Wentong Cai

According to our database1, Wentong Cai authored at least 283 papers between 1990 and 2018.

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Bibliography

2018
Cost-Efficient Server Provisioning for Cloud Gaming.
TOMCCAP, 2018

The Server Allocation Problem for Session-Based Multiplayer Cloud Gaming.
IEEE Trans. Multimedia, 2018

CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos.
Comput. Graph. Forum, 2018

ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent-Based Crowd Simulation.
Comput. Graph. Forum, 2018

Guide them through: An automatic crowd control framework using multi-objective genetic programming.
Appl. Soft Comput., 2018

Fast Online Map Matching for Recovering Travelling Routes from Low-Sampling GPS Data.
Proceedings of the 2018 IEEE SmartWorld, 2018

Evaluation of Conflict Resolution Methods for Agent-Based Simulations on the GPU.
Proceedings of the 2018 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2018

Fast-Forwarding Agent States to Accelerate Microscopic Traffic Simulations.
Proceedings of the 2018 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2018

Optimizing Agent-Based Simulations for the GPU.
Proceedings of the 2018 International Conference on High Performance Computing & Simulation, 2018

Index Shard Replication Strategies for Improving Resource Utilization in Large Scale Search Engines.
Proceedings of the 47th International Conference on Parallel Processing, 2018

Data-Driven Agent-Based Simulation for Pedestrian Capacity Analysis.
Proceedings of the Computational Science - ICCS 2018, 2018

Exploring Execution Schemes for Agent-Based Traffic Simulation on Heterogeneous Hardware.
Proceedings of the 22nd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2018

2017
Reducing Synchronization Overhead with Computation Replication in Parallel Agent-Based Road Traffic Simulation.
IEEE Trans. Parallel Distrib. Syst., 2017

Competitiveness of Dynamic Bin Packing for Online Cloud Server Allocation.
IEEE/ACM Trans. Netw., 2017

Relaxing Synchronization in Parallel Agent-Based Road Traffic Simulation.
ACM Trans. Model. Comput. Simul., 2017

Cloning Agent-Based Simulation.
ACM Trans. Model. Comput. Simul., 2017

Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training.
IEEE Trans. Comput. Intellig. and AI in Games, 2017

Introduction to the special issue on data-driven and large-scale distributed simulations.
J. Simulation, 2017

Sampling-based adaptive bounding evolutionary algorithm for continuous optimization problems.
Inf. Sci., 2017

Automatic model construction for the behavior of human crowds.
Appl. Soft Comput., 2017

Surrogate assisted calibration framework for crowd model calibration.
Proceedings of the 2017 Winter Simulation Conference, 2017

Integration design of supply chain hybrid simulation.
Proceedings of the 2017 Winter Simulation Conference, 2017

A Graph Partitioning Algorithm for Parallel Agent-Based Road Traffic Simulation.
Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2017

Efficient Parallel Simulation over Social Contact Network with Skewed Degree Distribution.
Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2017

On Server Provisioning for Cloud Gaming.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

Parallel Algorithm for Single-Source Earliest-Arrival Problem in Temporal Graphs.
Proceedings of the 46th International Conference on Parallel Processing, 2017

Optimize the FP-Tree Based Graph Edge Weight Computation on Multi-core MapReduce Clusters.
Proceedings of the 23rd IEEE International Conference on Parallel and Distributed Systems, 2017

Minimizing Cost in IaaS Clouds Via Scheduled Instance Reservation.
Proceedings of the 37th IEEE International Conference on Distributed Computing Systems, 2017

2016
Dynamic Bin Packing for On-Demand Cloud Resource Allocation.
IEEE Trans. Parallel Distrib. Syst., 2016

Self-Learning Gene Expression Programming.
IEEE Trans. Evolutionary Computation, 2016

Transparent three-phase Byzantine fault tolerance for parallel and distributed simulations.
Simulation Modelling Practice and Theory, 2016

Supporting efficient execution of continuous space agent-based simulation on GPU.
Concurrency and Computation: Practice and Experience, 2016

IBED: Combining IBEA and DE for optimal feature selection in software product line engineering.
Appl. Soft Comput., 2016

