Ashley Colley

Orcid: 0000-0001-7750-2058

Affiliations:
  • University of Lapland: Rovaniemi, Lapland, Finland


According to our database1, Ashley Colley authored at least 126 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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PhD thesis 
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Bibliography

2024
Towards Adaptive AI Explanations with Tangible User Interfaces (short paper).
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

2023
Developing an Emoji-based User Experience Questionnaire: UEQ-Emoji.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Pedestrian Interaction with a Snow Clearing Robot.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Exploring pervasive displays for cemeteries and memorial sites.
Pers. Ubiquitous Comput., 2022

Augmenting Human Appearance Through Technological Design Layers.
Frontiers Comput. Sci., 2022

Hybrid Online Survey System with Real-Time Moderator Chat.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Comparing VR and Desktop 360 Video Museum Tours.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Tangible Explainable AI - an Initial Conceptual Framework.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

New Trends in HCI and Sports.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

User Experience and Social Interaction with Robots.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

WearEC Kits: Designing Toolkits for Exploring Subtle Visual Outputs on Wearables with Electrochromic Displays.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Design Cases for Rescue and Maintenance Robots in a Northern Use Context.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Different Length, Different Needs: Qualitative Analysis of Threads in Online Health Communities.
Proceedings of the 10th IEEE International Conference on Healthcare Informatics, 2022

Shadow Display Design Concepts for AI Enhanced Environments.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

Shadows as Ambient Displays - A Design Space.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
CleanLeaf Table: Preventing the Spread of COVID-19 through Smart Surfaces.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Exploring Button Design for Low Contrast User Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

The Usability and Trustworthiness of Medical Eye Images.
Proceedings of the 9th IEEE International Conference on Healthcare Informatics, 2021

Cough Activated Dynamic Face Visor.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Exploring public wearable display of wellness tracker data.
Int. J. Hum. Comput. Stud., 2020

Perceptions of human shadow manipulation as an ambient display.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

IdleStripes shirt - wearable display of sedentary time.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

Practical Family Challenges of Remote Schooling during COVID-19 Pandemic in Finland.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Exploring Wearable Output Modalities - Screens & Beyond.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Exploring VR and AR Tools for Service Design.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Exploring the Performance of Graphically Designed AR Markers.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Medical Selfies: Emotional Impacts and Practical Challenges.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Face mask design to mitigate facial expression occlusion.
Proceedings of the ISWC '20: 2020 ACM International Symposium on Wearable Computers, 2020

Prototyping Transparent and Flexible Electrochromic Displays.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

BuSiNec - Studying the Effects of a Busyness Signifying Necklace in the Wild.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
TransPrint: A Method for Fabricating Flexible Transparent Free-Form Displays.
Adv. Hum. Comput. Interact., 2019

Running shoe with integrated electrochromic displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Designing an interactive gravestone display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Exploring the design space of electrochromic displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Liquid slider: evaluating the experience of liquid on a touch input surface.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Visiting a virtual graveyard: designing virtual reality cultural heritage experiences.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Plant shadow morphing as a peripheral display.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Investigating the Influence of External Car Displays on Pedestrians' Crossing Behavior in Virtual Reality.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Designing New Hospitals - Who Cares About the Patients?
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

VitaBoot: footwear with dynamic graphical patterning.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Linn dress: enabling a dynamically adjustable neckline.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Using electrochromic displays to display ambient information and notifications.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Together in Bed?: Couples' Mobile Technology Use in Bed.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Prototyping Transparent and Flexible Electrochromic Displays.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Reflections on the NatureCHI Workshop Series: Unobtrusive User Experiences with Technology in Nature.
Int. J. Mob. Hum. Comput. Interact., 2018

EMS Painter: Co-creating Visual Art using Electrical Muscle Stimulation.
Proceedings of the Twelfth International Conference on Tangible, 2018

Smart Jewelry: Augmenting Traditional Wearable Self-Expression Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Ice as an Interactive Visualization Material: a Design Space.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Car Exterior Surface Displays: Exploration in a Real-World Context.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Shoe integrated displays: a prototype sports shoe display and design space.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Exploring Head Mounted Display based Augmented Reality for Factory Workers.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Connected Candles as Peripheral Emotional User Interface.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Navigating the Graveyard: Designing Technology for Deathscapes.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Service Design Methods for Human Computer Interaction.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Water-mediated Interaction with Nature-based Multimedia Content.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Towards Increasing Bodily Awareness During Sports with Wearable Displays.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Idle stripes shirt: ambient wearable display for activity tracking.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Designing an Interactive Ice Skating Dress for Young Athletes.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2017
Exploring the design of stereoscopic 3D for multilevel maps.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Wearable augmented reality display for wellness.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Clothing integrated augmented reality markers.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Investigating drone motion as pedestrian guidance.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Investigating interaction with a ring form factor.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

