Danielle Wilde

Orcid: 0000-0002-0151-3110

According to our database1, Danielle Wilde authored at least 45 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
[WORKSHOP] Designerly ways of engaging with nature.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2022
Foraging Tangibles for Participatory Design: Decolonising Co-creative Processes through Sustainable Engagement with Place.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Feasting on Participatory Methodologies for Regenerative Food Transitions.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

2021
CHIMERA: Supporting Wearables Development across Multidisciplinary Perspectives.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Narrative Physicalization: Supporting Interactive Engagement With Personal Data.
IEEE Computer Graphics and Applications, 2021

Designing for Transformative Futures: Creative Practice, Social Change and Climate Emergency.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
Feeding the futures of human-food interaction.
Interactions, 2020

Chasing play potentials in food culture: embracing children's perspectives.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Disrupting (More-than-) Human-Food Interaction: Experimental Design, Tangibles and Food-Tech Futures.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Designing with More-than-Human Food Practices for Climate-Resilience.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Fantastic(e)ating Food Futures: Reimagining Human Food Interaction.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Playful Human-Food Interaction Research: State of the Art and Future Directions.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Chasing Play Potentials in Food Culture to Inspire Technology Design.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Making Sense of Human-Food Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Crafting and Tasting Issues in Everyday Human-Food Interactions.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Designing towards the Unknown: Engaging with Material and Aesthetic Uncertainty.
Informatics, 2018

PDFi: participatory design fiction with vulnerable users.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Sensepack: an <i>in-between</i> wearable for body-backpack communication.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Handmaking Food Ideals: Crafting the Design of Future Food-related Technologies.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Visualising the Landscape of Human-Food Interaction Research.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Embodied Design Ideation Methods: Analysing the Power of Estrangement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Wear.x: Developing Wearables that Embody Felt Experience.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Embodying Soft Wearables Research.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

2015
Soft, Embodied, Situated & Connected.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Mobile Collocated Interactions With Wearables.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

2014
Displaying heart rate data on a bicycle helmet to support social exertion experiences.
Proceedings of the Eighth International Conference on Tangible, 2014

PKI: crafting critical design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Embodying neuroplastic change.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Feedback.
Interactions, 2012

Circles and props: making unknown technology.
Interactions, 2012

Light arrays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

hipDisk: experiencing the value of ungainly, embodied, performative, fun.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

hipDisk: understanding the value of ungainly, embodied, performative, fun.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Move to design/design to move: a conversation about designing for the body.
Interactions, 2011

2010
Swing that thing: moving to move.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

The OWL bodyprops fitting sessions.
Proceedings of the 11th Conference on Participatory Design, 2010

Part science part magic: analysing the OWL outcomes.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Doing things backwards: the OWL project.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
The <i>hipdiskettes</i>: learning (through) wearables.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Gesture ≈ Sound Experiments: Process and Mappings.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

2004
Dress and Ange: coercing the address of highly personal body-centric issues.
Pers. Ubiquitous Comput., 2004

2003
The Periscope: supporting a computer enhanced field trip for children.
Pers. Ubiquitous Comput., 2003


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