Vladislav Golyanik

Orcid: 0000-0003-1630-2006

According to our database1, Vladislav Golyanik authored at least 103 papers between 2016 and 2024.

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Bibliography

2024
Recent Trends in 3D Reconstruction of General Non-Rigid Scenes.
CoRR, 2024

3D Human Pose Perception from Egocentric Stereo Videos.
CoRR, 2024

2023
Decaf: Monocular Deformation Capture for Face and Hand Interactions.
ACM Trans. Graph., December, 2023

AvatarStudio: Text-Driven Editing of 3D Dynamic Human Head Avatars.
ACM Trans. Graph., December, 2023

EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors.
ACM Trans. Graph., August, 2023

State of the Art in Dense Monocular Non-Rigid 3D Reconstruction.
Comput. Graph. Forum, May, 2023

Scene-Aware 3D Multi-Human Motion Capture from a Single Camera.
Comput. Graph. Forum, May, 2023

IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions.
Comput. Graph. Forum, May, 2023

Quantum-Hybrid Stereo Matching With Nonlinear Regularization and Spatial Pyramids.
CoRR, 2023

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis.
CoRR, 2023

3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera.
CoRR, 2023

Relightable Neural Actor with Intrinsic Decomposition and Pose Control.
CoRR, 2023

Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras.
CoRR, 2023

ReMoS: Reactive 3D Motion Synthesis for Two-Person Interactions.
CoRR, 2023

3D-QAE: Fully Quantum Auto-Encoding of 3D Point Clouds.
CoRR, 2023

Projected Stochastic Gradient Descent with Quantum Annealed Binary Gradients.
CoRR, 2023

State of the Art on Diffusion Models for Visual Computing.
CoRR, 2023

NeuralClothSim: Neural Deformation Fields Meet the Kirchhoff-Love Thin Shell Theory.
CoRR, 2023

ROAM: Robust and Object-aware Motion Generation using Neural Pose Descriptors.
CoRR, 2023

SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes.
CoRR, 2023

VINECS: Video-based Neural Character Skinning.
CoRR, 2023

Plotting Behind the Scenes: Towards Learnable Game Engines.
CoRR, 2023

Discovering Fatigued Movements for Virtual Character Animation.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

QuAnt: Quantum Annealing with Learnt Couplings.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

EventNeRF: Neural Radiance Fields from a Single Colour Event Camera.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Self-Supervised Pre-Training with Masked Shape Prediction for 3D Scene Understanding.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Quantum Multi-Model Fitting.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

MoFusion: A Framework for Denoising-Diffusion-Based Motion Synthesis.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Multiple Shapes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Fully Quantum Auto-Encoding of 3D Shapes.
Proceedings of the 34th British Machine Vision Conference 2023, 2023

2022
HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

Fast Non-Rigid Radiance Fields from Monocularized Data.
CoRR, 2022

φ-SfT: Shape-from-Template with a Physics-Based Deformation Model.
CoRR, 2022

Advances in Neural Rendering.
Comput. Graph. Forum, 2022

Generation of Truly Random Numbers on a Quantum Annealer.
IEEE Access, 2022

Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadratic Binary Optimization.
Proceedings of the Computer Vision - ECCV 2022, 2022

HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance.
Proceedings of the Computer Vision - ECCV 2022, 2022

NeRF for Outdoor Scene Relighting.
Proceedings of the Computer Vision - ECCV 2022, 2022

Quantum Motion Segmentation.
Proceedings of the Computer Vision - ECCV 2022, 2022

UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture.
Proceedings of the Computer Vision - ECCV 2022, 2022

Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Playable Environments: Video Manipulation in Space and Time.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

$\phi$-SfT: Shape-from-Template with a Physics-Based Deformation Model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes.
Proceedings of the International Conference on 3D Vision, 2022

2021
Neural monocular 3D human motion capture with physical awareness.
ACM Trans. Graph., 2021

Neural Radiance Fields for Outdoor Scene Relighting.
CoRR, 2021

HumanGAN: A Generative Model of Humans Images.
CoRR, 2021

Style and Pose Control for Image Synthesis of Humans from a Single Monocular View.
CoRR, 2021

Fast Gravitational Approach for Rigid Point Set Registration With Ordinary Differential Equations.
IEEE Access, 2021

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Gravity-Aware Monocular 3D Human-Object Reconstruction.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Q-Match: Iterative Shape Matching via Quantum Annealing.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Pose-Guided Human Animation From a Single Image in the Wild.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Differentiable Event Stream Simulator for Non-Rigid 3D Tracking.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