NatureCHI 2017: the 2nd workshop on unobtrusive user experiences with technology in nature.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Breaking of the dawn jacket: light in the Arctic Winter.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Ring form factor: a design space for interaction.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Mediating Interaction Between Healthcare Professionals and Patients with a Dual-Sided Tablet.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Introduction to Service Design for Digital Health.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Hedonic design for winter UbiMount: illuminated snowboard in-the-wild.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Comparing Thermal and Haptic Feedback Mechanisms for Game Controllers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

BreathScreen: Design and Evaluation of an Ephemeral UI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Design Space for External Displays on Cars.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Extending the Touchscreen Pattern Lock Mechanism with Duplicated and Temporal Codes.
Adv. Hum. Comput. Interact., 2016

Guided touch screen: enhanced eyes-free interaction.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Weather traveler: art installation.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Towards a Design Space for Liquid User Interfaces.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Head mounted display design tool for simulating visual disabilities.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Exploring information delivery on a guided tour using mobile projection and visual markers.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

User perspective for interactive handbag design.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

The role and impact of aesthetics in designing mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Changing the camera-to-screen angle to improve AR browser usage.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Charting user preferences on wearable visual markers.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Experiential tangible UI for controlling lighting.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Concept design for informative illumination on a snowboard.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

MyData Approach for Personal Health - A Service Design Case for Young Athletes.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Insights from the Design and Evaluation of a Personal Health Dashboard.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Projected Fiducial Markers for Dynamic Content Display on Guided Tours.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

NatureCHI: Unobtrusive User Experiences with Technology in Nature.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Charting Design Preferences on Wellness Wearables.
Proceedings of the 7th Augmented Human International Conference, 2016

Smart Handbag as a Wearable Public Display - Exploring Concepts and User Perceptions.
Proceedings of the 7th Augmented Human International Conference, 2016

Candle Shadow Display for Ambient Communication Delivery.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Physically Guiding Touch Screen Interaction with Public Displays.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

In-Car Touch Screen Interaction: Comparing Standard, Finger-Specific and Multi-Finger Interaction.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Insights from Deploying See-Through Augmented Reality Signage in the Wild.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Exploring AR poster as an interface to personal health data.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Design probes study on user perceptions of a smart glasses concept.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Skiing in a blended virtuality: an in-the-wild experiment.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Concepting Wearables for Ice-Hockey Youth.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Experiencing the Elements - User Study with Natural Material Probes.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring the Use of Virtual Environments in an Industrial Site Design Process.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring Digital Service Concepts for Healthy Lifestyles.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

Dual Sided Tablet Supporting Doctor-Patient Interaction.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Exploring Gesture Based Interaction with a Layered Stereoscopic 3D Interface.
Proceedings of The International Symposium on Pervasive Displays, 2014

Touching the ice: in-the-wild study of an interactive icewall.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Exploring finger specific touch screen interaction for mobile phone user interfaces.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Squeezy bracelet: designing a wearable communication device for tactile interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Interactions and applications for see-through technologies.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Windows to other places: exploring solutions for seeing through walls using handheld projection.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Design, implementation and evaluation of an autostereoscopic 3D mobile phonebook.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Developing an interactive social cinema concept with a tangible UI.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Augmenting the home to remember: initial user perceptions.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Stereoscopic 3D mobile maps for indoor navigation in multi-level buildings.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Exploring Mixed Reality Window Concept for Car Passengers.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
Clearing the virtual window: connecting two locations with interactive public displays.
Proceedings of the International Symposium on Pervasive Displays, 2013

Investigating mobile stereoscopic 3D touchscreen interaction.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Mobile photo sharing through collaborative space in stereoscopic 3D.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Investigating Text Legibility in Mobile UI: A Case Study Comparing Automated vs. User Study Based Evaluation.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Portable CAVE using a mobile projector.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
Identifying unintentional touches on handheld touch screen devices.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2009
SmartActions: Context-Aware Mobile Phone Shortcuts.
Proceedings of the Human-Computer Interaction, 2009

2007
Tap input as an embedded interaction method for mobile devices.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007


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