Isabela Gasparini
Orcid: 0000-0002-8094-9261
According to our database1,
Isabela Gasparini
authored at least 112 papers
between 2006 and 2024.
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Bibliography
2024
Int. J. Artif. Intell. Educ., June, 2024
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024
Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption.
Revista Brasileira de Informática na Educ., 2024
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024
Exploring Strategies to Mitigate Cold Start in Recommender Systems: A Systematic Literature Mapping.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024
Game Learning Analytics in Educational Digital Games: Preliminary Results of a Systematic Mapping of Analysis Techniques and Visualization Strategies.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
Proceedings of the First Workshop on Automated Evaluation of Learning and Assessment Content co-located with the 25th International Conference on Artificial Intelligence in Education (AIED 2024), 2024
7th Edition of the International Workshop on Culturally-Aware Tutoring Systems (CATS).
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
2023
Pensar e Lavar: Processo de desenvolvimento e avaliação de um jogo digital educacional para promover o Pensamento Computacional para crianças neurotípicas e com Deficiência Intelectual.
Revista Brasileira de Informática na Educ., 2023
Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir".
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Proceedings of the 15th International Conference on Computer Supported Education, 2023
Hybrid Recommender System for Educational Resources to the Smart University Campus Domain.
Proceedings of the 15th International Conference on Computer Supported Education, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
J. Interact. Syst., January, 2022
A Penny for your Thoughts: Students and Instructors' Expectations about Learning Analytics in Brazil.
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
Proceedings of the 15th International Conference on Educational Data Mining, 2022
Proceedings of the 14th International Conference on Computer Supported Education, 2022
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Discussing human values in digital immortality: towards a value-oriented perspective.
J. Braz. Comput. Soc., 2021
Braz. J. Inf. Syst., 2021
Int. J. Distance Educ. Technol., 2021
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
Applying a post-processing strategy to consider the multiple interests of users of a Paper Recommender System.
Proceedings of the SBSI 2021: XVII Brazilian Symposium on Information Systems, Uberlândia, Brazil, June 7, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Vis2Learning: A Scenario-based Guide to Support Developers in the Creation of Visualizations on Educational Data.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021
Strategies to Promote Stakeholders' Autonomy While Creating Educational Digital Games.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Revista Brasileira de Informática na Educ., 2020
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020
A study on the impact of gamification on students' behavior and performance through learning paths.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
Smart Learn. Environ., 2019
User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application.
Interact. Comput., 2019
Quais as Melhores Maneiras de Apresentar as Recomendações para os Usuários? Um Mapeamento Sistemático da Literatura.
Braz. J. Inf. Syst., 2019
J. Educ. Technol. Soc., 2019
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
J. Educ. Technol. Soc., 2019
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Emotion and Movement with AppIHC: Promoting Interaction and Socialization Among Participants of Scientific Events via Mobile Application.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
2018
Computing, 2018
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018
Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018
What to See in a Scientific Event? A Social Recommendation Model of Technical Sessions.
Proceedings of the Software Ecosystems, Sustainability and Human Values in the Social Web, 2018
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018
Integration of Learning Analytics Techniques and Gamification: An Experimental Study.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018
2017
What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human-computer interaction conference series.
Scientometrics, 2017
Uso de Elementos Sociais para a Recomendação de Sessões em Eventos Acadêmicos (Use of Social Elements for the Recommendation of Sessions in Academic Events).
Proceedings of the Anais do VIII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'17) co-located with XVI Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2017), 2017
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017
Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017
Describing Scenarios and Architectures for Time-Aware Recommender Systems for Learning.
Proceedings of the Enterprise Information Systems - 19th International Conference, 2017
Proceedings of the ICEIS 2017, 2017
Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
2016
Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications.
Proceedings of the New Advances in Information Systems and Technologies, 2016
Avaliação de Usabilidade de Sistemas de Gerenciamento de Referências Bibliográficas [Usability Evaluation of Reference Management Systems].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016
A formação automatizada de grupos corporativos para projetos de software: um mapeamento sistemático [The automated formation of corporate groups for software projects: a systematic mapping].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016
Motivação e jogos digitais para o processo de ensino-aprendizagem: um estudo sobre suas relações.
Proceedings of the Anais do VII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'16) co-located with XV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2016), 2016
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016
Proceedings of the Cross-Cultural Design, 2016
2015
A Systematic Mapping on the Learning Analytics Field and Its Analysis in the Massive Open Online Courses Context.
Int. J. Distance Educ. Technol., 2015
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System.
Proceedings of the Learning and Collaboration Technologies, 2015
2014
Are we ready for the World Cup? Uma avaliação ergonômica para analisar a qualidade de 51 sites relacionados à Copa do Mundo de 2014 e suas versões móveis.
Proceedings of the 10th Brazilian Symposium on Information Systems, 2014
Cultura importa e faz diferença: uma discussão sobre os grandes desafios de pesquisa em IHC no Brasil.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Análise das redes de coautoria do simpósio brasileiro sobre fatores humanos em sistemas computacionais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
A Web Analytics and Visualization Tool to Understand Students' Behavior in an Adaptive E-Learning System.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014
Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects.
Proceedings of the Social Computing and Social Media, 2014
2013
Proposta do uso de técnicas de visualização da informação para análise do comportamento de alunos em ambientes <i>e-learning</i>.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013
Padrões de Projeto e o Estímulo ao Compartilhamento de Experiências Docentes em Redes Sociais Educacionais.
Proceedings of the 5th Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS 2013) co-located with 12th Simpósio de Fatores Humanos em Sistemas Computacionais (IHC 2013), 2013
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013
SOI Based Video Recommender Systems - Interaction Design Issues and Collective Intelligence.
Proceedings of the 5th Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS 2013) co-located with 12th Simpósio de Fatores Humanos em Sistemas Computacionais (IHC 2013), 2013
Investigando o Uso de Gamificação para Aumentar o Engajamento em Sistemas Colaborativos.
Proceedings of the 5th Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS 2013) co-located with 12th Simpósio de Fatores Humanos em Sistemas Computacionais (IHC 2013), 2013
Is the Brazilian HCI Community Researching Cultural Issues? An Analysis of 15 years of the Brazilian HCI Conference.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
Aumentando a Flexibilidade de um Sistema e-learning Adaptativo através da Abordagem Responsive Webdesign.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012
Compartilhamento de Experiências Docentes através de uma ferramenta para uma Rede Social.
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), 2012
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), 2012
Relato das experiências da área de IHC nos cursos de graduação e ações na universidade.
Proceedings of the Anais do III Workshop sobre Ensino de IHC, 2012
m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context.
Proceedings of the CSEDU 2012, 2012
2011
Recommendation of Learning Material through Students' Collaboration and User Modeling in an Adaptive E-Learning Environment.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011
How to Apply Context-Awareness in an Adaptive e-Learning Environment to Improve Personalization Capabilities?
Proceedings of the 30th International Conference of the Chilean Computer Science Society, 2011
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011
Taking Rich Context and Situation in Account for Improving an Adaptive e-Learning System.
Proceedings of the CSEDU 2011, 2011
2010
Proceedings of the 28th Annual International Conference on Design of Communication, 2010
From an e-Learning to an u-Learning Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010
2009
Proceedings of the Education and Technology for a Better World, 2009
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009
2008
Personalization in e-learning: the adaptive system vs. the intelligent agent approaches.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008
2006
O Uso de Listas de Verificação para Avaliação da Usabilidade de um Ambiente de EAD na Web.
Proceedings of the 3rd Brazilian Symposium on Information Systems, 2006
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006