Aske Plaat

Orcid: 0000-0001-7202-3322

Affiliations:
  • Leiden University, The Netherlands


According to our database1, Aske Plaat authored at least 146 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Subspace Adaptation Prior for Few-Shot Learning.
Mach. Learn., February, 2024

Research Re: search & Re-search.
CoRR, 2024

A Hybrid Intelligence Method for Argument Mining.
CoRR, 2024

Solving Deep Reinforcement Learning Benchmarks with Linear Policy Networks.
CoRR, 2024

Slot Structured World Models.
CoRR, 2024

CORE: Towards Scalable and Efficient Causal Discovery with Reinforcement Learning.
CoRR, 2024

Explicitly Disentangled Representations in Object-Centric Learning.
CoRR, 2024

2023
Are LSTMs good few-shot learners?
Mach. Learn., November, 2023

High-accuracy model-based reinforcement learning, a survey.
Artif. Intell. Rev., September, 2023

Deep multiagent reinforcement learning: challenges and directions.
Artif. Intell. Rev., June, 2023

Analysis of Hyper-Parameters for AlphaZero-Like Deep Reinforcement Learning.
Int. J. Inf. Technol. Decis. Mak., March, 2023

Model-based Reinforcement Learning: A Survey.
Found. Trends Mach. Learn., 2023

EduGym: An Environment Suite for Reinforcement Learning Education.
CoRR, 2023

Understanding Transfer Learning and Gradient-Based Meta-Learning Techniques.
CoRR, 2023

Human-Robot Co-creativity: A Scoping Review : Informing a Research Agenda for Human-Robot Co-Creativity with Older Adults.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

First Go, then Post-Explore: The Benefits of Post-Exploration in Intrinsic Motivation.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023

Two-Memory Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2023

Continuous Episodic Control.
Proceedings of the IEEE Conference on Games, 2023

Fine-grained Affective Processing Capabilities Emerging from Large Language Models.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023

2022
Stateless neural meta-learning using second-order gradients.
Mach. Learn., 2022

A Unifying Framework for Reinforcement Learning and Planning.
Frontiers Artif. Intell., 2022

When to Go, and When to Explore: The Benefit of Post-Exploration in Intrinsic Motivation.
CoRR, 2022

On Credit Assignment in Hierarchical Reinforcement Learning.
CoRR, 2022

Reliable validation of Reinforcement Learning Benchmarks.
CoRR, 2022

Deep Reinforcement Learning.
CoRR, 2022

HyEnA: A Hybrid Method for Extracting Arguments from Opinions.
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022

Academic Games - Mapping the Use of Video Games in Research Contexts.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Towards verifiable Benchmarks for Reinforcement Learning.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Deep Reinforcement Learning
Springer, ISBN: 978-981-19-0637-4, 2022

2021
Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions.
Proc. ACM Hum. Comput. Interact., 2021

Large-scale zero-shot learning in the wild: Classifying zoological illustrations.
Ecol. Informatics, 2021

Potential-based Reward Shaping in Sokoban.
CoRR, 2021

Multiagent Deep Reinforcement Learning: Challenges and Directions Towards Human-Like Approaches.
CoRR, 2021

Visualizing MuZero Models.
CoRR, 2021

A survey of deep meta-learning.
Artif. Intell. Rev., 2021

Mimicking the Human Approach in the Game of Hive.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

Adaptive Warm-Start MCTS in AlphaZero-Like Deep Reinforcement Learning.
Proceedings of the PRICAI 2021: Trends in Artificial Intelligence, 2021

Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

A New Challenge: Approaching Tetris Link with AI.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Transfer Learning and Curriculum Learning in Sokoban.
Proceedings of the Artificial Intelligence and Machine Learning, 2021

2020
Multiple Node Immunisation for Preventing Epidemics on Networks by Exact Multiobjective Optimisation of Cost and Shield-Value.
CoRR, 2020

Model-Based Deep Reinforcement Learning for High-Dimensional Problems, a Survey.
CoRR, 2020

Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning.
CoRR, 2020

The Second Type of Uncertainty in Monte Carlo Tree Search.
CoRR, 2020

Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?
CoRR, 2020

Tackling Morpion Solitaire with AlphaZero-like Ranked Reward Reinforcement Learning.
Proceedings of the 22nd International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, 2020

Warm-Start AlphaZero Self-play Search Enhancements.
Proceedings of the Parallel Problem Solving from Nature - PPSN XVI, 2020

Learning to Play - Reinforcement Learning and Games
Springer, ISBN: 978-3-030-59237-0, 2020

2019
Semantic annotation of natural history collections.
J. Web Semant., 2019

Fault-Tolerant Nanosatellite Computing on a Budget.
CoRR, 2019

Hyper-Parameter Sweep on AlphaZero General.
CoRR, 2019

Scalability model for the LOFAR direction independent pipeline.
Astron. Comput., 2019

Alternative Loss Functions in AlphaZero-like Self-play.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019