Learning behavior patterns from video for agent-based crowd modeling and simulation.
Autonomous Agents and Multi-Agent Systems, 2016

Data driven Adaptive Traffic simulation of an expressway.
Proceedings of the Winter Simulation Conference, WSC 2016, 2016

Fairness-aware Update Schedules for Improving Consistency in Multi-server Distributed Virtual Environments.
Proceedings of the 9th EAI International Conference on Simulation Tools and Techniques, 2016

A Role-dependent Data-driven Approach for High Density Crowd Behavior Modeling.
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016

Online Data Extraction for Large-Scale Agent-Based Simulations.
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016

Server Allocation for Multiplayer Cloud Gaming.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Predicting the duration of non-recurring road incidents by cluster-specific models.
Proceedings of the 19th IEEE International Conference on Intelligent Transportation Systems, 2016

On First Fit Bin Packing for Online Cloud Server Allocation.
Proceedings of the 2016 IEEE International Parallel and Distributed Processing Symposium, 2016

Traffic State Estimation Using Floating Car Data.
Proceedings of the International Conference on Computational Science 2016, 2016

RA2: Predicting Simulation Execution Time for Cloud-Based Design Space Explorations.
Proceedings of the 20th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2016

Adaptive resilient strategies for supply chain networks.
Proceedings of the 2016 IEEE International Conference on Big Data, 2016

A Hyper-Heuristic Framework for Agent-Based Crowd Modeling and Simulation: (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
Consistency-Aware Zone Mapping and Client Assignment in Multi-Server Distributed Virtual Environments.
IEEE Trans. Parallel Distrib. Syst., 2015

Adaptive Resource Provisioning Mechanism in VEEs for Improving Performance of HLA-Based Simulations.
ACM Trans. Model. Comput. Simul., 2015

Play Request Dispatching for Efficient Virtual Machine Usage in Cloud Gaming.
IEEE Trans. Circuits Syst. Video Techn., 2015

A review of interactive narrative systems and technologies: a training perspective.
Simulation, 2015

SEMSim Cloud Service: Large-scale urban systems simulation in the cloud.
Simulation Modelling Practice and Theory, 2015

Density-based evolutionary framework for crowd model calibration.
J. Comput. Science, 2015

Differential evolution with sensitivity analysis and the Powell's method for crowd model calibration.
J. Comput. Science, 2015

Evolving agent-based models using self-adaptive complexification.
J. Comput. Science, 2015

Crowd evacuation planning using cartesian genetic programming and agent-based crowd modeling.
Proceedings of the 2015 Winter Simulation Conference, 2015

Tutorial on a modeling and simulation cloud service.
Proceedings of the 2015 Winter Simulation Conference, 2015

Design of supply chain topology to mitigate demand and supply risks.
Proceedings of the 2015 Winter Simulation Conference, 2015

Data-Driven Dynamic Adaptation Framework for Multi-agent Training Game.
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015

Traffic Simulation Performance Optimization through Multi-Resolution Modeling of Road Segments.
Proceedings of the 3rd ACM Conference on SIGSIM-Principles of Advanced Discrete Simulation, London, United Kingdom, June 10, 2015

An Asynchronous Synchronization Strategy for Parallel Large-scale Agent-based Traffic Simulations.
Proceedings of the 3rd ACM Conference on SIGSIM-Principles of Advanced Discrete Simulation, London, United Kingdom, June 10, 2015

Cloning Agent-based Simulation on GPU.
Proceedings of the 3rd ACM Conference on SIGSIM-Principles of Advanced Discrete Simulation, London, United Kingdom, June 10, 2015

MASTER: Multi-platform Application Streaming Toolkits for Elastic Resources.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

DEPART: Dynamic Route Planning in Stochastic Time-Dependent Public Transit Networks.
Proceedings of the IEEE 18th International Conference on Intelligent Transportation Systems, 2015

Hadoop Job Scheduling with Dynamic Task Splitting.
Proceedings of the 2015 International Conference on Cloud Computing Research and Innovation, 2015