High-Fidelity Neural Human Motion Transfer From Monocular Video.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Quantum Permutation Synchronization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

HumanGAN: A Generative Model of Human Images.
Proceedings of the International Conference on 3D Vision, 2021

Convex Joint Graph Matching and Clustering via Semidefinite Relaxations.
Proceedings of the International Conference on 3D Vision, 2021

2020
PhysCap: physically plausible monocular 3D motion capture in real time.
ACM Trans. Graph., 2020

Egocentric videoconferencing.
ACM Trans. Graph., 2020

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video.
CoRR, 2020

EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream.
CoRR, 2020

DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects.
Proceedings of the Computer Vision - ECCV 2020, 2020

PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations.
Proceedings of the Computer Vision - ECCV 2020, 2020

Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints.
Proceedings of the Computer Vision - ECCV 2020, 2020

Neural Re-rendering of Humans from a Single Image.
Proceedings of the Computer Vision - ECCV 2020, 2020

HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization.
Proceedings of the Computer Vision - ECCV 2020, 2020

EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

A Quantum Computational Approach to Correspondence Problems on Point Sets.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Fast Simultaneous Gravitational Alignment of Multiple Point Sets.
Proceedings of the 8th International Conference on 3D Vision, 2020

Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure from Motion.
Proceedings of the 8th International Conference on 3D Vision, 2020

Adiabatic Quantum Graph Matching with Permutation Matrix Constraints.
Proceedings of the 8th International Conference on 3D Vision, 2020

Robust Methods for Dense Monocular Non-Rigid 3D Reconstruction and Alignment of Point Clouds
PhD thesis, 2020

2019
Structure from Articulated Motion: Accurate and Stable Monocular 3D Reconstruction without Training Data.
Sensors, 2019

Intrinsic Dynamic Shape Prior for Fast, Sequential and Dense Non-Rigid Structure from Motion with Detection of Temporally-Disjoint Rigidity.
CoRR, 2019

Structure from Articulated Motion: An Accurate and Stable Monocular 3D Reconstruction Approach without Training Data.
CoRR, 2019

Consolidating Segmentwise Non-Rigid Structure from Motion.
Proceedings of the 16th International Conference on Machine Vision Applications, 2019

A Shape Completion Component for Monocular Non-Rigid SLAM.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Face It!: A Pipeline for Real-Time Performance-Driven Facial Animation.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

Accelerated Gravitational Point Set Alignment With Altered Physical Laws.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies.
Proceedings of the 2019 International Conference on 3D Vision, 2019

Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities.
Proceedings of the 2019 International Conference on 3D Vision, 2019

2018
Improving Time-of-Flight Sensor for Specular Surfaces with Shape from Polarization.
Proceedings of the 2018 IEEE International Conference on Image Processing, 2018

HDM-Net: Monocular Non-rigid 3D Reconstruction with Learned Deformation Model.
Proceedings of the Virtual Reality and Augmented Reality, 2018

NRGA: Gravitational Approach for Non-rigid Point Set Registration.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Dense Batch Non-Rigid Structure from Motion in a Second.
Proceedings of the 2017 IEEE Winter Conference on Applications of Computer Vision, 2017

Accurate 3D Reconstruction of Dynamic Scenes from Monocular Image Sequences with Severe Occlusions.
Proceedings of the 2017 IEEE Winter Conference on Applications of Computer Vision, 2017

A framework for an accurate point cloud based registration of full 3D human body scans.
Proceedings of the Fifteenth IAPR International Conference on Machine Vision Applications, 2017

Towards scheduling hard real-time image processing tasks on a single GPU.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Introduction to Coherent Depth Fields for Dense Monocular Surface Recovery.
Proceedings of the British Machine Vision Conference 2017, 2017

High Dimensional Space Model for Dense Monocular Surface Recovery.
Proceedings of the 2017 International Conference on 3D Vision, 2017

Multiframe Scene Flow with Piecewise Rigid Motion.
Proceedings of the 2017 International Conference on 3D Vision, 2017

Scalable Dense Monocular Surface Reconstruction.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
Occlusion-aware video registration for highly non-rigid objects.
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016

Extended coherent point drift algorithm with correspondence priors and optimal subsampling.
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016

Joint pre-alignment and robust rigid point set registration.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

Gravitational Approach for Point Set Registration.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

NRSfM-Flow: Recovering Non-Rigid Scene Flow from Monocular Image Sequences.
Proceedings of the British Machine Vision Conference 2016, 2016


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