Jiejie Zhu

According to our database1, Jiejie Zhu authored at least 28 papers between 2003 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
Learning-Based Shadow Recognition and Removal From Monochromatic Natural Images.
IEEE Trans. Image Process., 2017

2016
Adaptive Rendering for Large-Scale Skyline Characterization and Matching.
Proceedings of the Deep Learning and Convolutional Neural Networks for Medical Image Computing, 2016

2015
Orientation invariant gait matching algorithm based on the Kabsch alignment.
Proceedings of the IEEE International Conference on Identity, 2015

Sensor Fusion.
Proceedings of the Digital Representations of the Real World, 2015

2014
Pedestrian Detection in Low-Resolution Imagery by Learning Multi-scale Intrinsic Motion Structures (MIMS).
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2013
A Survey on Human Motion Analysis from Depth Data.
Proceedings of the Time-of-Flight and Depth Imaging. Sensors, Algorithms, and Applications, 2013

2012
Image mosaic with relaxed motion.
Signal Image Video Process., 2012

Accelerating Line-of-Sight computation with structure guided hybrid approach.
Proceedings of the 2012 IEEE International Conference on Emerging Signal Processing Applications, 2012

An ontology-based multi-class terrain surface classification system for aerial imagery.
Proceedings of the 2012 IEEE International Conference on Emerging Signal Processing Applications, 2012

Adaptive Rendering for Large-Scale Skyline Characterization and Matching.
Proceedings of the Computer Vision - ECCV 2012. Workshops and Demonstrations, 2012

2011
Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Adaptive Pattern-driven Compression of Large-Area High-Resolution Terrain Data.
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011

Correcting cuboid corruption for action recognition in complex environment.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

2010
Spatial-Temporal Fusion for High Accuracy Depth Maps Using Dynamic MRFs.
IEEE Trans. Pattern Anal. Mach. Intell., 2010

Handling occlusions in video-based augmented reality using depth information.
Comput. Animat. Virtual Worlds, 2010

Learning to recognize shadows in monochromatic natural images.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Context-constrained hallucination for image super-resolution.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
Automatic Correction of Saturated Regions in Photographs using Cross-Channel Correlation.
Comput. Graph. Forum, 2009

Joint depth and alpha matte optimization via fusion of stereo and time-of-flight sensor.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2008
Occlusion registration in video-based augmented reality.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Fusion of time-of-flight depth and stereo for high accuracy depth maps.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2006
Virtual reality and mixed reality for virtual learning environments.
Comput. Graph., 2006

2005
Interactive learning of CG in networked virtual environments.
Comput. Graph., 2005

Collaborative Virtual Learning Environment Using Synthetic Characters.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

E-Learning Environment Based on Intelligent Synthetic Characters.
Proceedings of the Computational Science and Its Applications, 2005

2003
Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Learning by doing: A Case for Constructivist 3D Virtual Learning Environment.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


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