Evaluation of Crowd Models in Low Density Scenarios Using Real-World Crowd Data.
Proceedings of the 19th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2015

A data-driven approach for online adaptation of game difficulty.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Learning Behavior Patterns from Video: A Data-driven Framework for Agent-based Crowd Modeling.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Un-identical federate replication structure for improving performance of HLA-based simulations.
Simulation Modelling Practice and Theory, 2014

Towards a data-driven approach to scenario generation for serious games.
Journal of Visualization and Computer Animation, 2014

Dynamic specialization for symbiotic simulation-based operational decision support using the evolutionary computing modelling language (ECML).
J. Simulation, 2014

Update schedules for improving consistency in multi-server distributed virtual environments.
J. Network and Computer Applications, 2014

Special Issue: Recent Advances in Parallel and Distributed Systems, ICPADS 2012 Selected Papers.
Future Generation Comp. Syst., 2014

Ea-based evacuation planning using agent-based crowd simulation.
Proceedings of the 2014 Winter Simulation Conference, 2014

Efficient graph-based dynamic load-balancing for parallel large-scale agent-based traffic simulation.
Proceedings of the 2014 Winter Simulation Conference, 2014

Map stream: initializing what-if analyses for real-time symbiotic traffic simulations.
Proceedings of the 2014 Winter Simulation Conference, 2014

On dynamic bin packing for resource allocation in the cloud.
Proceedings of the 26th ACM Symposium on Parallelism in Algorithms and Architectures, 2014

Hierarchical resource management for enhancing performance of large-scale simulations on data centers.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2014

Let's depart together: Efficient play request dispatching in cloud gaming.
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

Evolving Agent-based Models Using Complexification Approach.
Proceedings of the International Conference on Computational Science, 2014

Analysing the Effectiveness of Wearable Wireless Sensors in Controlling Crowd Disasters.
Proceedings of the International Conference on Computational Science, 2014

Efficient Neighbor Searching for Agent-Based Simulation on GPU.
Proceedings of the 18th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2014

OMTiR: Open Market for Trading Idle Cloud Resources.
Proceedings of the IEEE 6th International Conference on Cloud Computing Technology and Science, 2014

Automatic rule identification for agent-based crowd models through gene expression programming.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Compensatory dead-reckoning-based update scheduling for distributed virtual environments.
Simulation, 2013

Interactive scenario generation for mission-based virtual training.
Journal of Visualization and Computer Animation, 2013

Emergence by strategy: Flocking boids and their fitness in relation to model complexity.
Proceedings of the Winter Simulations Conference: Simulation Making Decisions in a Complex World, 2013

Spatial indexing in agent-based crowd simulation.
Proceedings of the 6th International ICST Conference on Simulation Tools and Techniques, 2013

Grand challenges in modeling and simulation: expanding our horizons.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013

Hierarchical interest management for distributed virtual environments.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013

Accelerating optimistic HLA-based simulations in virtual execution environments.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013

GPU accelerated three-stage execution model for event-parallel simulation.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013

Application Layer Multicast in P2P Distributed Interactive Applications.
Proceedings of the 19th IEEE International Conference on Parallel and Distributed Systems, 2013

vTRUST: A Formal Modeling and Verification Framework for Virtualization Systems.
Proceedings of the Formal Methods and Software Engineering, 2013

A Data-Driven Crowd Simulation Model Based on Clustering and Classification.
Proceedings of the 17th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2013

Mission-Based Scenario Modeling and Generation for Virtual Training.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Interactivity-Constrained Server Provisioning in Large-Scale Distributed Virtual Environments.
IEEE Trans. Parallel Distrib. Syst., 2012

Evolving Optimal and Diversified Military Operational Plans for Computational Red Teaming.
IEEE Systems Journal, 2012

Loss-aware DR-based update scheduling for improving consistency in DVEs.
J. Simulation, 2012

Grid-based partitioning for large-scale distributed agent-based crowd simulation.
Proceedings of the Winter Simulation Conference, 2012

Effective crowd control through adaptive evolution of agent-based simulation models.
Proceedings of the Winter Simulation Conference, 2012

Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment.
Proceedings of the 26th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2012

Fair and Efficient Dead Reckoning-Based Update Dissemination for Distributed Virtual Environments.
Proceedings of the 26th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2012

Measuring Information Exposure Attacks on Interest Management.
Proceedings of the 26th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2012

Consistency-aware Partitioning Algorithm in Multi-server Distributed Virtual Environments.
Proceedings of the 26th IEEE International Parallel and Distributed Processing Symposium, 2012

QoS-Aware Revenue-Cost Optimization for Latency-Sensitive Services in IaaS Clouds.
Proceedings of the 16th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2012

Simulation-based optimization of StarCraft tactical AI through evolutionary computation.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
A dynamic sort-based DDM matching algorithm for HLA applications.
ACM Trans. Model. Comput. Simul., 2011

Toward an Evolutionary Computing Modeling Language.
IEEE Trans. Evolutionary Computation, 2011

HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations.
Trans. Computational Science, 2011

Multi-objective zone mapping in large-scale distributed virtual environments.
J. Network and Computer Applications, 2011

Symbiotic simulation for optimisation of tool operations in semiconductor manufacturing.
Proceedings of the Winter Simulation Conference 2011, 2011

Trusted Block as a Service: Towards Sensitive Applications on the Cloud.
Proceedings of the IEEE 10th International Conference on Trust, 2011

A virtualization-based approach for zone migration in distributed virtual environments.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

Collaborative Interest Management for Peer-to-Peer Networked Virtual Environment.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011

Dead Reckoning-Based Update Scheduling against Message Loss for Improving Consistency in DVEs.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011

A Computational Model of Emotions for Agent-Based Crowds in Serious Games.
Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2011

Determining Optimal Update Period for Minimizing Inconsistency in Multi-server Distributed Virtual Environments.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

High-dimensional objective-based data farming.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence for Security and Defense Applications, 2011

Studies on Pareto-based multi-objective competitive coevolutionary dynamics.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
Analysis of an efficient rule-based motion planning system for simulating human crowds.
The Visual Computer, 2010

Crowd modeling and simulation technologies.
ACM Trans. Model. Comput. Simul., 2010

Hybrid modelling of crowd simulation.
Proceedings of the International Conference on Computational Science, 2010

DynaSched: a dynamic Web service scheduling and deployment framework for data-intensive Grid workflows.
Proceedings of the International Conference on Computational Science, 2010

Synchronization in federation community networks.
J. Parallel Distrib. Comput., 2010

A framework of intelligent environment with smart-active objects (IESAO) for flexible and efficient crowd simulation.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

A replication structure for efficient and fault-tolerant parallel and distributed simulations.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Research advances in automated red teaming.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Consistency aware update schedule in multi-server Distributed Virtual Environments.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

QoS-Aware Server Provisioning for Large-Scale Distributed Virtual Environments.
Proceedings of the 24th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2010

Federate Fault Tolerance in HLA-Based Simulation.
Proceedings of the 24th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2010

A hybrid Interest Management mechanism for peer-to-peer Networked Virtual Environments.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

A systematic approach for rapid 3D reconstruction from photosets.
Proceedings of the 11th International Conference on Control, 2010

Automated modeling and analysis of agent-based simulations using the CASE framework.
Proceedings of the 11th International Conference on Control, 2010

A Three-Phases Byzantine Fault Tolerance Mechanism for HLA-Based Simulation.
Proceedings of the DS-RT '10 Proceedings of the 2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications, 2010

Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Autonomous Bee Colony Optimization for multi-objective function.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

A Framework for Performance Evaluation of Large-scale Interactive Distributed Virtual Environments.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

Consistency Aware Dead Reckoning Threshold Tuning with Server Assistance in Client-Server-Based DVEs.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2009
A dynamic admission control scheme to manage contention on shared computing resources.
Concurrency and Computation: Practice and Experience, 2009

Cluster based Partitioning for Agent-based Crowd Simulations.
Proceedings of the 2009 Winter Simulation Conference, 2009

Implementation of Data Distribution Management Services in a Service Oriented HLA RTI.
Proceedings of the 2009 Winter Simulation Conference, 2009

