Kyung-Joong Kim

According to our database1, Kyung-Joong Kim authored at least 108 papers between 2001 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract).
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Game Player Modeling.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Rate Matching for Polar Codes Based on Binary Domination.
IEEE Trans. Commun., 2019

Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data.
IEEE Trans. Games, 2019

StarCraft AI Competitions, Bots, and Tournament Manager Software.
IEEE Trans. Games, 2019

Comparison of Low-Density Parity-Check Codes in ATSC 3.0 and 5G Standards.
IEEE Trans. Broadcast., 2019

Puncturing and Shortening for Polar Codes via the Partial Order by Binary Domination.
Proceedings of the IEEE International Symposium on Information Theory, 2019

Visualization of Deep Reinforcement Learning using Grad-CAM: How AI Plays Atari Games?
Proceedings of the IEEE Conference on Games, 2019

2018
Performance Evaluation Gaps in a Real-Time Strategy Game Between Human and Artificial Intelligence Players.
IEEE Access, 2018

Web-Based Interface for Data Labeling in StarCraft.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Offset and Normalized Min-Sum Algorithms for ATSC 3.0 LDPC Decoder.
IEEE Trans. Broadcast., 2017

Efficient Decoding of LDM Core Layer at Fixed Receivers in ATSC 3.0.
IEEE Trans. Broadcast., 2017

Ensemble bayesian networks evolved with speciation for high-performance prediction in data mining.
Soft Comput., 2017

Playing real-time strategy games by imitating human players' micromanagement skills based on spatial analysis.
Expert Syst. Appl., 2017

PM10 density forecast model using long short term memory.
Proceedings of the Ninth International Conference on Ubiquitous and Future Networks, 2017

Deep Q networks for visual fighting game AI.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Learning to play visual doom using model-free episodic control.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Opponent modeling based on action table for MCTS-based fighting game AI.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Feature extraction of gameplays for similarity calculation in gameplay recommendation.
Proceedings of the 10th IEEE International Workshop on Computational Intelligence and Applications, 2017

2016
Low-Density Parity-Check Codes for ATSC 3.0.
IEEE Trans. Broadcast., 2016

Flexible and Robust Transmission for Physical Layer Signaling of ATSC 3.0.
IEEE Trans. Broadcast., 2016

Active Player Modeling in the Iterated Prisoner's Dilemma.
Comput. Intell. Neurosci., 2016

3D Game Model and Texture Generation Using Interactive Genetic Algorithm.
Comput. Entertain., 2016

Investigation of the Effect of "Fog of War" in the Prediction of StarCraft Strategy Using Machine Learning.
Comput. Entertain., 2016

StarCraft AI Competition Report.
AI Mag., 2016

Tell Me What You Eat, and I Will Tell You Where You Come From: A Data Science Approach for Global Recipe Data on the Web.
IEEE Access, 2016

Changing video game graphic styles using neural algorithms.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Deep Q-learning using redundant outputs in visual doom.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human Players.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Meta-classifiers for high-dimensional, small sample classification for gene expression analysis.
Pattern Anal. Appl., 2015

Inference of other's internal neural models from active observation.
Biosyst., 2015

Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds.
IEEE Access, 2015

Optimization of Angry Birds AI controllers with distributed computing.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

MCTS with influence map for general video game playing.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Testing reliability of replay-based imitation for StarCraft.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Interpreting behaviors of mobile game players from in-game data and context logs.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Generation of an arbitrary shaped large maze by assembling mazes.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Efficient modulation and coding scheme based on low-density parity-check codes.
Proceedings of the 2015 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2015

Lowering error floors by removing dominant trapping sets of low-density parity-check codes for broadcasting systems.
Proceedings of the 2015 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2015

2014
Social Network Analysis of High-Level Players in Multiplayer Online Battle Arena Game.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014

