Stefanie Zollmann

Orcid: 0000-0002-4690-5409

Affiliations:
  • University of Otago, Dunedin, New Zealand


According to our database1, Stefanie Zollmann authored at least 68 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Localization and tracking of stationary users for augmented reality.
Vis. Comput., January, 2024

IEEE VR 2024 Message from the Program Chairs.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
One-Step Out-of-Place Resetting for Redirected Walking in VR.
IEEE Trans. Vis. Comput. Graph., July, 2023

On Rotation Gains Within and Beyond Perceptual Limitations for Seated VR.
IEEE Trans. Vis. Comput. Graph., July, 2023

A Survey on 360° Images and Videos in Mixed Reality: Algorithms and Applications.
J. Comput. Sci. Technol., June, 2023

Sports Visualization in the Wild: The Impact of Technical Factors on User Experience in Augmented Reality Sports Spectating.
IEEE Computer Graphics and Applications, 2023

Benchmarking Localization for Augmented Reality in Large Scale Environments.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

A Modular Approach for 3D Reconstruction with Point Cloud Overlay.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

ARephotography: Revisiting Historical Photographs using Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Making Resets away from Targets: POI aware Redirected Walking.
IEEE Trans. Vis. Comput. Graph., 2022

Stats on-site - Sports spectator experience through situated visualizations.
Comput. Graph., 2022

Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Immersive Analytics Spaces and Surfaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

PanoSynthVR: Toward Light-weight 360-Degree View Synthesis from a Single Panoramic Input.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Flexible XR Prototyping - A Sports Spectating Example.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A Context-aware Interface for Immersive Sports Spectating.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Towards Casually Captured 6DoF VR Videos.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

VRVideos: A flexible pipeline for Virtual Reality Video Creation.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns.
IEEE Trans. Vis. Comput. Graph., 2021

Computational Phase-Modulated Eyeglasses.
IEEE Trans. Vis. Comput. Graph., 2021

6DIVE: 6 Degrees-of-Freedom Immersive Video Editor.
Frontiers Virtual Real., 2021

XRSpectator: Immersive, Augmented Sports Spectating.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Who kicked the ball? Situated Visualization in On-Site Sports Spectating.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

PanoSynthVR: View Synthesis From A Single Input Panorama with Multi-Cylinder Images.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Expert Sample Consensus Applied To Camera Localization for AR Sports Spectators.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Benchmarking Monocular Depth Estimation Models for VR Content Creation from a User Perspective.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2020

CasualVRVideos: VR videos from casual stationary videos.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

SPLAT: Spherical Localization and Tracking in Large Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

CasualStereo: Casual Capture of Stereo Panoramas with Spherical Structure-from-Motion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Understanding AR inside and out - Part Two: expanding out and into the world.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Message from the ISMAR 2020 Science and Technology Program Chairs.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2019

From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Spherical Structure-from-Motion for Casual Capture of Stereo Panoramas.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ARSpectator: Exploring Augmented Reality for Sport Events.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Localisation for Augmented Reality at Sport Events.
Proceedings of the 2019 International Conference on Image and Vision Computing New Zealand, 2019

2018
Softposit for Augmented Reality in Complex Environments: Limitations and Challenges.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Indirect Augmented Reality Browser for GIS Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Is That Me? - Embodiment and Body Perception with an Augmented Reality Mirror.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Urban Pointing: Browsing Situated Media Using Accurate Pointing Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ChromaGlasses: Computational Glasses for Compensating Colour Blindness.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2017

2016
VISGIS: Dynamic situated visualization for geographic information systems.
Proceedings of the 2016 International Conference on Image and Vision Computing New Zealand, 2016

2014
FlyAR: Augmented Reality Supported Micro Aerial Vehicle Navigation.
IEEE Trans. Vis. Comput. Graph., 2014

Augmented Reality for Construction Site Monitoring and Documentation.
Proc. IEEE, 2014

Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

2013
Smart Vidente: advances in mobile augmented reality for interactive visualization of underground infrastructure.
Pers. Ubiquitous Comput., 2013

Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Adaptive ghosted views for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Sketching up the world: in situ authoring for mobile Augmented Reality.
Pers. Ubiquitous Comput., 2012

Dense depth maps from sparse models and image coherence for augmented reality.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Comprehensible and Interactive Visualizations of GIS Data in Augmented Reality.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Interactive 4D overview and detail visualization in augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
AVSS 2011 demo session: Construction site monitoring from highly-overlapping MAV images.
Proceedings of the 8th IEEE International Conference on Advanced Video and Signal-Based Surveillance, 2011

2010
Image-based ghostings for single layer occlusions in augmented reality.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

The City of Sights: Design, construction, and measurement of an Augmented Reality stage set.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Optimization of Target Objects for Natural Feature Tracking.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

2009
Evaluating the trackability of natural feature-point sets.
Proceedings of the Science & Technology Proceedings, 2009

Poster: Spatially augmented tape drawing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2007
Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces.
J. Virtual Real. Broadcast., 2007

Imperceptible Calibration for Radiometric Compensation.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Digital Illumination for Augmented Studios.
J. Virtual Real. Broadcast., 2006

2005
Superimposing Pictorial Artwork with Projected Imagery.
IEEE Multim., 2005


  Loading...