Wolfgang Büschel

Orcid: 0000-0002-3548-723X

According to our database1, Wolfgang Büschel authored at least 25 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Spatial Interaction for Immersive Mixed-Reality Visualizations.
PhD thesis, 2023

Demonstrating CleAR Sight: Transparent Interaction Panels for Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
CleAR Sight: Exploring the Potential of Interacting with Transparent Tablets in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Experiences with User Studies in Augmented Reality.
CoRR, 2021

MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Augmented Reality Graph Visualizations.
IEEE Computer Graphics and Applications, 2019

Investigating Smartphone-based Pan and Zoom in 3D Data Spaces in Augmented Reality.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

2018

Here and Now: Reality-Based Information Retrieval: Perspective Paper.
Proceedings of the 2018 Conference on Human Information Interaction and Retrieval, 2018

Demonstrating Reality-Based Information Retrieval.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Illuminated Interactive Paper with Multiple Input Modalities for Form Filling Applications.
Proceedings of the Interactive Surfaces and Spaces, 2017

Investigating the Use of Spatial Interaction for 3D Data Visualization on Mobile Devices.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Improving 3D Visualizations: Exploring Spatial Interaction with Mobile Devices.
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, 2016

Foldable3D: Interacting with 3D Content Using Dual-Display Devices.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Smart Ubiquitous Projection: Discovering Surfaces for the Projection of Adaptive Content.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Interactive Near-Field Illumination for Photorealistic Augmented Reality with Varying Materials on Mobile Devices.
IEEE Trans. Vis. Comput. Graph., 2015

2014
Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras.
Pers. Ubiquitous Comput., 2014

SleeD: Using a Sleeve Display to Interact with Touch-sensitive Display Walls.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

cAR: Contact Augmented Reality with Transparent-Display Mobile Devices.
Proceedings of The International Symposium on Pervasive Displays, 2014

Interactive near-field illumination for photorealistic augmented reality on mobile devices.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

T4 - transparent and translucent tangibles on tabletops.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

tPad: designing transparent-display mobile interactions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2012
Use your head: tangible windows for 3D information spaces in a tabletop environment.
Proceedings of the Interactive Tabletops and Surfaces, 2012


  Loading...