Aske Plaat

According to our database1, Aske Plaat
  • authored at least 61 papers between 1995 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
Bringing Fault-Tolerant GigaHertz-Computing to Space: A Multi-Stage Software-Side Fault-Tolerance Approach for Miniaturized Spacecraft.
CoRR, 2017

The Influence of Teamwork Quality on Software Team Performance.
CoRR, 2017

A Minimax Algorithm Better Than Alpha-beta?: No and Yes.
CoRR, 2017

Structured Parallel Programming for Monte Carlo Tree Search.
CoRR, 2017

Preliminary Performance Estimations and Benchmark Results for a Software-based Fault-Tolerance Approach aboard Miniaturized Satellite Computers.
CoRR, 2017

An Analysis of Virtual Loss in Parallel MCTS.
Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2017

Building a Game to Build Competencies.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Recent Advances in Computer Games.
Theor. Comput. Sci., 2016

Comparing Voluntary and Mandatory Gameplay.
Int. J. Serious Games, 2016

A New Method for Parallel Monte Carlo Tree Search.
CoRR, 2016

On the Impact of Data Set Size in Transfer Learning Using Deep Neural Networks.
Proceedings of the Advances in Intelligent Data Analysis XV - 15th International Symposium, 2016

Ensemble UCT Needs High Exploitation.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Rapid Adaptation of Air Combat Behaviour.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

2015
Past Our Prime: A Study of Age and Play Style Development in Battlefield 3.
IEEE Trans. Comput. Intellig. and AI in Games, 2015

Best-First and Depth-First Minimax Search in Practice.
CoRR, 2015

Data Science and Ebola.
CoRR, 2015

Scaling Monte Carlo Tree Search on Intel Xeon Phi.
CoRR, 2015

Ensemble UCT Needs High Exploitation.
CoRR, 2015

Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Rewarding Air Combat Behavior in Training Simulations.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

An Empirical Study into Social Success Factors for Agile Software Development.
Proceedings of the 8th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2015

Scaling Monte Carlo Tree Search on Intel Xeon Phi.
Proceedings of the 21st IEEE International Conference on Parallel and Distributed Systems, 2015

Transfer Learning of Air Combat Behavior.
Proceedings of the 14th IEEE International Conference on Machine Learning and Applications, 2015

Voluntary Play in Serious Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Reducing the Seesaw Effect with Deep Proof-Number Search.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
Plagiarism in game programming competitions.
Entertainment Computing, 2014

HEPGAME and the Simplification of Expressions.
CoRR, 2014

Why Local Search Excels in Expression Simplification.
CoRR, 2014

Nearly Optimal Minimax Tree Search?
CoRR, 2014

SSS* = Alpha-Beta + TT.
CoRR, 2014

A New Paradigm for Minimax Search.
CoRR, 2014

MTD(f), A Minimax Algorithm Faster Than NegaScout.
CoRR, 2014

Performance analysis of a 240 thread tournament level MCTS Go program on the Intel Xeon Phi.
CoRR, 2014

Virtual Reflexes.
CoRR, 2014

Crowd-Sourcing Fuzzy and Faceted Classification for Concept Search.
CoRR, 2014

Computer-mediated communication in adults with high-functioning Autism Spectrum Conditions.
CoRR, 2014

Virtual Reflexes.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Dynamic Scripting with Team Coordination in Air Combat Simulation.
Proceedings of the Modern Advances in Applied Intelligence, 2014

Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification.
Proceedings of the ICAART 2014, 2014

Smarter Smartphones: Understanding and Predicting User Habits from GPS Sensor Data.
Proceedings of the 9th International Conference on Future Networks and Communications (FNC'14) / The 11th International Conference on Mobile Systems and Pervasive Computing (MobiSPC'14) / Affiliated Workshops, 2014

2013
Improving multivariate Horner schemes with Monte Carlo tree search.
Computer Physics Communications, 2013

Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification.
CoRR, 2013

Investigations with Monte Carlo Tree Search for Finding Better Multivariate Horner Schemes.
Proceedings of the Agents and Artificial Intelligence - 5th International Conference, 2013

PsyOps: Personality assessment through gaming behavior.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Towards high performance software teamwork.
Proceedings of the 17th International Conference on Evaluation and Assessment in Software Engineering, 2013

Play style: Showing your age.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Resource Entity Action: A Generalized Design Pattern for RTS Games.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
Improving multivariate Horner schemes with Monte Carlo tree search
CoRR, 2012

2002
Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search.
IEEE Trans. Parallel Distrib. Syst., 2002

2001
Unifying single-agent and two-player search.
Inf. Sci., 2001

Sensitivity of parallel applications to large differences in bandwidth and latency in two-layer interconnects.
Future Generation Comp. Syst., 2001

2000
Unifying Single-Agent and Two-Player Search.
Proceedings of the Advances in Artificial Intelligence, 2000

1999
An Efficient Implementation of Java's Remote Method Invocation.
Proceedings of the 1999 ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPOPP'99), 1999

MagPIe: MPI's Collective Communication Operations for Clustered Wide Area Systems.
Proceedings of the 1999 ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPOPP'99), 1999

Sensitivity of Parallel Applications to Large Differences in Bandwidth and Latency in Two-Layer Interconnects.
Proceedings of the Fifth International Symposium on High-Performance Computer Architecture, 1999

Transposition Table Driven Work Scheduling in Distributed Search.
Proceedings of the Sixteenth National Conference on Artificial Intelligence and Eleventh Conference on Innovative Applications of Artificial Intelligence, 1999

1998
Optimizing Parallel Applications for Wide-Area Clusters.
IPPS/SPDP, 1998

1996
Best-First Fixed-Depth Minimax Algorithms.
Artif. Intell., 1996

New Advances in Alpha-Beta Searching.
Proceedings of the 24th ACM Conference on Computer Science, 1996

Exploiting Graph Properties of Game Trees.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1995
Best-First Fixed-Depth Game-Tree Search in Practice.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995


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