Holger Schnädelbach

Orcid: 0000-0002-6054-1883

Affiliations:
  • University of Nottingham, UK


According to our database1, Holger Schnädelbach authored at least 57 papers between 2000 and 2020.

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Bibliography

2020
Designing Hybrid Gifts.
ACM Trans. Comput. Hum. Interact., 2020

2019
Adaptive Architecture and Personal Data.
ACM Trans. Comput. Hum. Interact., 2019

The Performative Mirror Space.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Photo Screen: Shaping Perceptions of Residential Communities.
CoRR, 2018

Come and Play: Interactive Theatre For Early Years.
Proceedings of the Twelfth International Conference on Tangible, 2018

From Artifacts to Architecture.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Reciprocal Control in Adaptive Environments.
Interact. Comput., 2017

"It's Not Yet A Gift": Understanding Digital Gifting.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

People, Personal Data and the Built Environment.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices.
Pers. Ubiquitous Comput., 2016

The immersive effect of adaptive architecture.
Pervasive Mob. Comput., 2016

Adaptive architecture.
Interactions, 2016

Architects of information.
Interactions, 2016

Creativity Greenhouse: At-a-distance collaboration and competition over research funding.
Int. J. Hum. Comput. Stud., 2016

Longitudinal, cross-site and "in the Wild": a study of public displays user communities' situated snapshots.
Proceedings of the 3rd Media Architecture Biennale Conference, 2016

2015
Creativity Bento Box: A Physical Resource Pack to Support Interaction in Virtual Space.
Int. J. Hum. Comput. Interact., 2015

Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Capture the Moment: "In the Wild" Longitudinal Case Study of Situated Snapshots Captured Through an Urban Screen in a Community Setting.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Screens in the Wild: Exploring the Potential of Networked Urban Screens for Communities and Culture.
Proceedings of The International Symposium on Pervasive Displays, 2014

Light-keypad interaction through coated double glazing.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Using adaptive architecture to support Yoga practices: Social considerations for design.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014

Interaction and architectural space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Towards a method of identifying the causes of poor user experience on websites.
Proceedings of the 13th UK Workshop on Computational Intelligence, 2013

Exploring the effect of spatial layout on mediated urban interactions.
Proceedings of the International Symposium on Pervasive Displays, 2013

Using adaptive architecture to probe attitudes towards ubiquitous monitoring.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Considering Communities, Diversity and the Production of Locality in the Design of Networked Urban Screens.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Putting things in focus: establishing co-orientation through video in context.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
ExoBuilding: Physiologically Driven Adaptive Architecture.
ACM Trans. Comput. Hum. Interact., 2012

CamBlend: an object focused collaboration tool.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring.
Proceedings of the User Modeling, Adaption and Personalization, 2011

ExoBuilding.
Proceedings of the Workshop Proceedings of the 7th International Conference on Intelligent Environments, 2011

2010
Embedded Mixed Reality Environments.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Recommending Rides: Psychometric Profiling in the Theme Park.
Comput. Entertain., 2010

ExoBuilding: breathing life into architecture.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Supporting the creation of hybrid museum experiences.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

In support of city exploration.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Augmenting amusement rides with telemetry.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
The Augurscope: Refining its Design.
Presence Teleoperators Virtual Environ., 2006

Future Garden.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Moving office: inhabiting a dynamic building.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

2004
The Iterative Design Process of a Location-Aware Device for Group Use.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

2002
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Pers. Ubiquitous Comput., 2002

The augurscope: a mixed reality interface for outdoors.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

Experiencing a presentation through a mixed reality boundary.
Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30, 2001

Orchestrating a mixed reality performance.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Developing mixed reality boundaries.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Traversable interfaces between real and virtual worlds.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000


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