Takuto Nakamura

Orcid: 0000-0003-3866-4745

According to our database1, Takuto Nakamura authored at least 47 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Rotational Motion Due to Skin Shear Deformation at Wrist and Elbow.
IEEE Trans. Haptics, 2024

2023
Effects of Gamification and Communication in Virtual Reality Frozen Shoulder Rehabilitation for Enhanced Rehabilitation Continuity.
IEEE Access, 2023

HangerBody: a Haptic Device Using Haptic Illusion for Multiple Parts of Body.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Posture-based Golf Swing Instruction using Multi-modal Feedback.
J. Inf. Process., 2022

RemoconHanger: Making Head Rotation in Remote Person using the Hanger Reflex.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues.
IEEE Trans. Vis. Comput. Graph., 2021

PushToSki - An Indoor Ski Training System Using Haptic Feedback.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Japanese Patterns as NFC Antennas for Interactive Urushi-ware.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Identification Method of Digits for Expanding Touchpad Input.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Golf Club-Type Device with Force Feedback for Modifying Club Posture.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Evaluation of a device reproducing the pseudo-force sensation caused by a clothespin.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
HangerOVER: Mechanism of Controlling the Hanger Reflex Using Air Balloon for HMD Embedded Haptic Display.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

HangerOVER: Development of HMO-Embedded Haptic Display Using the Hanger Reflex and VR Application.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Wearable Haptic Device that Presents the Haptics Sensation Corresponding to Three Fingers on the Forearm.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Haptopus: Haptic VR Experience Using Suction Mechanism Embedded in Head-mounted Display.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Investigation of Touch Interfaces Using Multilayered <i>Urushi Circuit</i>.
Proceedings of the Twelfth International Conference on Tangible, 2018

An Encounter Type VR System Aimed at Exhibiting Wall Material Samples for Show House.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Development of a Wearable Haptic Device that Presents the Haptic Sensation Corresponding to Three Fingers on the Forearm.
Proceedings of the Symposium on Spatial User Interaction, 2018

Haptopus: Transferring the Touch Sense of the Hand to the Face Using Suction Mechanism Embedded in HMD.
Proceedings of the Symposium on Spatial User Interaction, 2018

Hap-link: wearable haptic device on the forearm that presents haptics sensations corresponding to the fingers.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

Distinction system of left and right hands placed on a keyboard of laptop computers.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Development of a wearable haptic device that presents haptics sensation of the finger pad to the forearm.
Proceedings of the 2018 IEEE Haptics Symposium, 2018

Optimization of the Hanger Reflex (I): Examining the Correlation Between Skin Deformation and Illusion Intensity.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

A Touch Panel for Presenting Softness with Visuo-Haptic Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Hapbelt: haptic display for presenting vibrotactile and force sense using belt-winding mechanism.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

HangerOVER: HMD-embedded haptics display with hanger reflex.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

HangerON: a belt-type human walking controller using the hanger reflex haptic illusion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

HapPull: Enhancement of Self-motion by Pulling Clothes.
Proceedings of the Advances in Computer Entertainment Technology, 2017

Interpretation of navigation information modulates the effect of the waist-type Hanger Reflex on walking.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
JOLED: A Mid-air Display based on Electrostatic Rotation of Levitated Janus Objects.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Perceptual Force on the Wrist Under the Hanger Reflex and Vibration.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

Effect of Hanger Reflex on walking.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

Enhancement of Perceived Force from the Hanger Reflex on Head and Ankle by Adding Vibration.
Proceedings of the Haptic Interaction, 2016

Hanger Reflex of the Head and Waist with Translational and Rotational Force Perception.
Proceedings of the Haptic Interaction, 2016

2014
Application of Hanger Reflex to wrist and waist.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Pressure Threshold of the Hanger Reflex at the Wrist.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

Development of a wrist-twisting haptic display using the hanger reflex.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Haptic bed: bed-style haptic display for providing weight sensation.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Poster: Kinect-based automatic scoring system for spasmodic torticollis.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014


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