Franziska Mueller

Orcid: 0000-0003-2036-9238

Affiliations:
  • Google, Zurich, Switzerland
  • Max Planck Institute for Informatics (MPII), Saarbrücken, Germany (former)


According to our database1, Franziska Mueller authored at least 26 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
MACS: Mass Conditioned 3D Hand and Object Motion Synthesis.
CoRR, 2023

Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
EyeNeRF: a hybrid representation for photorealistic synthesis, animation and relighting of human eyes.
ACM Trans. Graph., 2022

EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes.
CoRR, 2022

HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow.
Proceedings of the VMV 2022, 2022

2021
EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Differentiable Event Stream Simulator for Non-Rigid 3D Tracking.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
Real-time 3D hand reconstruction in challenging scenes from a single color or depth camera.
PhD thesis, 2020

RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video.
ACM Trans. Graph., 2020

XNect: real-time multi-person 3D motion capture with a single RGB camera.
ACM Trans. Graph., 2020

EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream.
CoRR, 2020

Virtual hands in VR: motion capture, synthesis, and perception.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation.
Proceedings of the 15th IEEE International Conference on Automatic Face and Gesture Recognition, 2020

HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Real-time pose and shape reconstruction of two interacting hands with a single depth camera.
ACM Trans. Graph., 2019

XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera.
CoRR, 2019

HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images.
Proceedings of the 16th Conference on Computer and Robot Vision, 2019

Convex Optimisation for Inverse Kinematics.
Proceedings of the 2019 International Conference on 3D Vision, 2019

2018
FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Single-Shot Multi-person 3D Pose Estimation from Monocular RGB.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Single-Shot Multi-Person 3D Body Pose Estimation From Monocular RGB Input.
CoRR, 2017

HandSeg: A Dataset for Hand Segmentation from Depth Images.
CoRR, 2017

Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor.
Proceedings of the IEEE International Conference on Computer Vision, 2017

2016
Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input.
Proceedings of the Computer Vision - ECCV 2016, 2016

2015
Fast and robust hand tracking using detection-guided optimization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015


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