Milos Hasan

Orcid: 0000-0003-3808-6092

According to our database1, Milos Hasan authored at least 54 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Online presence:

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Bibliography

2023
A Semi-Procedural Convolutional Material Prior.
Comput. Graph. Forum, September, 2023

Efficient Specular Glints Rendering With Differentiable Regularization.
IEEE Trans. Vis. Comput. Graph., June, 2023

SpongeCake: A Layered Microflake Surface Appearance Model.
ACM Trans. Graph., February, 2023

Relightable Neural Assets.
CoRR, 2023

PSDR-Room: Single Photo to Scene using Differentiable Rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

PhotoMat: A Material Generator Learned from Single Flash Photos.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

NeuSample: Importance Sampling for Neural Materials.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Generating Procedural Materials from Text or Image Prompts.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Neural Biplane Representation for BTF Rendering and Acquisition.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
MatFormer: a generative model for procedural materials.
ACM Trans. Graph., 2022

Controlling Material Appearance by Examples.
Comput. Graph. Forum, 2022

TileGen: Tileable, Controllable Material Generation and Capture.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Woven Fabric Capture from a Single Photo.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Differentiable Rendering of Neural SDFs through Reparameterization.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Rendering Neural Materials on Curved Surfaces.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Node Graph Optimization Using Differentiable Proxies.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Neural Layered BRDFs.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Physically-Based Editing of Indoor Scene Lighting from a Single Image.
Proceedings of the Computer Vision - ECCV 2022, 2022

PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Neural complex luminaires: representation and rendering.
ACM Trans. Graph., 2021

NeuMIP: multi-resolution neural materials.
ACM Trans. Graph., 2021

Path graphs: iterative path space filtering.
ACM Trans. Graph., 2021

Neural BRDFs: Representation and Operations.
CoRR, 2021

NeuTex: Neural Texture Mapping for Volumetric Neural Rendering.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Example-Based Microstructure Rendering with Constant Storage.
ACM Trans. Graph., 2020

Match: differentiable material graphs for procedural material capture.
ACM Trans. Graph., 2020

MaterialGAN: reflectance capture using a generative SVBRDF model.
ACM Trans. Graph., 2020

Path cuts: efficient rendering of pure specular light transport.
ACM Trans. Graph., 2020

Neural Reflectance Fields for Appearance Acquisition.
CoRR, 2020

OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets.
CoRR, 2020

A Bayesian Inference Framework for Procedural Material Parameter Estimation.
Comput. Graph. Forum, 2020

Deep Reflectance Volumes: Relightable Reconstructions from Multi-view Photometric Images.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Learning generative models for rendering specular microgeometry.
ACM Trans. Graph., 2019

2018
Rendering specular microgeometry with wave optics.
ACM Trans. Graph., 2018

Position-free monte carlo simulation for arbitrary layered BSDFs.
ACM Trans. Graph., 2018

2016
Simulating the structure and texture of solid wood.
ACM Trans. Graph., 2016

Position-normal distributions for efficient rendering of specular microstructure.
ACM Trans. Graph., 2016

2014
Rendering glints on high-resolution normal-mapped specular surfaces.
ACM Trans. Graph., 2014

Discrete stochastic microfacet models.
ACM Trans. Graph., 2014

Progressive Light Transport Simulation on the GPU: Survey and Improvements.
ACM Trans. Graph., 2014

Scalable Realistic Rendering with Many-Light Methods.
Comput. Graph. Forum, 2014

2013
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures.
ACM Trans. Graph., 2013

Interactive albedo editing in path-traced volumetric materials.
ACM Trans. Graph., 2013

2012
Optimizing realistic rendering with many-light methods.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2010
Physical reproduction of materials with specified subsurface scattering.
ACM Trans. Graph., 2010

Combining global and local virtual lights for detailed glossy illumination.
ACM Trans. Graph., 2010

2009
Matrix Sampling for Global Illumination.
PhD thesis, 2009

Automatic bounding of programmable shaders for efficient global illumination.
ACM Trans. Graph., 2009

Virtual spherical lights for many-light rendering of glossy scenes.
ACM Trans. Graph., 2009

2008
Tensor Clustering for Rendering Many-Light Animations.
Comput. Graph. Forum, 2008

2007
Matrix row-column sampling for the many-light problem.
ACM Trans. Graph., 2007

2006
Direct-to-indirect transfer for cinematic relighting.
ACM Trans. Graph., 2006


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