Daniele Giunchi

Orcid: 0000-0003-1674-8876

According to our database1, Daniele Giunchi authored at least 22 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2023
Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Speech-Augmented Cone-of-Vision for Exploratory Data Analysis.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Cone of Vision as a Behavioural Cue for VR Collaboration.
Proc. ACM Hum. Comput. Interact., 2022

Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments.
Frontiers Virtual Real., 2022

Lessons learnt running distributed and remote mixed reality experiments.
Frontiers Comput. Sci., 2022

Mitigation strategies for participant non-attendance in VR remote collaborative experiments.
Frontiers Comput. Sci., 2022

MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Fast Blue-Noise Generation via Unsupervised Learning.
Proceedings of the International Joint Conference on Neural Networks, 2022

Real-time head-based deep-learning model for gaze probability regions in collaborative VR.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
Application of machine learning within visual content production.
PhD thesis, 2021

Perceived Realism of Pedestrian Crowds Trajectories in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

2020
Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment.
CoRR, 2020

2019
Selecting texture resolution using a task-specific visibility metric.
Comput. Graph. Forum, 2019

Mixing realities for sketch retrieval in Virtual Reality.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

2018
Dataset and Metrics for Predicting Local Visible Differences.
ACM Trans. Graph., 2018

Model Retrieval by 3D Sketching in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

3D sketching for interactive model retrieval in virtual reality.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

2012
New interactive visualisation of multiscale biomedical data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012


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