SooJeong Yoo

Orcid: 0000-0003-3681-6784

According to our database1, SooJeong Yoo authored at least 38 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
The value of Augmented Reality in surgery - A usability study on laparoscopic liver surgery.
Medical Image Anal., December, 2023

CAL-Tutor: A HoloLens 2 Application for Training in Obstetric Sonography and User Motion Data Recording.
J. Imaging, January, 2023

Towards a Metaverse in Health Informatics: 3D Visualisation of Physical Activity from VR Gaming.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Enhanced Surgeons: Understanding the Design of Augmented Reality Instructions for Keyhole Surgery.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

The effect of luminance on depth perception in augmented reality guided laparoscopic surgery.
Proceedings of the Medical Imaging 2023: Image-Guided Procedures, 2023

Episodic Future Thinking as Digital Micro-interventions.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Towards an Inclusive and Accessible Metaverse.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Feedback and Open Learner Models in Popular Commercial VR Games: A Systematic Review.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
Attempts to Attract Eyesight in E-Commerce May Have Negative Effects.
Sensors, 2022

Augmented Reality and Surgery: Human Factors, Challenges, and Future Steps.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Integration of Human Factors in Surgery: Interdisciplinary Collaboration in Design, Development, and Evaluation of Surgical Technologies.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Preface.
IxD&A, 2021

Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign.
Int. J. Hum. Comput. Interact., 2021

Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

2020
Learning by Doing: Evaluation of an Educational VR Application for the Care of Schizophrenic Patients.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring the Use of Drones for Taking Accessible Selfies with Elderly.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
ALS-SimVR: Advanced Life Support Virtual Reality Training Application.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Exer-model: A User Model for Scrutinising Long-term Models of Physical Activity from Multiple Sensors.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Let's take a selfie: Design Considerations for Public Selfie Booths.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

2018
VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step data.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Augmenting Cities and Architecture with Immersive Technologies.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

Adapting Data from Physical Activity Sensors for Visualising Exertion in Virtual Reality Games.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

VRmove: Design Framework for Balancing Enjoyment, Movement and Exertion in VR Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
HappyFit: Time-aware Visualization for Daily Physical Activity and Virtual Reality Games.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Designing a Personalized VR Exergame.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Towards a Long Term Model of Virtual Reality Exergame Exertion.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Harnessing Virtual Reality Exergames and Physical Fitness Sensing to Create a Personalised Game and Dashboard.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Towards Adaptive Height-Aware Public Interactive Displays.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Body-map: visualising exertion in virtual reality games.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Evaluating the Actual and Perceived Exertion Provided by Virtual Reality Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
VRun: running-in-place virtual reality exergame.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

2015
Controller-less Interaction Methods for Google Cardboard.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2013
MolyPoly: immersive gesture controlled chemistry teaching system.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

MolyPoly: A 3D Immersive Gesture Controlled Approach to Visuo-Spatial Learning of Organic Chemistry.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013


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