David Coyle

According to our database1, David Coyle authored at least 44 papers between 2005 and 2020.

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Bibliography

2020
Evolution of access network sharing towards software based passive optical network: can virtual OLTs run at full line rate?
Proceedings of the 2020 International Conference on Optical Network Design and Modeling, 2020

Experimental Demonstration of multiple Disaggregated OLTs with Virtualised Multi Tenant DBA, over General Purpose Processor.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2020

Futures for Health Research Data Platforms From the Participants' Perspectives.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Personalized, Health-Aware Recipe Recommendation: An Ensemble Topic Modeling Based Approach.
Proceedings of the 4th International Workshop on Health Recommender Systems co-located with the 13th ACM Conference on Recommender Systems 2019 (RecSys 2019), 2019

2018
Including End-Users in Evaluating and Designing a Game that Supports Child Mental Health.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Intelligent techniques to support online mental health communities: resource recommendations for 4 levels of stepped care.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

2017
Using Emotional Attachment as a Lens to Improve User's E-reading Experience.
IxD&A, 2017

"What can i help you with?": infrequent users' experiences of intelligent personal assistants.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2016
Even Buddhist Monks Use a Gong: A Mindfulness Skills Programme for Young People Delivered through the "Mindful Gnats" Computer Game and App.
Int. J. Game Based Learn., 2016

Shared Language and the Design of Home Healthcare Technology.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Empirically derived user attributes for the design of home healthcare technologies.
Pers. Ubiquitous Comput., 2015

Symbiotic Interaction and the Experience of Agency.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

Inductive power transfer for on-body sensors defining a design space for safe, wirelessly powered on-body health sensors.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Liveness through the lens of agency and causality.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Investigating contexts of use for the development of domestic healthcare technology: an ethnographic study.
Proceedings of the Seventh International Conference on Information and Communication Technologies and Development, 2015

Developing Skills for Social and Emotional Wellbeing.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Empirical Evidence for a Diminished Sense of Agency in Speech Interfaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Marionette: a Multi-Finger Tilt Feedback Device for Curvatures and Haptic Images Perception.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Emotional Wellbeing.
Int. J. Hum. Comput. Stud., 2014

Sensors for healthcare: Would you want them in your home?
CoRR, 2014

SPHERE: Meaningful and Inclusive Sensor-Based Home Healthcare.
CoRR, 2014

Competing or aiming to be average?: normification as a means of engaging digital volunteers.
Proceedings of the Computer Supported Cooperative Work, 2014

RepliCHI: the workshop II.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Error related negativity in observing interactive tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

ReflectoSlates: personal overlays for tabletops combining camera-projector systems and retroreflective materials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Extending interaction for smart watches: enabling bimanual around device control.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Engaging with mental health: a global challenge.
CoRR, 2013

Supporting Therapeutic Relationships and Communication about Mental Health.
CoRR, 2013

RepliCHI: the workshop.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Using crowdsourcing to support pro-environmental community activism.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Replicating and Applying a Neuro-Cognitive Experimental Technique in HCI Research.
Proceedings of the CHI 2013 Workshop on the Replication of HCI Research, 2013

2012
Engagement with online mental health interventions: an exploratory clinical study of a treatment for depression.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

I did that!: measuring users' experience of agency in their own actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Interaction design and emotional wellbeing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Designing wellbeing.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Design and evaluation guidelines for mental health technologies.
Interact. Comput., 2010

PlayWrite: end-user adaptable games to support adolescent mental health.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Computers in talk-based mental health interventions.
Interact. Comput., 2007

2005
Personal Investigator: A therapeutic 3D game for adolecscent psychotherapy.
Interact. Technol. Smart Educ., 2005


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