Marcos Serrano

Orcid: 0000-0001-8431-0601

According to our database1, Marcos Serrano authored at least 83 papers between 2006 and 2024.

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Bibliography

2024
Dual-Thumb pointing and command selection techniques for tablets: Enhancing Distant Interaction with Large Displays using a Two-Handed Tablet.
Int. J. Hum. Comput. Stud., April, 2024

2023
Challenges and Opportunities of Content Optimization for Freeform User Interfaces.
CoRR, 2023

Bi-Component Silicone 3D Printing with Dynamic Mix Ratio Modification for Soft Robotic Actuators.
IROS, 2023

Local Layer Splitting: An Additive Manufacturing Method to Define the Mechanical Properties of Soft Pneumatic Actuators During Fabrication.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

3D Printed Interactive Multi-Storey Model for People with Visual Impairments.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

User-Driven Constraints for Layout Optimisation in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Remote Graphic-Based Teaching for Pupils with Visual Impairments: Understanding Current Practices and Co-designing an Accessible Tool with Special Education Teachers.
Proc. ACM Hum. Comput. Interact., 2022

Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops.
Proc. ACM Hum. Comput. Interact., 2022

Sensurfaces: A Novel Approach for Embedded Touch Sensing on Everyday Surfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Immersive Analytics Spaces and Surfaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique: Visual acquisition in mixed reality, from and to an interactive table: Analysis of the transition between a virtual screen and a physical screen.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Dynamic Decals: Pervasive Freeform Interfaces Using Constrained Deformable Graphical Elements.
Proc. ACM Hum. Comput. Interact., 2021

SF-LG: Space-Filling Line Graphs for Visualizing Interrelated Time-series Data on Smartwatches.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

A Predictive Performance Model for Immersive Interactions in Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

SmartCom: Exploiter un Smartphone pour Interagir avec les Barres d'Outils: SmartCom: Using a Smartphone for Toolbar Interaction.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021

Extension de KLM au Pointage du Regard et Validation Gestuelle dans HoloLens: Extending KLM to Model Spatial Search, Gaze Pointing and Mid-Air Validation for Hololens.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021

Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


2020
VibHand: On-Hand Vibrotactile Interface Enhancing Non-Visual Exploration of Digital Graphics.
Proc. ACM Hum. Comput. Interact., 2020

Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Envisioning Future Productivity for Immersive Analytics.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Toward classroom experiences inclusive of students with disabilities.
Interactions, 2019

On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Combining Tablets with Smartphones for Data Analytics.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Investigating Screen Reachability on an Articulated Dual-Display Smartphone.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Investigating Feedback for Two-Handed Exploration of Digital Maps Without Vision.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Vibrotactile cues for conveying directional information during blind exploration of digital graphics.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

Accessibility study for augmented keyboard for input interaction techniques.
Proceedings of the Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

A Software-defined Networking-based Detection and Mitigation Approach against KRACK.
Proceedings of the 16th International Joint Conference on e-Business and Telecommunications, 2019

G-Sparks: Glanceable Sparklines on Smartwatches.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Finding Information on Non-Rectangular Interfaces.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Interaction Design & Prototyping for Immersive Analytics.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Combination of tactile devices to interact with a spreadsheet on tablet.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

A pen-based bimanual approach for interaction in multi-display environments.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

A new approach for spatio-temporal data mining.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Cell Selection for Spreadsheets on Tablets: Stacking-Based Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Ubiquitous interaction: mobile, multi-display and freeform interfaces.
, 2018

2017
Towards Proxemic Mobile Collocated Interactions.
Int. J. Mob. Hum. Comput. Interact., 2017

Using everyday objects to interact with multi-display environments.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Multi-device interaction for spreadsheet on tablets.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Design and evaluation of a design space of visual feedback for phygital models.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Investigating the design space of smartwatches combining physical rotary inputs.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Taking advantage of rolling gestures on a multidimensionnal mouse for interacting with a menubar.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Visual Composition of Graphical Elements on Non-Rectangular Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

TDome: A Touch-Enabled 6DOF Interactive Device for Multi-Display Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Investigating the effects of splitting detailed views in Overview+Detail interfaces.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Interaction techniques for mobile collocation.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

From tactile to virtual: using a smartwatch to improve spatial map exploration for visually impaired users.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Investigating Text Legibility on Non-Rectangular Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

DECO: A Design Space for Device Composition.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Desktop-Gluey: Augmenting Desktop Environments with Wearable Devices.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Bonjour! Greeting Gestures for Collocated Interaction with Wearables.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Identifying suitable projection parameters and display configurations for mobile true-3D displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Designing an input device to interact with multidimensional data : disco.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Quick-glance and in-depth exploration of a tabletop map for visually impaired people.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Exploring the use of hand-to-face input for interacting with head-worn displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Movement qualities as interaction modality.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
From dance to touch: movement qualities for interaction design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Interaction multimodale en entrée : Conception et Prototypage. (Input Multimodal Interaction : Design and Prototyping).
PhD thesis, 2010

A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces.
J. Multimodal User Interfaces, 2010

2009
OpenWizard: une approche pour la création et l'évaluation rapide de prototypes multimodaux.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009

Temporal aspects of CARE-based multimodal fusion: from a fusion mechanism to composition components and WoZ components.
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009

2008
OIDE: un outil pour la conception et le développement d'interfaces multimodales.
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008

A three-dimensional characterization space of software components for rapidly developing multimodal interfaces.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

Multimodal slideshow: demonstration of the openinterface interaction development environment.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

The openinterface framework: a tool for multimodal interaction.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Multimodal signal processing and interaction for a driving simulator: Component-based architecture.
J. Multimodal User Interfaces, 2007

2006
Multimodal interaction on mobile phones: development and evaluation using ACICARE.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006


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