Luciana A. M. Zaina

Orcid: 0000-0002-1736-544X

Affiliations:
  • Federal University of São Carlos, SP, Brazil


According to our database1, Luciana A. M. Zaina authored at least 102 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Virtual Flipped Classroom in HCI Courses: Case Studies on the Experience of Brazilian Students.
Interact. Comput., August, 2023

What do software startups need from UX work?
Empir. Softw. Eng., June, 2023

Impact in Software Engineering Activities After One Year of COVID-19 Restrictions for Startups and Established Companies.
IEEE Access, 2023

Analytics Practices in Practice: How Software Startup Companies Are Applying Analytics?
Proceedings of the Agile Processes in Software Engineering and Extreme Programming - Workshops, 2023

An Exploratory Study About Non-functional Requirements Documentation Practices in Agile Teams.
Proceedings of the 38th ACM/SIGAPP Symposium on Applied Computing, 2023

Making roads safer: a vehicle blind spot alert system co-designed with end-users.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Perceptions about Usefulness and Attitudes toward UX work: a survey with software startup Brazilian professionals.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

From User Context to Tailored Playlists: A User Centered Approach to Improve Music Recommendation System.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Feeling the Elephant: Insiders' Perspectives on the Metaverse.
Proceedings of the Software Business - 14th International Conference, 2023

Managing Cold-Start Issues in Music Recommendation Systems: An Approach Based on User Experience.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

2022
Building information visualization of e-learning data with Vis2Learning guidelines.
J. Interact. Syst., January, 2022

Considering emotions and contextual factors in music recommendation: a systematic literature review.
Multim. Tools Appl., 2022

Preventing accessibility barriers: Guidelines for using user interface design patterns in mobile applications.
J. Syst. Softw., 2022

On the evaluation of usability design guidelines for improving network monitoring tools interfaces.
J. Syst. Softw., 2022

An approach to explore sequential interactions in cognitive activities of software engineering.
Inf. Softw. Technol., 2022

Influences of UX factors in the Agile UX context of software startups.
Inf. Softw. Technol., 2022

Work-from-home and its implication for project management, resilience and innovation - a global survey on software companies.
CoRR, 2022

UX Requirements Matters: Guidelines to Support Software Teams on the Writing of Acceptance Criteria.
Proceedings of the SBES 2022: XXXVI Brazilian Symposium on Software Engineering, Virtual Event Brazil, October 5, 2022

UX research in the software industry: an investigation of long-term UX practices.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Evaluating user experience in music discovery on deezer and spotify.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Long-Term UX Framework: Supporting Software Startups in UX Research.
Proceedings of the Companion Proceedings (PhD Retreat, 2022

Towards Understanding How Software Startups Deal with UX from Customer and User Information.
Proceedings of the Software Business - 13th International Conference, 2022

How developers feel about tools: an investigation on software startup professionals experience with virtual kanban boards.
Proceedings of the 15th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering , 2022

Using Lean Personas to the Description of UX-related Requirements: A Study with Software Startup Professionals.
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022

2021
Understanding UX Better: A New Technique to Go beyond Emotion Assessment.
Sensors, 2021

UX work in software startups: A thematic analysis of the literature.
Inf. Softw. Technol., 2021

UX information in the daily work of an agile team: A distributed cognition analysis.
Int. J. Hum. Comput. Stud., 2021

UX Work in Software Start-Ups: Challenges from the Current State of Practice.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2021

O uso da Lean Persona+ para Auxiliar a Elaboração de Requisitos de UX.
Proceedings of the Anais do WER21, 2021

Learning HCI from a Virtual Flipped Classroom: improving the students' experience in times of COVID-19.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Vis2Learning: A Scenario-based Guide to Support Developers in the Creation of Visualizations on Educational Data.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Towards a Pattern Language to Embed UX Information in Agile Software Requirements.
Proceedings of the EuroPLoP'21: European Conference on Pattern Languages of Programs 2021, Graz, Austria, July 7, 2021

2020
Usability Matters: A Human-Computer Interaction Study on Network Management Tools.
IEEE Trans. Netw. Serv. Manag., 2020

