David Swapp

Orcid: 0000-0002-9335-8663

According to our database1, David Swapp authored at least 28 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Metameric Inpainting for Image Warping.
IEEE Trans. Vis. Comput. Graph., December, 2023

Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.
Frontiers Virtual Real., March, 2023

Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

2022
Consensus Based Networking of Distributed Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2022

Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments.
Frontiers Virtual Real., 2022

Lessons learnt running distributed and remote mixed reality experiments.
Frontiers Comput. Sci., 2022

Metameric Varifocal Holograms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Head in the Clouds - Floating Locomotion in Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Quality of Service Impact on Edge Physics Simulations for VR.
IEEE Trans. Vis. Comput. Graph., 2021

Beyond blur: real-time ventral metamers for foveated rendering.
ACM Trans. Graph., 2021

Metameric Varifocal Holography.
CoRR, 2021

Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory.
CoRR, 2021

Ubiq: A System to Build Flexible Social Virtual Reality Experiences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Docking Haptics: Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove.
IEEE Robotics Autom. Lett., 2019

2018
A Study of Professional Awareness Using Immersive Virtual Reality: The Responses of General Practitioners to Child Safeguarding Concerns.
Frontiers Robotics AI, 2018

Profiling Distributed Virtual Environments by Tracing Causality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2016
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
IEEE Trans. Vis. Comput. Graph., 2016

2015
Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective.
Proceedings of the Human Work Interaction Design, 2015

2013
The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study.
Presence Teleoperators Virtual Environ., 2012

2010
The implementation of a novel walking interface within an immersive display.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Mediating Performance through Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2006
Interaction with co-located haptic feedback in virtual reality.
Virtual Real., 2006

2004
The Museum of Pure Form: touching real statues in an immersive virtual museum.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

2003
Social Anxiety in Virtual Environments: Results of a Pilot Study.
Cyberpsychology Behav. Soc. Netw., 2003

2002
Redirected Walking in Place.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002


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