Cristina Alonso-Fernandez

Orcid: 0000-0003-2965-3104

According to our database1, Cristina Alonso-Fernandez authored at least 29 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Systematic literature review of digital resources to educate on gender equality.
Educ. Inf. Technol., August, 2023

Evidence-based evaluation of a serious game to increase bullying awareness.
Interact. Learn. Environ., February, 2023

Meta-Review of Recognition of Learning in LMSs and MOOCs.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022

Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico.
Proceedings of the Learning Technologies and Systems, 2022

2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021

Improving evidence-based assessment of players using serious games.
Telematics Informatics, 2021

The use and effects of incentive systems on learning and performance in educational games.
Comput. Educ., 2021

Data science meets standardized game learning analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning.
Proceedings of the DELFI 2021, 2021

2020
Validation of a Cyberbullying Serious Game Using Game Analytics.
IEEE Trans. Learn. Technol., 2020

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020

Applications of Simva to Simplify Serious Games Validation and Deployment.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020

Review of serious games to educate on gender equality.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2019
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development.
J. Univers. Comput. Sci., 2019

Game Learning Analytics, Facilitating the Use of Serious Games in the Class.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019

Lessons learned applying learning analytics to assess serious games.
Comput. Hum. Behav., 2019

Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019

Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users.
IEEE Access, 2019

Simplifying the Validation and Application of Games with Simva.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

Using Simva to evaluate serious games and collect game learning analytics data.
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019

Simva: Simplifying the Scientific Validation of Serious Games.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Game Learning Analytics for Educators.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Making Understandable Game Learning Analytics for Teachers.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Game learning analytics is not informagic!
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Systematizing game learning analytics for serious games.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017


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