Matthew Barr

According to our database1, Matthew Barr authored at least 22 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
Playing Video Games During the COVID-19 Pandemic and Effects on Players' Well-Being.
Games Cult., 2022

Participant-centred planning Framework for effective gender balance activities in tech.
Proceedings of the UKICER 2022: The United Kingdom and Ireland Computing Education Research Conference, Dublin, Ireland, September 1, 2022

Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

2021
Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes.
Symmetry, 2021

Learning in Context: A First Look at a Graduate Apprenticeship.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

The Gilmorehill Mystery: A Location-Based Game for Campus Exploration.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Introduction: A Literary Studies/Games Studies Conversation.
Games Cult., 2020

Preparing Software Engineering Apprentices for Industry.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

Computing degree apprenticeships: An opportunity to address gender imbalance in the IT sector?
Proceedings of the IEEE Frontiers in Education Conference, 2020

Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School.
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020

2019
Experience report: thinkathon - countering an 'i got it working' mentality with pencil-and-paper exercises.
Inroads, 2019

Developing a Work-based Software Engineering Degree in Collaboration with Industry.
Proceedings of the 1st UK & Ireland Computing Education Research Conference, 2019

Devising Work-based Learning Curricula with Apprentice Research Software Engineers.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
Student attitudes to games-based skills development: Learning from video games in higher education.
Comput. Hum. Behav., 2018

2017
Video games can develop graduate skills in higher education students: A randomised trial.
Comput. Educ., 2017

2016
Increasing Engagement with the Library via Gamification.
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), 2016

2014
Learning through collaboration: video game wikis.
Int. J. Soc. Media Interact. Learn. Environ., 2014

Video Game Preservation in the UK: A Survey of Records Management Practices.
Int. J. Digit. Curation, 2014

2010
Developing Infrastructural Software For Preservation: Reflections Of Lessons Learned Developing The Planets Testbed.
Proceedings of the 7th International Conference on Digital Preservation, 2010

1999
An exploration of novice programming errors in an object-oriented environment.
Proceedings of the Working Group Reports from ITiCSE on Innovation and Technology in Computer Science Education, 1999


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