Acc-MobileCheck: a Checklist for Usability and Accessibility Evaluation of Mobile Applications.
CLEI Electron. J., 2020

Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire.
Comput. Hum. Behav., 2020

Descrevendo requisitos de User eXperience em Critérios de Aceitação de User Stories.
Proceedings of the Anais do WER20, 2020

Comunicação de requisitos em quadros kanban virtuais.
Proceedings of the Anais do WER20, 2020

Developers experience (DX) in ALM software tools: an investigation on virtual kanban boards.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

Representation, navigation and exploration: a three layered approach on learning trajectories.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

UX trek: a post-interaction journey from immersive experience logs.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Navigational Distances between UX Information and User Stories in Agile Virtual Environments.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

How Communication Breakdowns Affect Emotional Responses of End-Users on Progressive Web Apps.
Proceedings of the Enterprise Information Systems - 22nd International Conference, 2020

Playing the Role of Co-designers on Mobile PWAs: An Investigation of End-Users Interaction.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

2019
Educational games and the new forms of interactions.
Smart Learn. Environ., 2019

Explorando o potencial da interação NUI em um jogo de pensamento computacional para crianças.
Revista Brasileira de Informática na Educ., 2019

Metodologia Para Ensino do Pensamento Computacional para Crianças Baseada na Alternância de Atividades Plugadas e Desplugadas.
Revista Brasileira de Informática na Educ., 2019

PWA-EU: Extending PWA Approach for Promoting Customization based on User Preferences.
Proc. ACM Hum. Comput. Interact., 2019

Run-Time Adaptation of Modalities of Interaction and Context of Use in Web MobileApps.
J. Vis. Lang. Comput., 2019

On the contributions of non-technical stakeholders to describing UX requirements by applying proto-persona.
J. Softw. Eng. Res. Dev., 2019

An Empirical Study of Test-Driven Development vs. Test-Last Development Using Eye Tracking.
Proceedings of the Agile Methods - 10th Brazilian Workshop, 2019

Towards an artifact to support agile teams in software analytics activities.
Proceedings of the 31st International Conference on Software Engineering and Knowledge Engineering, 2019

UX-Tips: A UX evaluation technique to support the identification of software application problems.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

Playing a Computational Thinking Game using Hand Gestures.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
An Empirical Evidence of Barriers in a Big Data Infrastructure.
Interact. Comput., 2018

Using UxD artefacts to support the writing of user stories: findings of an empirical study with agile developers.
Proceedings of the 19th International Conference on Agile Software Development, 2018

The contribution of non-technical stakeholders on the specification of UX requirements: an experimental study using the proto-persona technique.
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018

Guidelines for Developing Social Networking Mobile Apps to Deaf Audience: a Proposal Based on User experience and Technical Issues.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Analyzing User Experience in Mobile Web, Native and Progressive Web Applications: A User and HCI Specialist Perspectives.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Supporting the Development of Social Networking Mobile Apps for Deaf Users: Guidelines Based on User Experience Issues.
Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2018

2017
Estudo sobre características de administradores de redes de computadores no Brasil para identificação e elaboração de personas.
Proceedings of the XXXV Brazilian Symposium on Computer Networks and Distributed Systems, 2017

Adding human interaction aspects in the writing of User Stories: a perspective of software developers.
Proceedings of the 31st Brazilian Symposium on Software Engineering, 2017

Investigating the interaction of children through NUI in e-learning applications.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Investigating accessibility issues of UI mobile design patterns in online communities: a virtual ethnographic study.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Software Analytics for Web Usability: A Systematic Mapping.
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017

2016
SoftCoDeR approach: promoting Software Engineering Academia-Industry partnership using CMD, DSR and ESE.
J. Softw. Eng. Res. Dev., 2016

A Communicability Evaluation of Facebook in Mobile Devices: A Case Study from the Perspective of Deaf Audience in Brazil.
Proceedings of the 34th ACM International Conference on the Design of Communication, 2016

Designing social networking apps on mobile devices: a participatory design experience with deaf students.
Proceedings of the 34th ACM International Conference on the Design of Communication, 2016

