Gwo-Haur Hwang

Orcid: 0000-0002-3380-2283

According to our database1, Gwo-Haur Hwang authored at least 55 papers between 1990 and 2025.

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Bibliography

2025
Impacts of backgrounds on students' self-regulated learning in a flipped classroom setting.
Interact. Learn. Environ., March, 2025

Impact of Mobile Technology-Integrated Dynamic Assessment on Students' Music Rhythm Learning.
J. Comput. Assist. Learn., 2025

2024
Impacts of digital game-based flipped teaching approach on learning effectiveness of the students with different prior knowledge levels.
Interact. Learn. Environ., October, 2024

The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024

2023
Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts.
Comput. Educ., June, 2023

The Effects of Prior Knowledge on Satisfaction and Learning Effectiveness in Using an English Vocabulary Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Development and Usability Evaluation of an Intelligent Personalized Erhu Pitch and Rhythm Learning System.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Impact of Gender on Students' Classroom Engagement, Flow Experience and Learning Outcomes When Game-Based Answering Activities Are Integrated into the Curriculum.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

The Trends of Computer-Supported Collaborative Learning in Two Decades.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

2022
A Computer-Supported Personalized and Collaborative Learning to Improve Professional Learners' Performance in Advanced Cardiac Life Support Training.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

2021
Directions of the 100 most cited chatbot-related human behavior research: A review of academic publications.
Comput. Educ. Artif. Intell., 2021

2020
Impacts of a dynamic grouping strategy on students' learning effectiveness and experience value in an item bank-based collaborative practice system.
Br. J. Educ. Technol., 2020

2019
Effects of integrating mobile technology-assisted peer assessment into flipped learning on students' dance skills and self-efficacy.
Interact. Learn. Environ., 2019

Impacts of flipped classrooms with peer assessment on students' effectiveness of playing musical instruments - taking amateur erhu learners as an example.
Interact. Learn. Environ., 2019

Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.
Interact. Learn. Environ., 2019

A situation-based flipped classroom to improving nursing staff performance in advanced cardiac life support training course.
Interact. Learn. Environ., 2019

Using a Bilingual Concordancer for Text Revisions in EFL Writing.
J. Educ. Technol. Soc., 2019

The Impact of Learning Motivation on Character-Nurturing and Competitive Game-Based Item Bank Practicing System.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

2018
Development and Analysis of an Enhanced Multi-Expert Knowledge Integration System for Designing Context-Aware Ubiquitous Learning Contents.
Int. J. Distance Educ. Technol., 2018

Exploring Students' Learning Outcome and Gender Differences in a Digital Video Clip Course.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Exploring the Impact of Prior Knowledge on Learning Effectiveness of Competitive Game-based Learning: A Case Study on English Reading Courses.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
The Impact of Prior Knowledge on the Usability Evaluation of a Competitive Game- Based Learning System Including Item Bank.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

2016
The effects of instructional methods on students' learning outcomes requiring different cognitive abilities: context-aware ubiquitous learning versus traditional instruction.
Interact. Learn. Environ., 2016

Development and Effectiveness Analysis of a Personalized Ubiquitous Multi-Device Certification Tutoring System Based on Bloom's Taxonomy of Educational Objectives.
J. Educ. Technol. Soc., 2016

2015
A Two-Tier Test-based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment.
J. Educ. Technol. Soc., 2015

The Development of a Game-Based Formative Assessment Mathematical Algebra Tutorial App.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Comparing the Self-Regulated Learning Strategy and Non-Self-Regulated Learning Strategy in Cognitive Load and Learning Effectiveness in an Exercise System.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

To Explore the Effect of Age on Cognitive Load When Using Social Websites to Conduct Flipped Classrooms on Musical Instrument Performance Teaching - Taking Amateur Erhu Learners as an Example.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

The Effect of Human Factors on User Usability of a Customized Augmented Reality English Learning System.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

2014
Development and Evaluation of a Web 2.0-Based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Int. J. Distance Educ. Technol., 2014

The Integration of Augmented Reality Mobile Learning and Self-Regulated Learning by using Concept Mapping - A Case Study of the Plants in Campus.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Development of a Multi-Device Data Structures Course Item Bank Practice System with Self-Regulated Learning Strategy on Bloom's Taxonomy of Educational Objectives.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Development of a Customized English Learning System based on Augmented Reality Technology.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
Applying Cluster Techniques of Data Mining to Analysis the Game-Based Digital Learning Work.
Proceedings of the Information Technology Convergence, 2013

Development and Evaluation of a Problem Solving Oriented Game-Based Learning System.
Proceedings of the 21st International Conference on Computers in Education, 2013

Using Augmented Reality to Assist an Interactive Multi-Language Learning System in an Elementary School.
Proceedings of the 21st International Conference on Computers in Education, 2013

2012
Development of a Web 2.0-based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

The Impact of Prior Knowledge and Level of Effort on the Learning Effectiveness of Subjects Using Game-Based and Traditional Certification Tutorial System.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Comparisons of Game-Based and Traditional Mobile Navigation Systems.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Delphi Method for Multi-Expert Knowledge Integration - Applied to Ubiquitous Learning Environment for Teaching Content Design.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

A Learners' Personalization Preference Analysis Model Applied to E-Learning Content Recommendation in Consideration of Time Effect.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

2011
College students' conceptions of context-aware ubiquitous learning: A phenomenographic analysis.
Internet High. Educ., 2011

2009
The role of collective efficacy and collaborative learning behavior in learning computer science through CSCL.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009

2008
A Computer-Assisted Approach to Conducting Cooperative Learning Process.
Int. J. Distance Educ. Technol., 2008

An Object-Oriented Course Framework for Developing Adaptive Learning Systems.
J. Educ. Technol. Soc., 2008

An enhanced genetic approach to optimizing auto-reply accuracy of an e-learning system.
Comput. Educ., 2008

2007
Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Int. J. Distance Educ. Technol., 2007

2006
A Particle Swarm Optimization Approach to Composing Serial Test Sheets for Multiple Assessment Criteria.
J. Educ. Technol. Soc., 2006

A time scale-oriented approach for building medical expert systems.
Expert Syst. Appl., 2006

2005
Analyzing Domain Expertise by Considering Variants of Knowledge in Multiple Time Scales.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

A Novel Approach for Composing Test Sheets from Large Item Banks to Meet Multiple Assessment Criteria.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

1993
Restructuring and logic minimization for testable PLA.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 1993

Design of Pseudoexhaustive Testable PLA with Low Overhead.
IEEE Trans. Computers, 1993

1990
Building a multi-purpose medical diagnostic system under uncertain and incomplete environment.
Proceedings of the Third Annual IEEE Symposium on Computer-Based Medical Systems (CBMS'90), 1990


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