Sebastian Friston

Orcid: 0000-0002-0061-8519

Affiliations:
  • University College London, UK (PhD 2017)


According to our database1, Sebastian Friston authored at least 31 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Metameric Inpainting for Image Warping.
IEEE Trans. Vis. Comput. Graph., December, 2023

Geometry Streaming on 40 Leadenhall Street: A Case Study.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

Exploring Server-Centric Scalability for Social VR.
Proceedings of the 27th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2023

2022
Consensus Based Networking of Distributed Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2022

Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments.
Frontiers Virtual Real., 2022

Lessons learnt running distributed and remote mixed reality experiments.
Frontiers Comput. Sci., 2022

Teaching Social Virtual Reality With Ubiq.
IEEE Computer Graphics and Applications, 2022

2021
Quality of Service Impact on Edge Physics Simulations for VR.
IEEE Trans. Vis. Comput. Graph., 2021

Beyond blur: real-time ventral metamers for foveated rendering.
ACM Trans. Graph., 2021

Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory.
CoRR, 2021

Ubiq: A System to Build Flexible Social Virtual Reality Experiences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Low-Latency Rendering With Dataflow Architectures.
IEEE Computer Graphics and Applications, 2020

Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Docking Haptics: Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Real-Time Collision Detection for Deformable Characters with Radial Fields.
IEEE Trans. Vis. Comput. Graph., 2019

Perceptual rasterization for head-mounted display image synthesis.
ACM Trans. Graph., 2019

Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove.
IEEE Robotics Autom. Lett., 2019

Rectangular Selection of Components in Large 3D Models on the Web.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

2018
Screen space 3D diff: a fast and reliable method for real-time 3D differencing on the web.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

Profiling Distributed Virtual Environments by Tracing Causality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Low latency rendering with dataflow architectures.
PhD thesis, 2017

3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

The AR-Rift 2 prototype.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
IEEE Trans. Vis. Comput. Graph., 2016

Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR.
IEEE Trans. Vis. Comput. Graph., 2016

The Effects of Low Latency on Pointing and Steering Tasks.
IEEE Trans. Vis. Comput. Graph., 2016

glTF streaming from 3D repo to X3DOM.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Ambient fields: representing potential sensory information.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

2015
Ultra low latency dataflow renderer.
Proceedings of the 25th International Conference on Field Programmable Logic and Applications, 2015

2014
Measuring Latency in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2014


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