TactileGlove: Assistive Spatial Guidance in 3D Space through Vibrotactile Navigation.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed Objects.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SmartObjects: Sixth Workshop on Interacting with Smart Objects.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Cloudbits: supporting conversations through augmented zero-query search visualization.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

An Evaluation of Hybrid Stacking on Interactive Tabletops.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

BYO*: Utilizing 3D Printed Tangible Tools for Interaction on Interactive Surfaces.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

SmartGuidance'17: 2nd workshop on intelligent personal support of human behavior.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
ProxiWatch: Enhancing Smartwatch Interaction through Proximity-based Hand Input.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Study on Proximity-based Hand Input for One-handed Mobile Interaction.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

2013
CoStream@Home: connected live event experiences.
Proceedings of the 2nd international workshop on Socially-aware multimedia, 2013

A Comparison of American and German Folk Models of Home Computer Security.
Proceedings of the Human Aspects of Information Security, Privacy, and Trust, 2013


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