Callum Parker

According to our database1, Callum Parker authored at least 36 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues.
IEEE Trans. Vis. Comput. Graph., November, 2023

Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces.
Multimodal Technol. Interact., February, 2023

Towards a Metaverse in Health Informatics: 3D Visualisation of Physical Activity from VR Gaming.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Towards an Inclusive and Accessible Metaverse.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Scoping Out the Scalability Issues of Autonomous Vehicle-Pedestrian Interaction.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Designing Wearable Augmented Reality Concepts to Support Scalability in Autonomous Vehicle-Pedestrian Interaction.
Frontiers Comput. Sci., 2022

Designing Smart for Sustainable and Resilient Communities: The Role of Participatory Design in Addressing the UN Sustainable Development Goals.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2021
A Review of Virtual Reality Studies on Autonomous Vehicle-Pedestrian Interaction.
IEEE Trans. Hum. Mach. Syst., 2021

Preface.
IxD&A, 2021

Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

2020
A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Exploring the Use of Drones for Taking Accessible Selfies with Elderly.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

Designing Exocentric Pedestrian Navigation for AR Head Mounted Displays.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Foundations for Designing Public Interactive Displays that Provide Value to Users.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Let's take a selfie: Design Considerations for Public Selfie Booths.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

The Impact of Hyperconnectedness on Urban HCI: Challenges and Opportunities.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Designing Smart for Sustainable Communities: Reflecting on the Role of HCI for Addressing the Sustainable Development Goals.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Does the Public Still Look at Public Displays?: A Field Observation of Public Displays in the Wild.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Design Strategies for Overcoming Failures on Public Interactive Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Augmenting Cities and Architecture with Immersive Technologies.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

Adapting Data from Physical Activity Sensors for Visualising Exertion in Virtual Reality Games.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Device-free: an implicit personalisation approach for public interactive displays.
Proceedings of the Australasian Computer Science Week Multiconference, 2018

2017
Designing a Personalized VR Exergame.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Towards Adaptive Height-Aware Public Interactive Displays.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Bridging the interaction gulf: understanding the factors that drive public interactive display usage.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
Design implications for interacting with personalised public displays through mobile augmented reality.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

2015
Controller-less Interaction Methods for Google Cardboard.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Keeping it private: an augmented reality approach to citizen participation with public displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Data Visualisation Trends in Mobile Augmented Reality Applications.
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014

2013
MolyPoly: immersive gesture controlled chemistry teaching system.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

MolyPoly: A 3D Immersive Gesture Controlled Approach to Visuo-Spatial Learning of Organic Chemistry.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013


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