Shaundra B. Daily

Orcid: 0000-0002-6612-2049

According to our database1, Shaundra B. Daily authored at least 23 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Athena - The NSF AI Institute for Edge Computing.
AI Mag., 2024

2023
How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education.
IEEE Trans. Vis. Comput. Graph., August, 2023

2022
Identity-Inclusive Computing: Learning from the Past; Preparing for the Future.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

2021
Flowing, not Forcing: Finding and Maintaining Authenticity as Black Women in Academia.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

2020
Exploring the Needs, Preferences, and Concerns of Persons with Visual Impairments Regarding Autonomous Vehicles.
ACM Trans. Access. Comput., 2020

2019
An Open Road Evaluation of a Self-Driving Vehicle Human-Machine Interface Designed for Visually Impaired Users.
Int. J. Hum. Comput. Interact., 2019

2017
How character customization affects learning in computational thinking.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations.
IEEE Trans. Vis. Comput. Graph., 2016

Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Supporting Students of Color in Learning Computer Science (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

SecondLook: Participatory Design Process to Create a Phone App that Detects Digital Dating Abuse.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016

2015
Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool.
Technol. Knowl. Learn., 2015

2014
Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences.
IEEE Trans. Vis. Comput. Graph., 2014

Character animation and embodiment in teaching computational thinking.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Dancing alice: exploring embodied pedagogical strategies for learning computational thinking.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
Understanding Privacy and Trust Issues in a Classroom Affective Computing System Deployment.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

2012
Broadening participation in computing: the multi-tiered approach.
Proceedings of the 50th Annual Southeast Regional Conference, 2012

2011
OASIS: An Online Professional Learning Community for Inquiry-based Teaching.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2008
New perspectives on learning through (game) design.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Utilizing technology to support the development of empathy.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2004
INNER-active journal.
Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context, 2004

RoBallet: Exploring Learning through Expression in the Arts through Constructing in a Technologically Immersive Environment.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004


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