Isabela Gasparini

Orcid: 0000-0002-8094-9261

According to our database1, Isabela Gasparini authored at least 105 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024

2023
Pensar e Lavar: Processo de desenvolvimento e avaliação de um jogo digital educacional para promover o Pensamento Computacional para crianças neurotípicas e com Deficiência Intelectual.
Revista Brasileira de Informática na Educ., 2023

Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir".
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Recommendation of Educational Resources in a Blended Learning Environment.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

Hybrid Recommender System for Educational Resources to the Smart University Campus Domain.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

Question Classification with Constrained Resources: A Study with Coding Exercises.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
Building information visualization of e-learning data with Vis2Learning guidelines.
J. Interact. Syst., January, 2022

A Penny for your Thoughts: Students and Instructors' Expectations about Learning Analytics in Brazil.
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022

Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

Gamification of an Exercise Tool of a Virtual Learning Environment.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

GARFIELD: A Recommender System to Personalize Gamified Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

2021
Personalization Improves Gamification: Evidence from a Mixed-methods Study.
Proc. ACM Hum. Comput. Interact., 2021

Discussing human values in digital immortality: towards a value-oriented perspective.
J. Braz. Comput. Soc., 2021

A Metodologia ABCDE: Enfatizando a Criatividade no Game Design de Jogos Sérios.
Braz. J. Inf. Syst., 2021

A New Learning Path Model for E-Learning Systems.
Int. J. Distance Educ. Technol., 2021

Students' Perception of Scrum in a Course Project.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Applying a post-processing strategy to consider the multiple interests of users of a Paper Recommender System.
Proceedings of the SBSI 2021: XVII Brazilian Symposium on Information Systems, Uberlândia, Brazil, June 7, 2021

Geopolitical Issues in Human Computer Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Vis2Learning: A Scenario-based Guide to Support Developers in the Creation of Visualizations on Educational Data.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Integrating Service Design and Gamification: A Systematic Literature Mapping.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021

Strategies to Promote Stakeholders' Autonomy While Creating Educational Digital Games.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

COEXA: A Questioning Model based on Inquiry-based Learning and Social Web.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Um Modelo para Inter-relação entre Funções Executivas e Elementos de Jogos Digitais.
Revista Brasileira de Informática na Educ., 2020

Tailored gamification: A review of literature.
Int. J. Hum. Comput. Stud., 2020

GamiCSM: relating education, culture and gamification - a link between worlds.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Recommender Systems based on Scientific Publications: A Systematic Mapping.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

A study on the impact of gamification on students' behavior and performance through learning paths.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

POI-based Recommender System for the Support of Academics in a Smart Campus.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
Smart Learn. Environ., 2019

User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application.
Interact. Comput., 2019

Quais as Melhores Maneiras de Apresentar as Recomendações para os Usuários? Um Mapeamento Sistemático da Literatura.
Braz. J. Inf. Syst., 2019

Serious Game Design for Children: A Set of Guidelines and their Validation.
J. Educ. Technol. Soc., 2019

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
J. Educ. Technol. Soc., 2019

Talking about digital immortality: a value-oriented discussion.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Serious Game Design for Children: Validating a Set of Guidelines.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Detailing Motivation in a Gamification Process.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Emotion and Movement with AppIHC: Promoting Interaction and Socialization Among Participants of Scientific Events via Mobile Application.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2018
A systematic mapping on adaptive recommender approaches for ubiquitous environments.
Computing, 2018

Recommender Systems with Social Elements: A Systematic Mapping.
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018

Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018

What to See in a Scientific Event? A Social Recommendation Model of Technical Sessions.
Proceedings of the Software Ecosystems, Sustainability and Human Values in the Social Web, 2018

Scientific Collaboration Networks of the Academic Brazilian Community of HCI.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Integration of Learning Analytics Techniques and Gamification: An Experimental Study.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Using Social Elements to Recommend Sessions in Academic Events.
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018

2017
What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human-computer interaction conference series.
Scientometrics, 2017

Uso de Elementos Sociais para a Recomendação de Sessões em Eventos Acadêmicos (Use of Social Elements for the Recommendation of Sessions in Academic Events).
Proceedings of the Anais do VIII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'17) co-located with XVI Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2017), 2017

Crossing the borders of IHC: where else have our researchers been publishing?
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Describing Scenarios and Architectures for Time-Aware Recommender Systems for Learning.
Proceedings of the Enterprise Information Systems - 19th International Conference, 2017

The Use of Time Dimension in Recommender Systems for Learning.
Proceedings of the ICEIS 2017, 2017

Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

Time-Aware Recommender Systems: A Systematic Mapping.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

2016
Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications.
Proceedings of the New Advances in Information Systems and Technologies, 2016

Avaliação de Usabilidade de Sistemas de Gerenciamento de Referências Bibliográficas [Usability Evaluation of Reference Management Systems].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016

