Tica Lin
Orcid: 0000-0002-2860-0871
According to our database1,
Tica Lin authored at least 28 papers
between 2020 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
BRIDGE: Borderless Reconfiguration for Inclusive and Diverse Gameplay Experience via Embodiment Transformation.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Proceedings of the 2026 Designing Interactive Systems Conference, 2026
2025
CompanionCast: A Multi-Agent Conversational AI Framework with Spatial Audio for Social Co-Viewing Experiences.
CoRR, December, 2025
Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video.
IEEE Trans. Vis. Comput. Graph., January, 2025
Towards a Better Evaluation of 3D CVML Algorithms: Immersive Debugging of a Localization Model.
Comput. Graph. Forum, 2025
Proceedings of the 16th IEEE Workshop on Visual Analytics in Healthcare, 2025
SportsBuddy: Designing and Evaluating an AI-Powered Sports Video Storytelling Tool Through Real-World Deployment.
Proceedings of the 18th IEEE Pacific Visualization Conference, 2025
Bridging Coaching Knowledge and AI Feedback to Enhance Motor Learning in Basketball Shooting Mechanics Through a Knowledge-Based SOP Framework.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., January, 2024
RL-L: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
IEEE Trans. Vis. Comput. Graph., January, 2024
psudo: Exploring Multi-Channel Biomedical Image Data with Spatially and Perceptually Optimized Pseudocoloring.
Comput. Graph. Forum, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024
Proceedings of the 17th IEEE Pacific Visualization Conference, 2024
2023
Labeling Out-of-View Objects in Immersive Analytics to Support Situated Visual Searching.
IEEE Trans. Vis. Comput. Graph., March, 2023
The Quest for : Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
IEEE Trans. Vis. Comput. Graph., 2023
AtomXR: Streamlined XR Prototyping with Natural Language and Immersive Physical Interaction.
CoRR, 2023
RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
CoRR, 2023
IEEE Computer Graphics and Applications, 2023
XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
CoRR, 2022
The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
CoRR, 2022
2021
Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020