Gisela Reyes-Cruz

Orcid: 0000-0001-5363-5489

According to our database1, Gisela Reyes-Cruz authored at least 12 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Robo-Identity: Designing for Identity in the Shared World.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Augmented Robotic Telepresence (ART): A Prototype for Enhancing Remote Interaction and Participation.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Co-creating Museum Robots With People That Are Autistic and/or Have Learning Disabilities.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

"They're not going to do all the tasks we do": Understanding Trust and Reassurance towards a UV-C Disinfection Robot.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Mobility and Utility in Robot Mediated Interaction: An Interactive Workshop for the Identification of Use Cases and Affordances of Telepresence Robots.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Why is my Agent so Slow? Deploying Human-Like Conversational Turn-Taking.
Proceedings of the International Conference on Human-Agent Interaction, 2023

2022
Demonstrating Interaction: The Case of Assistive Technology.
ACM Trans. Comput. Hum. Interact., 2022

Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design Cards.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2021
Designing to Support and Extend the Competencies of People with Visual Impairments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
An ethnographic study of visual impairments for voice user interface design.
CoRR, 2019


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