Michael Zollhöfer

According to our database1, Michael Zollhöfer authored at least 102 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
TAVA: Template-free Animatable Volumetric Actors.
CoRR, 2022

Self-supervised Neural Articulated Shape and Appearance Models.
CoRR, 2022

KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints.
CoRR, 2022

COAP: Compositional Articulated Occupancy of People.
CoRR, 2022

iSDF: Real-Time Neural Signed Distance Fields for Robot Perception.
CoRR, 2022

Mutual Scene Synthesis for Mixed Reality Telepresence.
CoRR, 2022

AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar Modeling.
CoRR, 2022

2021
Learning Dynamic Textures for Neural Rendering of Human Actors.
IEEE Trans. Vis. Comput. Graph., 2021

Real-time Global Illumination Decomposition of Videos.
ACM Trans. Graph., 2021

Thallo - Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers.
ACM Trans. Graph., 2021

Mixture of volumetric primitives for efficient neural rendering.
ACM Trans. Graph., 2021

Real-time deep dynamic characters.
ACM Trans. Graph., 2021

HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture.
CoRR, 2021

Learning Neural Light Fields with Ray-Space Embedding Networks.
CoRR, 2021

A Deeper Look into DeepCap.
CoRR, 2021

Advances in Neural Rendering.
CoRR, 2021

Neural 3D Video Synthesis.
CoRR, 2021

A-NeRF: Surface-free Human 3D Pose Refinement via Neural Rendering.
CoRR, 2021

PVA: Pixel-aligned Volumetric Avatars.
CoRR, 2021


A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Learning Compositional Radiance Fields of Dynamic Human Heads.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Pixel-Aligned Volumetric Avatars.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Pulsar: Efficient Sphere-Based Neural Rendering.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Neural Deformation Graphs for Globally-Consistent Non-Rigid Reconstruction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
PIE: portrait image embedding for semantic control.
ACM Trans. Graph., 2020

3D Morphable Face Models - Past, Present, and Future.
ACM Trans. Graph., 2020

High-Fidelity Monocular Face Reconstruction Based on an Unsupervised Model-Based Face Autoencoder.
IEEE Trans. Pattern Anal. Mach. Intell., 2020

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video.
CoRR, 2020

Neural Human Video Rendering: Joint Learning of Dynamic Textures and Rendering-to-Video Translation.
CoRR, 2020

State of the Art on Neural Rendering.
Comput. Graph. Forum, 2020

Neural Non-Rigid Tracking.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Image-guided Neural Object Rendering.
Proceedings of the 8th International Conference on Learning Representations, 2020

DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects.
Proceedings of the Computer Vision - ECCV 2020, 2020

PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations.
Proceedings of the Computer Vision - ECCV 2020, 2020

StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

DeepCap: Monocular Human Performance Capture Using Weak Supervision.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

DeepDeform: Learning Non-Rigid RGB-D Reconstruction With Semi-Supervised Data.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Mo<sup>2</sup>Cap<sup>2</sup>: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera.
IEEE Trans. Vis. Comput. Graph., 2019

Deferred neural rendering: image synthesis using neural textures.
ACM Trans. Graph., 2019

Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination.
ACM Trans. Graph., 2019

Neural Rendering and Reenactment of Human Actor Videos.
ACM Trans. Graph., 2019

Neural style-preserving visual dubbing.
ACM Trans. Graph., 2019

LiveCap: Real-Time Human Performance Capture From Monocular Video.
ACM Trans. Graph., 2019

Text-based editing of talking-head video.
ACM Trans. Graph., 2019

Live Illumination Decomposition of Videos.
CoRR, 2019

Commodity RGB-D Sensors: Data Acquisition.
CoRR, 2019

Face2Face: real-time face capture and reenactment of RGB videos.
Commun. ACM, 2019

Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

FML: Face Model Learning From Videos.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

DeepVoxels: Learning Persistent 3D Feature Embeddings.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
MonoPerfCap: Human Performance Capture From Monocular Video.
ACM Trans. Graph., 2018

