Sarah Martindale

According to our database1, Sarah Martindale authored at least 18 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Thresholds: Embedding Virtual Reality in the Museum.
ACM Journal on Computing and Cultural Heritage, 2020

2019
Improvising a Live Score to an Interactive Brain-Controlled Film.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

fNIRS and Neurocinematics.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

MeMa: Designing the Memory Machine.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

Brain-Controlled Cinema.
Proceedings of the Brain Art - Brain-Computer Interfaces for Artistic Expression, 2019

2018
#Scanners 2 - The MOMENT: A New Brain-Controlled Movie.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The Ludic Takes Work.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

"Proof in the Pudding": Designing IoT Plants to Promote Wellbeing.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Out of hours workload management: Bayesian inference for decision support in secondary care.
Artif. Intell. Medicine, 2016

"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
The Challenges of Using Biodata in Promotional Filmmaking.
ACM Trans. Comput. Hum. Interact., 2015

2014
The Malthusian Paradox: performance in an alternate reality game.
Pers. Ubiquitous Comput., 2014

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Admixed portrait: reflections on being online as a new parent.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Current Issues and Future Directions in Methods for Studying Technology in the Home.
PsychNology J., 2013

Methods for studying technology in the home.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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