On the potential of evolution strategies for neural network weight optimization.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Automated Semantic Annotation of Species Names in Handwritten Texts.
Proceedings of the Advances in Information Retrieval, 2019

A Fault-Tolerant MPSoC For CubeSats.
Proceedings of the 2019 IEEE International Symposium on Defect and Fault Tolerance in VLSI and Nanotechnology Systems, 2019

Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
A0C: Alpha Zero in Continuous Action Space.
CoRR, 2018

Monte Carlo Tree Search for Asymmetric Trees.
CoRR, 2018

Monte Carlo Q-learning for General Game Playing.
CoRR, 2018

<i>Pipeline Collector</i>: Gathering performance data for distributed astronomical pipelines.
Astron. Comput., 2018

Software-Defined Dependable Computing for Spacecraft.
Proceedings of the 23rd IEEE Pacific Rim International Symposium on Dependable Computing, 2018

Real-Time Excavation Detection at Construction Sites using Deep Learning.
Proceedings of the Advances in Intelligent Data Analysis XVII, 2018

Pipeline Pattern for Parallel MCTS.
Proceedings of the 10th International Conference on Agents and Artificial Intelligence, 2018

A Lock-free Algorithm for Parallel MCTS.
Proceedings of the 10th International Conference on Agents and Artificial Intelligence, 2018

From Handwritten Manuscripts to Linked Data.
Proceedings of the Digital Libraries for Open Knowledge, 2018

Fast and Reproducible LOFAR Workflows with AGLOW.
Proceedings of the 14th IEEE International Conference on e-Science, 2018

First Results Solving Arbitrarily Structured Maximum Independent Set Problems Using Quantum Annealing.
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018

Assessing the Potential of Classical Q-learning in General Game Playing.
Proceedings of the Artificial Intelligence - 30th Benelux Conference, 2018

Towards Affordable Fault-Tolerant Nanosatellite Computing with Commodity Hardware.
Proceedings of the 27th IEEE Asian Test Symposium, 2018

Dynamic Fault Tolerance Through Resource Pooling.
Proceedings of the 2018 NASA/ESA Conference on Adaptive Hardware and Systems, 2018

2017
The Influence of Teamwork Quality on Software Team Performance.
CoRR, 2017

A Minimax Algorithm Better Than Alpha-beta?: No and Yes.
CoRR, 2017

Structured Parallel Programming for Monte Carlo Tree Search.
CoRR, 2017

Preliminary Performance Estimations and Benchmark Results for a Software-based Fault-Tolerance Approach aboard Miniaturized Satellite Computers.
CoRR, 2017

Boosting Quantum Annealing Performance Using Evolution Strategies for Annealing Offsets Tuning.
Proceedings of the Quantum Technology and Optimization Problems, 2017

Business capabilities: A systematic literature review and a research agenda.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

An Analysis of Virtual Loss in Parallel MCTS.
Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2017

Building a Game to Build Competencies.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Bringing Fault-Tolerant GigaHertz-Computing to Space: A Multi-stage Software-Side Fault-Tolerance Approach for Miniaturized Spacecraft.
Proceedings of the 26th IEEE Asian Test Symposium, 2017

2016
Recent Advances in Computer Games.
Theor. Comput. Sci., 2016

Comparing Voluntary and Mandatory Gameplay.
Int. J. Serious Games, 2016

A New Method for Parallel Monte Carlo Tree Search.
CoRR, 2016

On the Impact of Data Set Size in Transfer Learning Using Deep Neural Networks.
Proceedings of the Advances in Intelligent Data Analysis XV - 15th International Symposium, 2016

Ensemble UCT Needs High Exploitation.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Rapid Adaptation of Air Combat Behaviour.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Making Sense of Illustrated Handwritten Archives.
Proceedings of the 11th Annual International Conference of the Alliance of Digital Humanities Organizations, 2016

2015
Past Our Prime: A Study of Age and Play Style Development in Battlefield 3.
IEEE Trans. Comput. Intell. AI Games, 2015

The 18<sup>th</sup> Computer Olympiad 2015.
J. Int. Comput. Games Assoc., 2015

Best-First and Depth-First Minimax Search in Practice.
CoRR, 2015

Data Science and Ebola.
CoRR, 2015

Ensemble UCT Needs High Exploitation.
CoRR, 2015

Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Rewarding Air Combat Behavior in Training Simulations.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

An Empirical Study into Social Success Factors for Agile Software Development.
Proceedings of the 8th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2015

Scaling Monte Carlo Tree Search on Intel Xeon Phi.
Proceedings of the 21st IEEE International Conference on Parallel and Distributed Systems, 2015

Transfer Learning of Air Combat Behavior.
Proceedings of the 14th IEEE International Conference on Machine Learning and Applications, 2015

Voluntary Play in Serious Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Reducing the Seesaw Effect with Deep Proof-Number Search.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
Don Dailey, 1956-2013.
J. Int. Comput. Games Assoc., 2014