<i>Headon</i>: real-time reenactment of human portrait videos.
ACM Trans. Graph., 2018

FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality.
ACM Trans. Graph., 2018

Deep video portraits.
ACM Trans. Graph., 2018

IGNOR: Image-guided Neural Object Rendering.
CoRR, 2018

ReTiCaM: Real-time Human Performance Capture from Monocular Video.
CoRR, 2018

Neural Animation and Reenactment of Human Actor Videos.
CoRR, 2018

HeadOn: Real-time Reenactment of Human Portrait Videos.
CoRR, 2018

Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera.
CoRR, 2018

IMU2Face: Real-time Gesture-driven Facial Reenactment.
CoRR, 2018

Live Intrinsic Material Estimation.
CoRR, 2018

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications.
Comput. Graph. Forum, 2018

State of the Art on 3D Reconstruction with RGB-D Cameras.
Comput. Graph. Forum, 2018

NRST: Non-rigid Surface Tracking from Monocular Video.
Proceedings of the Pattern Recognition - 40th German Conference, 2018

Self-Supervised Multi-Level Face Model Learning for Monocular Reconstruction at Over 250 Hz.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

LIME: Live Intrinsic Material Estimation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

InverseFaceNet: Deep Monocular Inverse Face Rendering.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Live User-Guided Intrinsic Video for Static Scenes.
IEEE Trans. Vis. Comput. Graph., 2017

Opt: A Domain Specific Language for Non-Linear Least Squares Optimization in Graphics and Imaging.
ACM Trans. Graph., 2017

BundleFusion: Real-Time Globally Consistent 3D Reconstruction Using On-the-Fly Surface Reintegration.
ACM Trans. Graph., 2017

InverseFaceNet: Deep Single-Shot Inverse Face Rendering From A Single Image.
CoRR, 2017

Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction.
Proceedings of the IEEE International Conference on Computer Vision, 2017

2016
Model-based teeth reconstruction.
ACM Trans. Graph., 2016

Live intrinsic video.
ACM Trans. Graph., 2016

Corrective 3D reconstruction of lips from monocular video.
ACM Trans. Graph., 2016

Reconstruction of Personalized 3D Face Rigs from Monocular Video.
ACM Trans. Graph., 2016

Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites.
ACM Journal on Computing and Cultural Heritage, 2016

FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality.
CoRR, 2016

BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration.
CoRR, 2016

Demo of Face2Face: real-time face capture and reenactment of RGB videos.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction.
Proceedings of the Computer Vision - ECCV 2016, 2016

Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input.
Proceedings of the Computer Vision - ECCV 2016, 2016

Real-Time Halfway Domain Reconstruction of Motion and Geometry.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Real-Time Reconstruction of Static and Dynamic Scenes.
PhD thesis, 2015

Shading-based refinement on volumetric signed distance functions.
ACM Trans. Graph., 2015

Real-time expression transfer for facial reenactment.
ACM Trans. Graph., 2015

Real-time pixel luminance optimization for dynamic multi-projection mapping.
ACM Trans. Graph., 2015

2014
Real-time non-rigid reconstruction using an RGB-D camera.
ACM Trans. Graph., 2014

Interactive model-based reconstruction of the human head using an RGB-D sensor.
Comput. Animat. Virtual Worlds, 2014

Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Mobile Scanning.
Proceedings of the 8th Joint Workshop of the German Research Training Groups in Computer Science, 2014

2013
Real-time 3D reconstruction at scale using voxel hashing.
ACM Trans. Graph., 2013

Visualization and deformation techniques for entertainment and training in cultural heritage.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

2012
GPU based ARAP Deformation using Volumetric Lattices.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Automatic reconstruction of personalized avatars from 3D face scans.
Comput. Animat. Virtual Worlds, 2011

Meshless Hierarchical Radiosity on the GPU.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

2010
Animation transplantation.
Comput. Animat. Virtual Worlds, 2010


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