Learning to play fighting game using massive play data.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Imitation learning for combat system in RTS games with application to starcraft.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Solving Geometry Friends using Monte-Carlo Tree Search with directed graph representation.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Learning to recommend game contents for real-time strategy gamers.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Bounds on the Size of Parity-Check Matrices for Quasi-Cyclic Low-Density Parity-Check Codes.
IEEE Trans. Inf. Theory, 2013

Design of a visual perception model with edge-adaptive Gabor filter and support vector machine for traffic sign detection.
Expert Syst. Appl., 2013

Game AI Competitions: An Open Platform for Computational Intelligence Education [Educational Forum].
IEEE Comput. Intell. Mag., 2013

Extended exponentially fitted interpolation formulas for oscillatory functions.
Appl. Math. Comput., 2013

Evolution of Neural Controllers for Simulated and Real Quadruped Robots.
Proceedings of the Second International Conference on Robot, Vision and Signal Processing, 2013

Evolutionary conditions for the emergence of robotic theory of mind with multiple goals.
Proceedings of the 2013 IEEE Workshop on Robotic Intelligence In Informationally Structured Space, 2013

Necessary conditions for quasi-cyclic LDPC codes to have a given girth.
Proceedings of the 2013 IEEE International Symposium on Information Theory, 2013

Opponent modeling with incremental active learning: A case study of Iterative Prisoner's Dilemma.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Replay-based strategy prediction and build order adaptation for StarCraft AI bots.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Comparison of human and AI bots in StarCraft with replay data mining.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
Generalization of TORCS car racing controllers with artificial neural networks and linear regression analysis.
Neurocomputing, 2012

Design of Length-Compatible Low-Density Parity-Check Codes.
IEEE Commun. Lett., 2012

2011 IEEE Conference on Computational Intelligence and Games [Conference Reports].
IEEE Comput. Intell. Mag., 2012

Automated synthesis of multiple analog circuits using evolutionary computation for redundancy-based fault-tolerance.
Appl. Soft Comput., 2012

Prediction of early stage opponents strategy for StarCraft AI using scouting and machine learning.
Proceedings of the Workshop at SIGGRAPH Asia, 2012

Comparison of scoring methods for interactive evolutionary computation based image retouching system.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Automatic python programming using stack-based genetic programming.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

A method for feature extraction of traffic sign detection and the system for real world scene.
Proceedings of the 2012 IEEE International Conference on Emerging Signal Processing Applications, 2012

Necessary conditions for avoiding cycles of length 4 or 6 in regular quasi-cyclic LDPC codes.
Proceedings of the 18th Asia-Pacific Conference on Communications, 2012

2011
Correlation analysis and performance evaluation of distance measures for evolutionary neural networks.
J. Intell. Fuzzy Syst., 2011

Evolutionary neural networks for practical applications.
J. Intell. Fuzzy Syst., 2011

Error analysis for frequency-dependent interpolation formulas using first derivatives.
Appl. Math. Comput., 2011

2010
Automated synthesis of resilient and tamper-evident analog circuits without a single point of failure.
Genet. Program. Evolvable Mach., 2010

Exploring Features and Classifiers to Classify MicroRNA Expression Profiles of Human Cancer.
Proceedings of the Neural Information Processing. Models and Applications, 2010

Evolution of Analog Circuit Models of Ion Channels.
Proceedings of the Evolvable Systems: From Biology to Hardware, 2010

2009
Towards a simple robotic theory of mind.
Proceedings of the 9th Workshop on Performance Metrics for Intelligent Systems, 2009

Combining Multiple Evolved Analog Circuits for Robust Evolvable Hardware.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2009

Evaluation of Distance Measures for Speciated Evolutionary Neural Networks in Pattern Classification Problems.
Proceedings of the Neural Information Processing, 16th International Conference, 2009

Towards a "theory of mind" in simulated robots.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

2008
An Evolutionary Algorithm Approach to Optimal Ensemble Classifiers for DNA Microarray Data Analysis.
IEEE Trans. Evol. Comput., 2008

Evolutionary ensemble of diverse artificial neural networks using speciation.
Neurocomputing, 2008

