Florian Müller

Orcid: 0000-0002-9621-6214

Affiliations:
  • LMU Munich, Germany
  • TU Darmstadt, Germany (former)


According to our database1, Florian Müller authored at least 72 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality.
CoRR, 2024

2023
My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games.
Proc. ACM Hum. Comput. Interact., 2023

Around-Body Interaction: Leveraging Limb Movements for Interacting in a Digitally Augmented Physical World.
CoRR, 2023

Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm.
CoRR, 2023

Hands-On 3D Printed Electronics.
Proceedings of the Seventeenth International Conference on Tangible, 2023

DensingQueen: Exploration Methods for Spatial Dense Dynamic Data.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Location-Aware Virtual Reality for Situational Awareness On the Road.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

ThermoFeet: Assessing On-Foot Thermal Stimuli for Directional Cues.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

TicTacToes: Assessing Toe Movements as an Input Modality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
"Baby, You can Ride my Bike": Exploring Maneuver Indications of Self-Driving Bicycles using a Tandem Simulator.
Proc. ACM Hum. Comput. Interact., 2022

NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Proper Posture: Designing Posture Feedback Across Musical Instruments.
CoRR, 2022

TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SkyPort: Investigating 3D Teleportation Methods in Virtual Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VRtangibles: Assisting Children in Creating Virtual Scenes using Tangible Objects and Touch Input.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Let's Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Around-Body Interaction: Leveraging Limb Movements for Interacting in a Digitally Augmented Physical World.
PhD thesis, 2020

Around-Body Interaction: Interacting While on the Go.
IEEE Pervasive Comput., 2020

Exploring User Expectations of Proactive AI Systems.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

VibroMap: Understanding the Spacing of Vibrotactile Actuators across the Body.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Podoportation: Foot-Based Locomotion in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Around-Body Interaction.
Proceedings of the Ausgezeichnete Informatikdissertationen 2019., 2019

Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

VRChairRacer: Using an Office Chair Backrest as a Locomotion Technique for VR Racing Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Slappyfications: Towards Ubiquitous Physical and Embodied Notifications.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
An Analysis of Language Impact on Augmented Reality Order Picking Training.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

TactileGlove: Assistive Spatial Guidance in 3D Space through Vibrotactile Navigation.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

CaMea: Camera-Supported Workpiece Measurement for CNC Milling Machines.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

UPA'18: 3rd International Workshop on Ubiquitous Personal Assistance.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SmartObjects: Sixth Workshop on Interacting with Smart Objects.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Cloudbits: supporting conversations through augmented zero-query search visualization.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

SmartObjects: Fifth Workshop on Interacting with Smart Objects.
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

An Evaluation of Hybrid Stacking on Interactive Tabletops.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

BYO*: Utilizing 3D Printed Tangible Tools for Interaction on Interactive Surfaces.
Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017

2016
SCWT: A Joint Workshop on Smart Connected and Wearable Things.
Proceedings of the Companion Publication of the 21st International Conference on Intelligent User Interfaces, 2016

Liquido: Embedding Liquids into 3D Printed Objects to Sense Tilting and Motion.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

FreeTop: Finding Free Spots for Projective Augmentation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ProxiWatch: Enhancing Smartwatch Interaction through Proximity-based Hand Input.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Study on Proximity-based Hand Input for One-handed Mobile Interaction.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Palm-based Interaction with Head-mounted Displays.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

2012
PalmRC: imaginary palm-based remote control for eyes-free television interaction.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Leveraging the palm surface as an eyes-free tv remote control.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012


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