Leena Ventä-Olkkonen
Orcid: 0000-0001-8349-3119
According to our database1,
Leena Ventä-Olkkonen
authored at least 56 papers
between 2008 and 2024.
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Bibliography
2024
Making The Future School: An Analysis of Teens' Collaborative Digital Fabrication Project.
Proc. ACM Hum. Comput. Interact., 2024
"I could become a white hat hacker" or "At least I am creative": Children's technology protagonist identities and their evolution during a critical design and making project.
Int. J. Child Comput. Interact., 2024
Proceedings of the Participatory Design Conference 2024, 2024
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
How to combine criticality with reflection? Scaffolding children's critical reflection in the case of anti-bullying interventions.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Symposium on Learning, Design and Technology, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Computational empowerment of children: Design research on empowering and impactful designs by children.
Int. J. Child Comput. Interact., September, 2023
"We were proud of our idea": How teens and teachers gained value in an entrepreneurship and making project.
Int. J. Child Comput. Interact., March, 2023
Inclusive Child-centered AI: Employing design futuring for Inclusive design of inclusive AI by and with children in Finland and India.
CoRR, 2023
Empowering Children for Social Justice-Design Research in the Context of Children's Computing Education.
Proceedings of the After Latour: Globalisation, Inequity and Climate Change, 2023
2022
<i>To Empower or Provoke?</i> Exploring approaches for participatory design at schools for neurodiverse individuals in India.
Int. J. Child Comput. Interact., 2022
Critical agenda driving child-computer interaction research - Taking a stock of the past and envisioning the future.
Int. J. Child Comput. Interact., 2022
All the World is our Stage: Empowering Children to Tackle Bullying through Theatre of the Oppressed in Critical Design and Making.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Madness to the methods: Speculating approaches to study and nurture children's designer and Maker identities.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022
A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022
2021
In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children.
IxD&A, 2021
Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday Life: Case children and public displays.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction: Exploring the Potential of Participatory, Empowering Design Fiction in Collaboration with Children.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Digital transformation of everyday life - How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care?
Int. J. Inf. Manag., 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
2019
In sweet harmony or in bitter discord? How cultural values and stakeholder requirements shape and users read an urban computing technology.
AI Soc., 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Is a Taximeter a Guarantee of Honesty or a Barrier to Entry? Exploring Technology Discourses as Consequences of Policy Ambiguity.
Proceedings of the 27th European Conference on Information Systems, 2019
2017
Digital technologies in everyday environments: Zooming in and out to children's and their families' smart device practices with public and private screens.
Proceedings of the European Conference on Cognitive Ergonomics, 2017
2016
People lining up to use a cool new gadget in the city? Surprise and variety in technology appropriation of multipurpose public displays.
IxD&A, 2016
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016
It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Using with Discretion: identifying Emergent Practices around Interactive Public displays.
Proceedings of the 24th European Conference on Information Systems, 2016
2015
Proceedings of the 4th International Symposium on Pervasive Displays, 2015
2014
Proceedings of The International Symposium on Pervasive Displays, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Investigating the balance between virtuality and reality in mobile mixed reality UI design: user perception of an augmented city.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Windows to other places: exploring solutions for seeing through walls using handheld projection.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014
2013
Clearing the virtual window: connecting two locations with interactive public displays.
Proceedings of the International Symposium on Pervasive Displays, 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
<i>Who's there?</i>: experience-driven design of urban interaction using a tangible user interface.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User Perceptions.
Proceedings of the International Conference on Making Sense of Converging Media, 2013
Design and evaluation of mobile phonebook application with stereoscopic 3D user interface.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
On the Edge of a Virtual World - Investigating Users' Preferences and Different Visualization Techniques.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013
2012
J. Ambient Intell. Smart Environ., 2012
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012
2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008