Xuesong Zhai

Orcid: 0000-0002-4179-7859

According to our database1, Xuesong Zhai authored at least 21 papers between 2015 and 2024.

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Bibliography

2024
Explore the Effect of Metacognitive Awareness on University Students' Learning Outcomes in the Metaverse: Evidence from Eye-tracking Data.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Promoting Visual Health and Inclusive Education in Metaverse Learning Environments.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

2023
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study.
IEEE Trans. Learn. Technol., December, 2023

Optimizing Automatic Text Classification Approach in Adaptive Online Collaborative Discussion-A Perspective of Attention Mechanism-Based Bi-LSTM.
IEEE Trans. Learn. Technol., October, 2023

Exploring an Approach on Learning Feedback Strategy in the Metaverse: A Perspective of the Fusion of Multi-source Data.
Proceedings of the 6th International Conference on E-Business, 2023

2022
Optimizing the Online Learners' Verbal Intention Classification Efficiency Based on the Multi-Head Attention Mechanism Algorithm.
Int. J. Found. Comput. Sci., 2022

Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
A Review of Artificial Intelligence (AI) in Education from 2010 to 2020.
Complex., 2021

Investigating the Effect of VR + Haptics Approach on Students' Flow Experience and Outcomes: An Empirical Study on VR Laparoscopy.
Complex., 2021

Exploring the Construction of Innovative Educational Ecosystem Based on the "Internet + Educational Crowd Funding".
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021

2020
The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students' knowledge hiding perceptions.
Interact. Learn. Environ., 2020

The Nexus Between VR Affordability, Cognition, and VR Addiction: A Gaming Perspective.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Exploring eye-tracking analyses of EFL learners' cognitive processing of reduced relative clause.
Clust. Comput., 2019

2018
The effects of biofeedback-based stimulated recall on self-regulated online learning: A gender and cognitive taxonomy perspective.
J. Comput. Assist. Learn., 2018

Investigating Learners' Technology Engagement - A Perspective From Ubiquitous Game-Based Learning in Smart Campus.
IEEE Access, 2018

Investigating Using Behaviors of E-dictionary with Multiple Design: A Perspective from the Integration of Eye-Tracking Technique and Stimulated Recall.
Proceedings of the IEEE International Conference on Teaching, 2018

Exploring Learners' Cognitive Behavior Using E-dictionaries: An Eye-Tracking Approach.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2017
An Experiential Learning Perspective on Students' Satisfaction Model in a Flipped Classroom Context.
J. Educ. Technol. Soc., 2017

2016
How Solid Learning Model Influence Learners' Creativity? - An Empirical Study to Explore the Relationships Between Personalization, Interdisciplinary Capability and Creativity.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
A survey on Learners' Technology Acceptance Toward Virtual Self-organized Community.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

A Survey on Learners' Attitudes of Using GBL "Speaking English Fluently" APP in Language Learning.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015


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