Plagiarism in game programming competitions.
Entertain. Comput., 2014

HEPGAME and the Simplification of Expressions.
CoRR, 2014

Why Local Search Excels in Expression Simplification.
CoRR, 2014

Nearly Optimal Minimax Tree Search?
CoRR, 2014

SSS* = Alpha-Beta + TT.
CoRR, 2014

A New Paradigm for Minimax Search.
CoRR, 2014

MTD(f), A Minimax Algorithm Faster Than NegaScout.
CoRR, 2014

Performance analysis of a 240 thread tournament level MCTS Go program on the Intel Xeon Phi.
CoRR, 2014

Crowd-Sourcing Fuzzy and Faceted Classification for Concept Search.
CoRR, 2014

Computer-mediated communication in adults with high-functioning Autism Spectrum Conditions.
CoRR, 2014

Virtual Reflexes.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Dynamic Scripting with Team Coordination in Air Combat Simulation.
Proceedings of the Modern Advances in Applied Intelligence, 2014

Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification.
Proceedings of the ICAART 2014, 2014

Smarter Smartphones: Understanding and Predicting User Habits from GPS Sensor Data.
Proceedings of the 9th International Conference on Future Networks and Communications (FNC'14) / The 11th International Conference on Mobile Systems and Pervasive Computing (MobiSPC'14) / Affiliated Workshops, 2014

2013
The Brain and Mind Sports Computer Olympiad (Part 2).
J. Int. Comput. Games Assoc., 2013

The Brain and Mind Sports Olympiad.
J. Int. Comput. Games Assoc., 2013

The 8<sup>th</sup> Computers and Games Conference (Part 2).
J. Int. Comput. Games Assoc., 2013

The 8<sup>th</sup> Computers and Games Conference.
J. Int. Comput. Games Assoc., 2013

Improving multivariate Horner schemes with Monte Carlo tree search.
Comput. Phys. Commun., 2013

Investigations with Monte Carlo Tree Search for Finding Better Multivariate Horner Schemes.
Proceedings of the Agents and Artificial Intelligence - 5th International Conference, 2013

PsyOps: Personality assessment through gaming behavior.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Towards high performance software teamwork.
Proceedings of the 17th International Conference on Evaluation and Assessment in Software Engineering, 2013

Play style: Showing your age.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Resource Entity Action: A Generalized Design Pattern for RTS Games.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
The 16<sup>th</sup> Computer Olympiad (Part 3).
J. Int. Comput. Games Assoc., 2012

The 16<sup>th</sup> Computer Olympiad (Part 2).
J. Int. Comput. Games Assoc., 2012

The 16<sup>th</sup> Olympiad.
J. Int. Comput. Games Assoc., 2012

The 13<sup>th</sup> Advances in Computer Games Conference.
J. Int. Comput. Games Assoc., 2012

2011
The JAIST Computer Olympiad (Part 4).
J. Int. Comput. Games Assoc., 2011

2002
Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search.
IEEE Trans. Parallel Distributed Syst., 2002

2001
Unifying single-agent and two-player search.
Inf. Sci., 2001

Sensitivity of parallel applications to large differences in bandwidth and latency in two-layer interconnects.
Future Gener. Comput. Syst., 2001

2000
Unifying Single-Agent and Two-Player Search.
Proceedings of the Advances in Artificial Intelligence, 2000

1999
An Efficient Implementation of Java's Remote Method Invocation.
Proceedings of the 1999 ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPOPP'99), 1999

MagPIe: MPI's Collective Communication Operations for Clustered Wide Area Systems.
Proceedings of the 1999 ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPOPP'99), 1999

Sensitivity of Parallel Applications to Large Differences in Bandwidth and Latency in Two-Layer Interconnects.
Proceedings of the Fifth International Symposium on High-Performance Computer Architecture, 1999

Transposition Table Driven Work Scheduling in Distributed Search.
Proceedings of the Sixteenth National Conference on Artificial Intelligence and Eleventh Conference on Innovative Applications of Artificial Intelligence, 1999

1998
Optimizing Parallel Applications for Wide-Area Clusters.
Proceedings of the 12th International Parallel Processing Symposium / 9th Symposium on Parallel and Distributed Processing (IPPS/SPDP '98), March 30, 1998

1997
Kasparov versus Deep Blue: The Rematch.
J. Int. Comput. Games Assoc., 1997

1996
Best-First Fixed-Depth Minimax Algorithms.
J. Int. Comput. Games Assoc., 1996

Research, Re: Search and Re-Search.
J. Int. Comput. Games Assoc., 1996

Report on the Advances in Computer Chess 8 Conference.
J. Int. Comput. Games Assoc., 1996

New Advances in Alpha-Beta Searching.
Proceedings of the 24th ACM Conference on Computer Science, 1996

Exploiting Graph Properties of Game Trees.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1995
Best-First Fixed-Depth Game-Tree Search in Practice.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

1994
Solution Trees as a Basis for Game-Tree Search.
J. Int. Comput. Games Assoc., 1994


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