Working beyond technical aspects: an approach for driving the usability inspection adding the perspective of user experience.
Proceedings of the 34th ACM International Conference on the Design of Communication, 2016

MyBatRecommender: Automated optimization of energy consumption for Android smartphones in software layer.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016

A comparative exploratory study on mobile Web adaptation in front-end frameworks from the perspective of end-users.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

HCI Education in Brazil from the Results of the Workshop on Teaching of HCI.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Improving User Interfaces for a Request Tracking System: Best Practical RT.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

UserX Story: Incorporating UX Aspects into User Stories Elaboration.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016

2015
A design methodology for user-centered innovation in the software development area.
J. Syst. Softw., 2015

A survey on Information Visualization in light of Vision and Cognitive sciences.
CoRR, 2015

A Survey on Distributed Visualization Techniques over Clusters of Personal Computers.
CoRR, 2015

Towards an Approach Matching CMD and DSR to Improve the Academia-Industry Software Development Partnership: A Case of Agile and UX Integration.
Proceedings of the 29th Brazilian Symposium on Software Engineering, 2015

Social Tagging for e-Learning: An Approach Based on the Triplet of Learners, Learning Objects and Tags.
Proceedings of the Learning Technology for Education in Cloud - 4th International Workshop, 2015

A study of elderly users' interaction with Facebook on mobile devices: identification and definition of the personas.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

A Perspective-based Usability Inspection for ERP Systems.
Proceedings of the ICEIS 2015, 2015

Communication of Design Decisions and Usability Issues: A Protocol Based on Personas and Nielsen's Heuristics.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
Identificação das necessidades de interação dos usuários em sistemas ERP: proposta de uma metodologia investigativa.
Proceedings of the 10th Brazilian Symposium on Information Systems, 2014

Can the Online Social Networks Be Used as a Learning Tool? A Case Study in Twitter.
Proceedings of the Learning Technology for Education in Cloud. MOOC and Big Data, 2014

Presente e futuro da formação em IHC: ações da academia e do mercado de software.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

The use of social tagging to support the cataloguing of learning objects.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Interaction with mobile devices on social networks by elderly people: A survey in Brazil with Facebook.
Proceedings of the XL Latin American Computing Conference, 2014

Cataloguing of learning objects using social tagging.
Proceedings of the XL Latin American Computing Conference, 2014

2013
An approach for supporting P2P mobile collaborative communication to suggest learning objects based on learning profile.
Int. J. Learn. Technol., 2013

Hierarchical visual filtering, pragmatic and epistemic actions for database visualization.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

O Ensino de IHC Potencializando Ideias Empreendedoras.
Proceedings of the Anais do IV Workshop sobre Ensino de IHC, 2013

Um ambiente colaborativo para suporte ao comércio na universidade.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

2012
e-LORS: Uma Abordagem para Recomendação de Objetos de Aprendizagem.
Revista Brasileira de Informática na Educ., 2012

Towards a Hybrid Approach for Adapting Web Graphical User Interfaces to Heterogeneous Devices using Context.
Int. J. Softw. Eng. Knowl. Eng., 2012

Estudo Experimental do Processo Model Driven RichUbi: Análise Qualitativa.
Proceedings of the XV Iberoamerican Conference on Software Engineering, 2012

2011
Adaptive learning in the educational e-LORS system: an approach based on preference categories.
Int. J. Learn. Technol., 2011

Experimentation of the Model Driven RichUbi Process in the Adaptive Rich Interfaces Development.
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011

2010
An approach to design the student interaction based on the recommendation of e-learning objects.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Model driven RichUbi: a model driven process for building rich interfaces of context-sensitive ubiquitous applications.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Model Driven RichUbi - A Model-Driven Process to Construct Rich Interfaces for Context-Sensitive Ubiquitous Applications.
Proceedings of the 24th Brazilian Symposium on Software Engineering, 2010

A Hybrid Approach for Adapting Web Graphical User Interfaces to Multiple Devices using Information Retrieved from Context.
Proceedings of the 16th International Conference on Distributed Multimedia Systems, 2010

2008
Avaliação do perfil do aluno baseado em interações contextualizadas para adaptação de cenários de aprendizagem.
PhD thesis, 2008


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