A formação automatizada de grupos corporativos para projetos de software: um mapeamento sistemático [The automated formation of corporate groups for software projects: a systematic mapping].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016

Motivação e jogos digitais para o processo de ensino-aprendizagem: um estudo sobre suas relações.
Proceedings of the Anais do VII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'16) co-located with XV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2016), 2016

5W2H Framework: a guide to design, develop and evaluate the user-centered gamification.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Self-knowledge: reflecting on the influence of IHC publications on its own event.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

POP: An Instrument to Decide on the Adoption of Participatory Design.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016

The Brazilian HCI Community Perspectives in Cultural Aspects in HCI.
Proceedings of the Cross-Cultural Design, 2016

2015
A Systematic Mapping on the Learning Analytics Field and Its Analysis in the Massive Open Online Courses Context.
Int. J. Distance Educ. Technol., 2015

Integrated Infrastructure for Ubiquitous Learning.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

How Does HCI Research Affect Education Programs? A Study in the Brazilian Context.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Migration paths of the brazilian HCI community.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Cultural Issues in HCI: Challenges and Opportunities.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

A Usability Evaluation of Fitness-Tracking Apps for Initial Users.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Are we ready for the World Cup? Uma avaliação ergonômica para analisar a qualidade de 51 sites relacionados à Copa do Mundo de 2014 e suas versões móveis.
Proceedings of the 10th Brazilian Symposium on Information Systems, 2014

Cultura importa e faz diferença: uma discussão sobre os grandes desafios de pesquisa em IHC no Brasil.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Learning analytics: entendendo e otimizando o aprendizado.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

WCIHC 2014: I workshop sobre questões culturais em IHC.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Análise das redes de coautoria do simpósio brasileiro sobre fatores humanos em sistemas computacionais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

A Web Analytics and Visualization Tool to Understand Students' Behavior in an Adaptive E-Learning System.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects.
Proceedings of the Social Computing and Social Media, 2014

2013
Proposta do uso de técnicas de visualização da informação para análise do comportamento de alunos em ambientes <i>e-learning</i>.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Padrões de Projeto e o Estímulo ao Compartilhamento de Experiências Docentes em Redes Sociais Educacionais.
Proceedings of the 5th Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS 2013) co-located with 12th Simpósio de Fatores Humanos em Sistemas Computacionais (IHC 2013), 2013

Visualizando 15 anos de IHC.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

SOI Based Video Recommender Systems - Interaction Design Issues and Collective Intelligence.
Proceedings of the 5th Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS 2013) co-located with 12th Simpósio de Fatores Humanos em Sistemas Computacionais (IHC 2013), 2013

Investigando o Uso de Gamificação para Aumentar o Engajamento em Sistemas Colaborativos.
Proceedings of the 5th Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS 2013) co-located with 12th Simpósio de Fatores Humanos em Sistemas Computacionais (IHC 2013), 2013

Is the Brazilian HCI Community Researching Cultural Issues? An Analysis of 15 years of the Brazilian HCI Conference.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

The Fourth International Workshop on Culturally-Aware Tutoring Systems.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Aumentando a Flexibilidade de um Sistema e-learning Adaptativo através da Abordagem Responsive Webdesign.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012

Compartilhamento de Experiências Docentes através de uma ferramenta para uma Rede Social.
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), 2012

Avaliação de usabilidade das funcionalidades assíncronas de privacidade do Facebook.
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), 2012

Relato das experiências da área de IHC nos cursos de graduação e ações na universidade.
Proceedings of the Anais do III Workshop sobre Ensino de IHC, 2012

m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context.
Proceedings of the CSEDU 2012, 2012

2011
Recommendation of Learning Material through Students' Collaboration and User Modeling in an Adaptive E-Learning Environment.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

How to Apply Context-Awareness in an Adaptive e-Learning Environment to Improve Personalization Capabilities?
Proceedings of the 30th International Conference of the Chilean Computer Science Society, 2011

Vive la différence!: a survey of cultural-aware issues in HCI.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Taking Rich Context and Situation in Account for Improving an Adaptive e-Learning System.
Proceedings of the CSEDU 2011, 2011

2010
Combining ontologies and scenarios for context-aware e-learning environments.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

From an e-Learning to an u-Learning Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
Personalized e-Learning Environments: Considering Students' Contexts.
Proceedings of the Education and Technology for a Better World, 2009

Quality Ontology for Recommendation in an Adaptive Educational System.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

2008
Personalization in e-learning: the adaptive system vs. the intelligent agent approaches.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

2006
O Uso de Listas de Verificação para Avaliação da Usabilidade de um Ambiente de EAD na Web.
Proceedings of the 3rd Brazilian Symposium on Information Systems, 2006

Avaliação do ambiente JEMS.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006


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