Taro Maeda

According to our database1, Taro Maeda authored at least 116 papers between 1988 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Dynamic Hand Gesture Authentication using Electromyography (EMG).
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Mutual Prediction Model for Predicting Information for Human Motion Generation.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Estimating the Current and the Future Intention with Tsumori Control.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Mismatch negativity for visuo-tactile inconsistency in rubber hand illusion paradigm.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

A neurofeedback game for speech sounds learning in foreign language.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

2019
Omnidirectional Mobility Following Through Trochoidal Trajectory.
J. Robotics Mechatronics, 2019

Intuitive Operate the Robot with Unconscious Response in Behavioral Intention: Tsumori Control.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Walking Experience Under Equivalent Gravity Condition on Scale Conversion Telexistence.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Guided Walking to Direct Pedestrians toward the Same Destination.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Taste controller: galvanic chin stimulation enhances, inhibits, and creates tastes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Laparoscopic Sigmoidectomy Surgery Training System Using AR Follow-up Experience of Real Human Surgery.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Effect of an Encounter-Type Haptic Device on Forceps Position Reproducibility in Laparoscopic Tracking Training.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Equivalent Physical Constant Hypothesis for Skill Transmission in Scale Conversion Telexistence.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Verification of Necessity of Equivalent Gravity in Telexistence With Scale Conversion for Utilization of Humanoid Small Robot.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Contribution to Ownership and Agency When Controlling a Mobile Robot.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
3D communication system using slit light field.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

GVS RIDE: providing a novel experience using a head mounted display and four-pole galvanic vestibular stimulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Frustration suppression for wellbeing in decision making.
Proceedings of the 8th Augmented Human International Conference, 2017

Position shift of phosphene and attention attraction in arbitrary direction with galvanic retina stimulation.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Saltiness and <i>umami</i> suppression by cathodal electrical stimulation.
Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction, 2016

Techniques to Control Robot Action Consisting of Multiple Segmented Motions using Recurrent Neural Network with Butterfly Structure.
Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2016), 2016

Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Unconscious learning of speech sounds using mismatch negativity neurofeedback.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Slit-based light field 3D display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

The Giant Experience: Visual Transfer Design to Virtually Extend the User's Body.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

An interface for unconscious learning using mismatch negativity neurofeedback.
Proceedings of the 5th Augmented Human International Conference, 2014

Air Tap: The Sensation of Tapping a Rigid Object in Mid-Air.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

2013
Extended homeostatic adaptation model with metabolic causation in plasticity mechanism - toward constructing a dynamic neural network model for mental imagery.
Adapt. Behav., 2013

Detecting CNV-like variation when remembering and generating continuous motion.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Three-dimensional perception in multi-slit vision for public display.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Countercurrent enhances acceleration sensation in galvanic vestibular stimulation.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Poster: Head motion transmission based on center of rotation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Depth and rate estimation for chest compression CPR with smartphone.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Gaze-contingent visual presentation technique with electro-ocular-graph-based saccade detection.
ACM Trans. Appl. Percept., 2012

Turn-taking supports humanlikeness and communication in perceptual crossing experiments - Toward developing human-like communicable interface devices.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Pseudo-attraction force display using vibrating motors - Design of asymmetric oscillation for generating an illusion of being pulled.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A video see-through face mounted display for view sharing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Co-creativity of communication system on behavioral interaction.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Effects of observed motion speed on segmenting behavioral intention.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

2011
Development of a BCI master switch based on single-trial detection of contingent negative variation related potentials.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

Effective galvanic vestibular stimulation in synchronizing with ocular movement.
Proceedings of the 2nd Augmented Human International Conference, 2011

Inducing human motion by visual manipulation.
Proceedings of the 2nd Augmented Human International Conference, 2011

Parasitic Humanoid: the wearable robotics as a behavioral assist interface like oneness between horse and rider.
Proceedings of the 2nd Augmented Human International Conference, 2011

Skill transmission for hand positioning task through view-sharing system.
Proceedings of the 2nd Augmented Human International Conference, 2011

View sharing system for motion transmission.
Proceedings of the 2nd Augmented Human International Conference, 2011

Coordinated behavior between visually coupled dyads.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
A study on wearable behavior navigation system (II) - a comparative study on remote behavior navigation systems for first-aid treatment.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Collaboration and skill transmission by first-person perspective view sharing system.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Design of repetitive knocking force display for being-pulled illusion.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

A study on wearable behavior navigation system - Development of simple parasitic humanoid system.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Fingernail-Mounted Display of Attraction Force and Texture.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

2009
Location-free haptic interaction for large-area social applications.
Pers. Ubiquitous Comput., 2009

Impact of Pulse Width and Pulse Oscillation Interval on Perception of Pseudo-Attraction Force.
Proceedings of the IEEE International Conference on Systems, 2009

Wearable robotics as a behavioral assist interface like oneness between horse and rider.
Proceedings of the 3rd International Universal Communication Symposium, 2009

The Anticipation of Human Behavior Using "Parasitic Humanoid".
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Asymmetric Oscillation Distorts the Perceived Heaviness of Handheld Objects.
IEEE Trans. Haptics, 2008

Lead-me interface for a pulling sensation from hand-held devices.
ACM Trans. Appl. Percept., 2008

TORSO: Development of a Telexistence Visual System Using a 6-d.o.f. Robot Head.
Adv. Robotics, 2008

