Joseph Friday Agbo

Orcid: 0000-0002-9171-7175

According to our database1, Joseph Friday Agbo authored at least 25 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Broadening Participation in Adult Education: A Literature Review of Computer Science Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming.
Technol. Knowl. Learn., December, 2023

Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education.
Smart Learn. Environ., December, 2023

Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking.
Comput. Educ. X Real., January, 2023

Analysis of Attrition Studies Within the Computer Sciences.
IEEE Access, 2023

Towards Enhancing Children's Science Education using Augmented Reality and Computer Vision.
Proceedings of the IEEE Global Engineering Education Conference, 2023

Computing Education Research in the Global South.
Proceedings of the Past, 2023

2022
Blockchain in Education: Systematic Review and Practical Case Studies.
Dataset, April, 2022

Association rule mining for job seekers' profiles based on personality traits and Facebook usage.
Int. J. Bus. Inf. Syst., 2022

The role of learners' competencies in artificial intelligence education.
Comput. Educ. Artif. Intell., 2022

Blockchain in Education: A Systematic Review and Practical Case Studies.
IEEE Access, 2022

Artificial Intelligence in African Schools: Towards a Contextualized Approach.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis.
Smart Learn. Environ., 2021

Investigating Students' Perception towards the Use of Social Media for Computing Education in Nigeria.
J. Inf. Syst. Educ., 2021

Co-design of mini games for learning computational thinking in an online environment.
Educ. Inf. Technol., 2021

iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students' Computational Thinking Skills.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

Survey of Resources for Introducing Machine Learning in K-12 Context.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Descriptive Analytics Dashboard for an Inclusive Learning Environment.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Examining theoretical and pedagogical foundations of computational thinking in the context of higher education.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Analyzing Student Performance in Programming Education Using Classification Techniques.
Int. J. Emerg. Technol. Learn., 2020

A UML approach for designing a VR-based smart learning environment for programming education.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Identifying potential design features of a smart learning environment for programming education in Nigeria.
Int. J. Learn. Technol., 2019

A Systematic Review of Computational Thinking Approach for Programming Education in Higher Education Institutions.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Impact of Puzzle-Based Learning Technique for Programming Education in Nigeria Context.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
Experience of Ubiquitous Computing Technology Driven Mobile Commerce in Africa: Impact of Usability, Privacy, Trust, and Reputation Concern.
Int. J. Interact. Mob. Technol., 2018


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