Emilia I. Barakova

Orcid: 0000-0001-5688-4878

Affiliations:
  • Eindhoven University of Technology, The Netherlands


According to our database1, Emilia I. Barakova authored at least 153 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
The impact of social robots' presence and roles on children's performance in musical instrument practice.
Br. J. Educ. Technol., May, 2024

'How Would you Score Yourself?': The Effect of Self-assessment Strategy Through Robots on Children's Motivation and Performance in Piano Practice.
Int. J. Soc. Robotics, February, 2024

2023
Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends.
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Inf. Fusion, December, 2023

Embodied technologies for stress management in children: A systematic review.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing "Cold Start" in Cardiac Rehabilitation.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Development of a Pain Signaling System Using Machine Learning.
Proceedings of the IEEE International Conference on Acoustics, 2023

TSES-R: An Extended Scale for Measuring Parental Expectations toward Robots for Children in Healthcare.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Design of Child-robot Interactions for Comfort and Distraction from Post-operative Pain and Distress.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement in Cardiac Rehabilitation.
Proceedings of the HHAI 2023: Augmenting Human Intellect, 2023

Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder.
Proceedings of the International Conference on Human-Agent Interaction, 2023

2022
Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept.
IEEE Trans. Hum. Mach. Syst., 2022

Editorial Special Issue Interaction With Artificial Intelligence Systems: New Human-Centered Perspectives and Challenges.
IEEE Trans. Hum. Mach. Syst., 2022

ENGAGE-DEM: A Model of Engagement of People With Dementia.
IEEE Trans. Affect. Comput., 2022

Adapting the Interplay Between Personalized and Generalized Affect Recognition Based on an Unsupervised Neural Framework.
IEEE Trans. Affect. Comput., 2022

Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia.
Int. J. Soc. Robotics, 2022

Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks.
Int. J. Neural Syst., 2022

Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Nonverbal Cues Expressing Robot Personality - A Movement Analysts Perspective.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder.
Proceedings of the Artificial Intelligence in Neuroscience: Affective Analysis and Health Applications, 2022

Understanding Design Preferences for Robots for Pain Management: A Co-Design Study.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach.
Proceedings of the Human-Friendly Robotics 2022, 2022

2021
Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children.
Multimodal Technol. Interact., 2021

Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child's Motivation for Children in Different Learning Stages.
Frontiers Robotics AI, 2021

You Were Always on My Mind: Introducing Chef's Hat and COPPER for Personalized Reinforcement Learning.
Frontiers Robotics AI, 2021

Generation Differences in Perception of the Elderly Care Robot.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

FutureMe: Negotiating Learning Goals with your Future Learning-Self Avatar.
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

It's Food Fight! Designing the Chef's Hat Card Game for Affective-Aware HRI.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Peripheral Display for Conveying Real-time Pain Condition of Persons with Severe Intellectual Disabilities to their Caregivers.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

Preferences of Seniors for Robots Delivering a Message With Congruent Approaching Behavior.
Proceedings of the International IEEE Conference on Advanced Robotics and Its Social Impacts, 2021

2020
Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia.
Sensors, 2020

Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management.
Sensors, 2020

The Effects of Long-Term Child-Robot Interaction on the Attention and the Engagement of Children with Autism.
Robotics, 2020

Neural Computation links Neuroscience: a synergistic approach.
Neural Comput. Appl., 2020

Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots.
Int. J. Soc. Robotics, 2020

The Chef's Hat Simulation Environment for Reinforcement-Learning-Based Agents.
CoRR, 2020

It's Food Fight! Introducing the Chef's Hat Card Game for Affective-Aware HRI.
CoRR, 2020

Adaptive Leader-Follower Behavior in Human-Robot Collaboration.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

BrainHood: towards an explainable recommendation system for self-regulated cognitive training in children.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Improving Emotional Expression Recognition of Robots Using Regions of Interest from Human Data.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Crowd of Oz: A Crowd-powered Teleoperation System for Enhanced Human-Robot Conversations.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

2019
A cognitive model of social preferences in group interactions.
Integr. Comput. Aided Eng., 2019

Special issue on robot and human interactive communication.
Adv. Robotics, 2019

Assessing the effect of persuasive robots interactive social cues on users' psychological reactance, liking, trusting beliefs and compliance.
Adv. Robotics, 2019

Adding a Context: Will It Influence Human-Robot Interaction of People Living with Dementia?
Proceedings of the Social Robotics - 11th International Conference, 2019

Natural language interface for programming sensory-enabled scenarios for human-robot interaction.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities.
Proceedings of the Understanding the Brain Function and Emotions, 2019

