Evan M. Drumwright

Affiliations:
  • Toyota Research Institute, Palo Alto, CA, USA
  • George Washington University, Department of Computer Science, Washington, DC, USA
  • University of Southern California, Robotics Research Labs, Los Angeles, CA, USA (PhD)
  • University of Memphis, Department of Computer Science, TN, USA


According to our database1, Evan M. Drumwright authored at least 42 papers between 2000 and 2021.

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Bibliography

2021
Annotation scaffolds for manipulating articulated objects.
Auton. Robots, 2021

2019
An Unconditionally Stable First-Order Constraint Solver for Multibody Systems.
CoRR, 2019

Validating multi-rigid body simulation of a wild robot.
Auton. Robots, 2019

A pressure field model for fast, robust approximation of net contact force and moment between nominally rigid objects.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

2018
Optimizing robot model parameters for highly dynamic tasks.
Proceedings of the 2018 IEEE International Conference on Simulation, 2018

Discovering Articulations by Touch: A Human Study for Robotics Applications.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

2017
Inverse dynamics with rigid contact and friction.
Auton. Robots, 2017

Fundamental Limitations in Performance and Interpretability of Common Planar Rigid-Body Contact Models.
Proceedings of the Robotics Research, The 18th International Symposium, 2017

Empirical evaluation of common contact models for planar impact.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Interactive, iterative robot design.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Learning Data-Efficient Rigid-Body Contact Models: Case Study of Planar Impact.
Proceedings of the 1st Annual Conference on Robot Learning, CoRL 2017, Mountain View, 2017

2016
True Rigidity: Interpenetration-free Multi-Body Simulation with Polytopic Contact.
CoRR, 2016

Determining contact data for time stepping rigid body simulations with convex polyhedral geometries.
Proceedings of the 2016 IEEE International Conference on Simulation, 2016

Analysis of grasping failures in multi-rigid body simulations.
Proceedings of the 2016 IEEE International Conference on Simulation, 2016

State estimation of a wild robot toward validation of rigid body simulation.
Proceedings of the 2016 IEEE International Conference on Simulation, 2016

Fast multi-body simulations of robots controlled with error feedback.
Proceedings of the 2016 IEEE International Conference on Simulation, 2016

Particle traces for detecting divergent robot behavior.
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016

2015
Minimum-Energy Robotic Exploration: A Formulation and an Approach.
IEEE Trans. Syst. Man Cybern. Syst., 2015

Rapidly computable viscous friction and no-slip rigid contact models.
CoRR, 2015

Adaptive integration for controlling speed vs. accuracy in multi-rigid body simulation.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

Reducing human fall injuries using a mobile manipulator.
Proceedings of the 15th IEEE-RAS International Conference on Humanoid Robots, 2015

2014
Making Time Make Sense in Robotic Simulation.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2014

Quadratic programming-based inverse dynamics control for legged robots with sticking and slipping frictional contacts.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

2012
Fast Dynamic Simulation of Highly Articulated Robots with Contact via Θ(n 2) Time Dense Generalized Inertia Matrix Inversion.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2012

Load Equalization on a Two-Armed Robot via Proprioceptive Sensing.
Proceedings of the Experimental Robotics, 2012

Extensive analysis of Linear Complementarity Problem (LCP) solver performance on randomly generated rigid body contact problems.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

2011
An evaluation of methods for modeling contact in multibody simulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Modeling Contact Friction and Joint Friction in Dynamic Robotic Simulation Using the Principle of Maximum Dissipation.
Proceedings of the Algorithmic Foundations of Robotics IX, 2010

Extending Open Dynamics Engine for Robotics Simulation.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2010

Avoiding Zeno's paradox in impulse-based rigid body simulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
Precise generalized contact point and normal determination for rigid body simulation.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

A robust and tractable contact model for dynamic robotic simulation.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

2008
A Fast and Stable Penalty Method for Rigid Body Simulation.
IEEE Trans. Vis. Comput. Graph., 2008

2007
Expanding task functionality in established humanoid robots.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

2006
Toward Interactive Reaching in Static Environments for Humanoid Robots.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

The Task Matrix: an Extensible Framework for Creating Versatile Humanoid Robots.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

The Task Matrix Framework for Platform-Independent Humanoid Programming.
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006

2004
Exemplar-based Primitives for Humanoid Movement Classification and Control.
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004

Towards single-arm reaching for humanoids in dynamic environments.
Proceedings of the 4th IEEE/RAS International Conference on Humanoid Robots, 2004

2003
Generating and recognizing free-space movements in humanoid robots.
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003

2002
Neurofuzzy recognition and generation of facial features in talking heads.
Proceedings of the 2002 IEEE International Conference on Fuzzy Systems, 2002

2000
Virtual Test Tubes: A New Methodology for Computing.
Proceedings of the Seventh International Symposium on String Processing and Information Retrieval, 2000


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