Jiangtao Gong

Orcid: 0000-0002-4310-1894

According to our database1, Jiangtao Gong authored at least 41 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Designing Child-Centric AI Learning Environments: Insights from LLM-Enhanced Creative Project-Based Learning.
CoRR, 2024

Driving Style Alignment for LLM-powered Driver Agent.
CoRR, 2024

Large Language Models Powered Context-aware Motion Prediction.
CoRR, 2024

More Than Routing: Joint GPS and Route Modeling for Refine Trajectory Representation Learning.
CoRR, 2024

Understanding Human-AI Collaboration in Music Therapy Through Co-Design with Therapists.
CoRR, 2024

"It Must Be Gesturing Towards Me": Gesture-Based Interaction between Autonomous Vehicles and Pedestrians.
CoRR, 2024

2023
TouchEditor: Interaction Design and Evaluation of a Flexible Touchpad for Text Editing of Head-Mounted Displays in Speech-unfriendly Environments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display.
Proc. ACM Hum. Comput. Interact., April, 2023

Touch-and-Heal: Data-driven Affective Computing in Tactile Interaction with Robotic Dog.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

SurrealDriver: Designing Generative Driver Agent Simulation Framework in Urban Contexts based on Large Language Model.
CoRR, 2023

Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display.
CoRR, 2023

Can Quadruped Guide Robots be Used as Guide Dogs?
IROS, 2023

Annotating Covert Hazardous Driving Scenarios Online: Utilizing Drivers' Electroencephalography (EEG) Signals.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Enable Natural Tactile Interaction for Robot Dog based on Large-format Distributed Flexible Pressure Sensors.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Planning Assembly Sequence with Graph Transformer.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Understanding Embodied Reference with Touch-Line Transformer.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

INT2: Interactive Trajectory Prediction at Intersections.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Long-Term Interactive Driving Simulation: MPC to the Rescue.
Proceedings of the Artificial Intelligence - Third CAAI International Conference, 2023

M<sup>2</sup>Sim: A Long-Term Interactive Driving Simulator.
Proceedings of the Artificial Intelligence - Third CAAI International Conference, 2023

"I am the follower, also the boss": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Work with AI and Work for AI: Autonomous Vehicle Safety Drivers' Lived Experiences.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Can Quadruped Navigation Robots be Used as Guide Dogs?
CoRR, 2022

Understanding Embodied Reference with Touch-Line Transformer.
CoRR, 2022

Learning with Yourself: a Tangible Twin Robot System to Promote STEM Education.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Bounded Leader-Following Consensus of Heterogeneous Directed Delayed Multi-Agent Systems via Asynchronous Impulsive Control.
IEEE Trans. Circuits Syst. II Express Briefs, 2021

Grabbing the Long Tail: A data normalization method for diverse and informative dialogue generation.
Neurocomputing, 2021

HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphics.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

OYaYa: A Desktop Robot Enabling Multimodal Interaction with Emotions.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Design of Children's Entertainment and Education Products Based on AR Technology.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HoloBoard: an Immersive Teaching Board System.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Cold Comfort Matters - How Channel-Wise Emotional Strategies Help in a Customer Service Chatbot.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

HeliCoach: An Adaptive Orientation and Mobility Training System in a Drone-based 3D Audio Space.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

"I can't name it, but I can perceive it" Conceptual and Operational Design of "Tactile Accuracy" Assisting Tactile Image Cognition.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
HeliCoach: A Drone-based System Supporting Orientation and Mobility Training for the Visually Impaired.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Escape from the Dark Jungle: A 3D Audio Game for Emotion Regulation.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

2015
OLAP Visual Analytics on Large Software Call Graphs with Hierarchical ChordMap.
Proceedings of the IEEE International Conference on Data Mining Workshop, 2015

2014
PaperLego: component-based papercraft designing tool for children.
Proceedings of the SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts, 2014

2013
BugMap: a topographic map of bugs.
Proceedings of the Joint Meeting of the European Software Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of Software Engineering, 2013


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