Investigating the Effect of Social Cues on Social Agency Judgement.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Effects of robots' intonation and bodily appearance on robot-mediated communicative treatment outcomes for children with autism spectrum disorder.
Pers. Ubiquitous Comput., 2018

Directing Attention Through Gaze Hints Improves Task Solving in Human-Humanoid Interaction.
Int. J. Soc. Robotics, 2018

Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction.
Frontiers Robotics AI, 2018

A Deep Neural Model Of Emotion Appraisal.
CoRR, 2018

Socially grounded game strategy enhances bonding and perceived smartness of a humanoid robot.
Connect. Sci., 2018

The influence of social cues in persuasive social robots on psychological reactance and compliance.
Comput. Hum. Behav., 2018

Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions.
Proceedings of the 26th European Signal Processing Conference, 2018

Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

2017
Unsupervised understanding of location and illumination changes in egocentric videos.
Pervasive Mob. Comput., 2017

Left/right hand segmentation in egocentric videos.
Comput. Vis. Image Underst., 2017

Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents.
Cogn. Syst. Res., 2017

Gaze-Based Hints During Child-Robot Gameplay.
Proceedings of the Social Robotics - 9th International Conference, 2017

Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Pardon the rude robot: Social cues diminish reactance to high controlling language.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Memory Effect in Expressed Emotions During Long Term Group Interactions.
Proceedings of the Natural and Artificial Computation for Biomedicine and Neuroscience, 2017

Mobile Application for Executing Therapies with Robots.
Proceedings of the Advances in Computational Intelligence, 2017

Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia.
Proceedings of the Smart Health - International Conference, 2017

Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics.
Proceedings of the International Conference on Rehabilitation Robotics, 2017

Grounded representations through deep variational inference and dynamic programming.
Proceedings of the 2017 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, 2017

Social HRI for People with Dementia: One Size Fits All?
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Who is a Better Tutor?: Gaze Hints with a Human or Humanoid Tutor in Game Play.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Dynamic representations for autonomous driving.
Proceedings of the 14th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2017

Active estimation of motivational spots for modeling dynamic interactions.
Proceedings of the 14th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2017

2016
A Hierarchical Bayesian Model for Crowd Emotions.
Frontiers Comput. Neurosci., 2016

Grounding emotions in robots - An introduction to the special issue.
Adapt. Behav., 2016

Design and evaluation of an end-user friendly tool for robot programming.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Personalizing Educational Game Play with a Robot Partner.
Proceedings of the Robotics in Education, 2016

The effect of a semi-autonomous robot on children.
Proceedings of the 8th IEEE International Conference on Intelligent Systems, 2016

My Drama: Story-Based Game for Understanding Emotions in Context.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

See Where I am Looking at: Perceiving Gaze Cues With a NAO Robot.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Modeling crowds as single-minded entities.
Proceedings of the 2016 IEEE Global Conference on Signal and Information Processing, 2016

GPU Accelerated Left/Right Hand-Segmentation in First Person Vision.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

Boxing against drones: Drones in sports education.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction.
IEEE Trans. Hum. Mach. Syst., 2015

Long-term LEGO therapy with humanoid robot for children with ASD.
Expert Syst. J. Knowl. Eng., 2015

Observation scheme for interaction with embodied intelligent agents based on Laban notation.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015

Creating Robots with Personality: The Effect of Personality on Social Intelligence.
Proceedings of the Artificial Computation in Biology and Medicine, 2015

Towards a unified framework for hand-based methods in First Person Vision.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Perception of emotions from crowd dynamics.
Proceedings of the 2015 IEEE International Conference on Digital Signal Processing, 2015

A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision.
Proceedings of the Computer Analysis of Images and Patterns, 2015

2014
Designing robot-assisted Pivotal Response Training in game activity for children with autism.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

Crowd Emotion Detection Using Dynamic Probabilistic Models.
Proceedings of the From Animals to Animats 13, 2014

Rapid prototyping framework for robot-assisted training of autistic children.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Bio-inspired probabilistic model for crowd emotion detection.
Proceedings of the 2014 International Joint Conference on Neural Networks, 2014

Development of a Robot-Based Environment for Training Children with Autism.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
End-user programming architecture facilitates the uptake of robots in social therapies.
Robotics Auton. Syst., 2013

Trends in measuring human behavior and interaction.
Pers. Ubiquitous Comput., 2013

Design of social agents.
Neurocomputing, 2013

Abstract robots with an attitude: Applying interpersonal relation models to human-robot interaction.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Interplay between Natural and Artificial Intelligence in Training Autistic Children with Robots.
Proceedings of the Natural and Artificial Models in Computation and Biology, 2013

StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

2012
From neuron to behavior: Evidence from behavioral measurements.
Neurocomputing, 2012

Mimicking Expressiveness of Movements by Autistic Children in Game Play.
Proceedings of the 2012 International Conference on Privacy, 2012

Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli.
Proceedings of the IJCCI 2012 - Proceedings of the 4th International Joint Conference on Computational Intelligence, Barcelona, Spain, 5, 2012

2011
From spreading of behavior to dyadic interaction - A robot learns what to imitate.
Int. J. Intell. Syst., 2011

User-Friendly Robot Environment for Creation of Social Scenarios.
Proceedings of the Foundations on Natural and Artificial Computation, 2011

Monitoring Interpersonal Relationships through Games with Social Dilemma.
Proceedings of the ECTA and FCTA 2011, 2011

Learning Robots: Teaching Design Students in Integrating Intelligence.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Sharing meaning and physical activity through a tangible interactive lighting object.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

The application of learning algorithms in the development of natural interaction.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

2010
Communicating emotions and mental states to robots in a real time parallel framework using Laban movement analysis.
Robotics Auton. Syst., 2010

Design for social interaction through physical play in diverse contexts of use.
Pers. Ubiquitous Comput., 2010

Expressing and interpreting emotional movements in social games with robots.
Pers. Ubiquitous Comput., 2010

Automatic mental heath assistant: monitoring and measuring nonverbal behavior of the crew during long-term missions.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

WikiTherapist.
Proceedings of the ECCE 2010, 2010

2009
Timing sensory integration.
IEEE Robotics Autom. Mag., 2009

Mirror neuron framework yields representations for robot interaction.
Neurocomputing, 2009

My Sparring Partner Is a Humanoid Robot.
Proceedings of the Bioinspired Applications in Artificial and Natural Computation, 2009

2<sup>nd</sup> Workshop on Design for Social Interaction through Physical Play.
Proceedings of the Human-Computer Interaction, 2009

Retrieving Emotion from Motion Analysis: In a Real Time Parallel Framework for Robots.
Proceedings of the Neural Information Processing, 16th International Conference, 2009

Multi-agent platform for development of educational games for children with autism.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

2008
Autonomous Parsing of Behavior in a Multi-agent Setting.
Proceedings of the Artificial Intelligence and Soft Computing, 2008

Robot Simulation of Sensory Integration Dysfunction in Autism with Dynamic Neural Fields Model.
Proceedings of the Artificial Intelligence and Soft Computing, 2008

Teaching Machine Learning to Design Students.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Simulated Trust - Towards robust social learning.
Proceedings of the Eleventh International Conference on the Synthesis and Simulation of Living Systems, 2008

Use of goals and dramatic elements in behavioral training of children with ASD.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Orientation contrast sensitive cells in primate V1 <i>a computational model</i>.
Nat. Comput., 2007

Social Interaction in Robotic Agents Emulating the Mirror Neuron Function.
Proceedings of the Nature Inspired Problem-Solving Methods in Knowledge Engineering, 2007

Using an emergent system concept in designing interactive games for autistic children.
Proceedings of the Interaction Design and Children, 2007

2005
Efficient episode encoding for spatial navigation.
Int. J. Syst. Sci., 2005

A computational model of monkey cortical grating cells.
Biol. Cybern., 2005

Simulation of Orientation Contrast Sensitive Cell Behavior in TiViPE.
Proceedings of the Mechanisms, 2005

Spatial navigation based on novelty mediated autobiographical memory.
Proceedings of the Mechanisms, 2005

TiViPE Simulation of a Cortical Crossing Cell Model.
Proceedings of the Computational Intelligence and Bioinspired Systems, 2005

2004
Special issue on hybrid neurocomputing.
Neurocomputing, 2004

The Web as an Autobiographical Agent.
Proceedings of the Artificial Intelligence: Methodology, 2004

Emergent behaviours based on episodic encoding and familiarity driven retrieval.
Proceedings of the Artificial Intelligence: Methodology, 2004

2003
Interacting Modalities through Functional Brain Modeling.
Proceedings of the Artificial Neural Nets Problem Solving Methods, 2003

Life-Long Learning: Consolidation of Novel Events into Dynamic Memory Representations.
Proceedings of the Artificial Neural Nets Problem Solving Methods, 2003

2001
An Integration Principle for Multimodal Sensor Data Based on Temporal Coherence of Self-Organized Patterns.
Proceedings of the Bio-inspired Applications of Connectionism, 2001

1998
Windowed active sampling for reliable neural learning.
J. Syst. Archit., 1998

1997
Symmetry: Between Indecision and Equality of Choice.
Proceedings of the Biological and Artificial Computation: From Neuroscience to Technology, 1997

1994
On the optimal mapping of fuzzy rules on standard micro-controllers.
Microprocess. Microprogramming, 1994


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