Ensemble approaches in evolutionary game strategies: A case study in Othello.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

2007
Evolutionary Algorithms for Board Game Players with Domain Knowledge.
Proceedings of the Advanced Intelligent Paradigms in Computer Games, 2007

AniDiary: Daily Cartoon-Style Diary Exploits Bayesian Networks.
IEEE Pervasive Comput., 2007

KeyGraph-based chance discovery for mobile contents management system.
Int. J. Knowl. Based Intell. Eng. Syst., 2007

Personalized mining of web documents using link structures and fuzzy concept networks.
Appl. Soft Comput., 2007

Episodic Memory for Ubiquitous Multimedia Contents Management System.
Proceedings of the New Trends in Applied Artificial Intelligence, 2007

Generating Cartoon-Style Summary of Daily Life with Multimedia Mobile Devices.
Proceedings of the New Trends in Applied Artificial Intelligence, 2007

Diverse Evolutionary Neural Networks Based on Information Theory.
Proceedings of the Neural Information Processing, 14th International Conference, 2007

Integrated Model for Informal Inference Based on Neural Networks.
Proceedings of the Neural Information Processing, 14th International Conference, 2007

Hybrid of Evolution and Reinforcement Learning for Othello Players.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2006
Uncertainty Reasoning and Chance Discovery.
Proceedings of the Chance Discoveries in Real World Decision Making: Data-based Interaction of Human Intelligence and Artificial Intelligence, 2006

Evolved neural networks based on cellular automata for sensory-motor controller.
Neurocomputing, 2006

Ensemble classifiers based on correlation analysis for DNA microarray classification.
Neurocomputing, 2006

A unified architecture for agent behaviors with selection of evolved neural network modules.
Appl. Intell., 2006

A Comprehensive Overview of the Applications of Artificial Life.
Artif. Life, 2006

Ensemble Evolution of Checkers Players with Knowledge of Opening, Middle and Endgame.
Proceedings of the PRICAI 2006: Trends in Artificial Intelligence, 2006

The Embodiment of Autonomic Computing in the Middleware for Distributed System with Bayesian Networks.
Proceedings of the Intelligent Computing, 2006

Evolutionary Aggregation and Refinement of Bayesian Networks.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Evolutionary Othello Players Boosted by Opening Knowledge.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

2005
Systematically incorporating domain-specific knowledge into evolutionary speciated checkers players.
IEEE Trans. Evol. Comput., 2005

DNA Gene Expression Classification with Ensemble Classifiers Optimized by Speciated Genetic Algorithm.
Proceedings of the Pattern Recognition and Machine Intelligence, 2005

Bayesian Validation of Fuzzy Clustering for Analysis of Yeast Cell Cycle Data.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

Robust Inference of Bayesian Networks Using Speciated Evolution and Ensemble.
Proceedings of the Foundations of Intelligent Systems, 15th International Symposium, 2005

2004
Prediction of colon cancer using an evolutionary neural network.
Neurocomputing, 2004

Fuzzy integration of structure adaptive SOMs for web content mining.
Fuzzy Sets Syst., 2004

Evolutionary Learning Program's Behavior in Neural Networks for Anomaly Detection.
Proceedings of the Neural Information Processing, 11th International Conference, 2004

2003
Generating optimal behaviors of mobile robot using behavior network with planning capability.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003

Behavior selection architecture for tangible agent.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003

BN+BN: Behavior Network with Bayesian Network for Intelligent Agent.
Proceedings of the AI 2003: Advances in Artificial Intelligence, 2003

2002
Checkers Strategy Evolution with Speciated Neural Networks.
Proceedings of the PRICAI 2002: Trends in Artificial Intelligence, 2002

2001
Conceptual Information Extraction with Link-Based Search.
Proceedings of the Web Intelligence: Research and Development, 2001

Dynamic selection of evolved neural controllers for higher behaviors of mobile robot.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Integrating Intelligent Machines with Humans for a Better Tomorrow, 2001


  Loading...