According to our database1, Matthew Barr authored at least 22 papers between 1999 and 2022.
Legend:Book In proceedings Article PhD thesis Other
Games Cult., 2022
Participant-centred planning Framework for effective gender balance activities in tech.
Proceedings of the UKICER 2022: The United Kingdom and Ireland Computing Education Research Conference, Dublin, Ireland, September 1, 2022
Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020
Computing degree apprenticeships: An opportunity to address gender imbalance in the IT sector?
Proceedings of the IEEE Frontiers in Education Conference, 2020
Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020
Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School.
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020
Experience report: thinkathon - countering an 'i got it working' mentality with pencil-and-paper exercises.
Proceedings of the 1st UK & Ireland Computing Education Research Conference, 2019
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
Student attitudes to games-based skills development: Learning from video games in higher education.
Comput. Hum. Behav., 2018
Video games can develop graduate skills in higher education students: A randomised trial.
Comput. Educ., 2017
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), 2016
Int. J. Soc. Media Interact. Learn. Environ., 2014
Int. J. Digit. Curation, 2014
Developing Infrastructural Software For Preservation: Reflections Of Lessons Learned Developing The Planets Testbed.
Proceedings of the 7th International Conference on Digital Preservation, 2010
Proceedings of the Working Group Reports from ITiCSE on Innovation and Technology in Computer Science Education, 1999