NOBUNAGA: Multicylinder-Like Pulse Generator for Kinesthetic Illusion of Being Pulled Smoothly.
Proceedings of the Haptics: Perception, 2008

2007
Gaze-Contingent Visual Presentation Based on Remote Saccade Detection.
Presence Teleoperators Virtual Environ., 2007

TORSO: completion of egocentric telegnosis system.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Full-scale saccade-based display: public/private image presentation based on gaze-contingent visual illusion.
Proceedings of the Emerging Displays Technologies Workshop, 2007

Double-layer slider-crank mechanism to generate pulling or pushing sensation without an external ground.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Haptic Navigation for Broad Social Applications by Kinesthetic Illusion of Pulling Sensation.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Hand-held Force Display with Spring-Cam Mechanism for Generating Asymmetric Acceleration.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
Device art, a new approach in media art: (poster_0186).
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Novel tactile contour presentation: embossed touch display.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Embossed touch display: -illusory elongation and shrinking of tactile objects-.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Perceptual attraction force: exploit the nonlinearity of human haptic perception.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Perceptual attraction force: the sixth force.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Palm-sized Attraction Force Display Exploiting the Nonlinearity of Perception.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

Gravity Jockey: a novel music experience with galvanic vestibular stimulation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Time course of localization for a repeatedly flashing stimulus presented at perisaccadic timing.
Systems and Computers in Japan, 2005

Virtual Acceleration with Galvanic Vestibular Stimulation in Virtual Reality Environment.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Shaking the world: galvanic vestibular stimulation as a novel sensation interface.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Inverse kinematics learning for robotic arms with fewer degrees of freedom by modular neural network systems.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

Shoe-shaped interface for inducing a walking cycle.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Study of a saccade-incident information display using a saccade detection device.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Phantom-DRAWN: direction guidance using rapid and asymmetric acceleration weighted by nonlinearity of perception.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Virtual Force Display: Direction Guidance Using Asymmetric Acceleration via Periodic Translational Motion.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Wearable Moment Display Device for Nonverbal Communications.
IEICE Trans. Inf. Syst., 2004

Illusory interactive performance by self eye movement.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Wearable scanning laser projector (WSLP) for augmenting shared space.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Gaze-triggered selective information display.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Real-time rendering system of human figures from arbitrary viewpoints using multiple cameras.
Systems and Computers in Japan, 2003

The study of remote saccade sensing system based on retroreflective feature of the retina.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

2002
On the use of forward kinematic models in visually guided hand position control - analysis based on ISLES model.
Neurocomputing, 2002

Why is binocular visual space distorted compared to physical space ?
Neurocomputing, 2002

TWISTER: a media booth.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

The nail-mounted tactile display for the behavior modeling.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

SmartFinger: nail-mounted tactile display.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Wearable Robotics as a Behavioral Interface - The Study of the Parasitic Humanoid.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

A new model of the visual feedback coordinate transformation in humans based on disturbance noise and feedback error that accounts for time delays.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

2001
Coordinate transformation learning of hand position feedback controller with time delay.
Neurocomputing, 2001

A modular neural network architecture for inverse kinematics model learning.
Neurocomputing, 2001

Surface Acoustic Wave Tactile Display.
IEEE Computer Graphics and Applications, 2001

Surface Acoustic Wave (SAW) Tactile Display Based on Properties of Mechanoreceptors.
Proceedings of the Virtual Reality 2001 Conference, 2001

Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I).
Proceedings of the Virtual Reality 2001 Conference, 2001

Electrocutaneous Display as an Interface to a Virtual Tactile World.
Proceedings of the Virtual Reality 2001 Conference, 2001

Inverse Kinematics Learning by Modular Architecture Neural Networks with Performance Prediction Networks.
Proceedings of the 2001 IEEE International Conference on Robotics and Automation, 2001

2000
Measurement of auditory alleys in a virtual environment and their mathematical models.
Systems and Computers in Japan, 2000

A Method of Constructing a Telexistence Visual System Using Fixed Screens.
Proceedings of the Virtual Reality 2000 Conference, 2000

Visuo-Haptic Display Using Head-mounted Projector.
Proceedings of the Virtual Reality 2000 Conference, 2000

Goal-Directed Property of On-line Direct Inverse Modeling.
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000

Coordinate Transformation Learning of Hand Position Feedback Controller Based on Disturbance Noise and Feedback Error Signal.
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000

1999
Prototype system of mutual telexistence.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Head-mounted projector for projection of virtual environments on ubiquitous object-oriented retroreflective screens in real environment.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Tactile display using elastic waves.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

A Consideration of Perceptual-Motor Coordination with Active and Passive Movements.
Proceedings of the Fifth International Conference on Neural Information Processing, 1998

1997
A head-mounted eye movement tracking display and its image display method.
Systems and Computers in Japan, 1997

1996
A human system learning model for solving the inverse kinematics problem by direct inverse modeling.
Systems and Computers in Japan, 1996

1990
Tele-existence master-slave system for remote manipulation.
Proceedings of the IEEE International Workshop on Intelligent Robots and Systems '90, 1990

1988
Tele-existence simulator with artificial reality (1)- design and evaluation of a binocular visual display using solid models-.
Proceedings of the IEEE International Workshop on Intelligent Robots and Systems '88, Proceedings. IROS 1988, Tokyo, Japan, October 31, 1988


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