Research Issues in Symbiotic Simulation.
Proceedings of the 2009 Winter Simulation Conference, 2009

A Rule-Based Motion Planning for Crowd Simulation.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

A case study of multi-resolution modeling for crowd simulation.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

A framework of evaluating partitioning mechanisms for agent-based simulation systems.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

Communication-Efficient Support for Spatial Filtering of State Updates in Distributed Virtual Environments.
Proceedings of the 23rd International Workshop on Principles of Advanced and Distributed Simulation, 2009

Efficient Zone Mapping Algorithms for Distributed Virtual Environments.
Proceedings of the 23rd International Workshop on Principles of Advanced and Distributed Simulation, 2009

Symbiotic Simulation Model Validation for Radiation Detection Applications.
Proceedings of the 23rd International Workshop on Principles of Advanced and Distributed Simulation, 2009

Distributed Execution of Workflow Using Parallel Partitioning.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2009

Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games.
Proceedings of the 9th International Conference on Innovative Coummunity Systems, 2009

Toward a Generic Framework for Modeling Human Behaviors in Crowd Simulation.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009

Multi-user Gaming on the Grid Using a Service Oriented HLA RTI.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

2008
Towards Fault-tolerant HLA-based Distributed Simulations.
Simulation, 2008

Agent-based human behavior modeling for crowd simulation.
Journal of Visualization and Computer Animation, 2008

Execution coordination in mobile agent-based distributed job workflow execution.
Journal of Systems Architecture - Embedded Systems Design, 2008

A decoupled federate architecture for high level architecture-based distributed simulation.
J. Parallel Distrib. Comput., 2008

Large scale agent-based simulation on the grid.
Future Generation Comp. Syst., 2008

Improving performance by replicating simulations with alternative synchronization approaches.
Proceedings of the 2008 Winter Simulation Conference, Global Gateway to Discovery, 2008

Preventive what-if analysis in symbiotic simulation.
Proceedings of the 2008 Winter Simulation Conference, Global Gateway to Discovery, 2008

A Hybrid HLA Time Management Algorithm Based on Both Conditional and Unconditional Information.
Proceedings of the 22st International Workshop on Principles of Advanced and Distributed Simulation, 2008

Symbiotic Simulation Systems: An Extended Definition Motivated by Symbiosis in Biology.
Proceedings of the 22st International Workshop on Principles of Advanced and Distributed Simulation, 2008

Symbiotic Simulation Control in Semiconductor Manufacturing.
Proceedings of the Computational Science, 2008

Network-Aware Server Placement for Highly Interactive Distributed Virtual Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Shared Variable Management in SOAr-DSGrid.
Proceedings of the Second Asia International Conference on Modelling and Simulation, 2008

2007
Critical causal order of events in distributed virtual environments.
TOMCCAP, 2007

Flexible State Update Mechanism for Large-Scale Distributed Wargame Simulations.
Simulation, 2007

A secure information service for monitoring large scale grids.
Parallel Computing, 2007

Dynamic partner identification in mobile agent-based distributed job workflow execution.
J. Parallel Distrib. Comput., 2007

Time management in a service-oriented architecture for distributed simulation on the grid.
Proceedings of the 2007 Summer Computer Simulation Conference, 2007

An Efficient Sort-Based DDM Matching Algorithm for HLA Applications with a Large Spatial Environment.
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation, 2007

A Service Oriented HLA RTI on the Grid.
Proceedings of the 2007 IEEE International Conference on Web Services (ICWS 2007), 2007

Provenance Provisioning in Mobile Agent-Based Distributed Job Workflow Execution.
Proceedings of the Computational Science, 2007

Federate Migration in a Service Oriented HLA RTI.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2006
Transparent adaptation of single-user applications for multi-user real-time collaboration.
ACM Trans. Comput.-Hum. Interact., 2006

Workload management of cooperatively federated computing clusters.
The Journal of Supercomputing, 2006

Shared State Synchronization for HLA-Based Distributed Simulation.
Simulation, 2006

A Generic Symbiotic Simulation Framework.
Proceedings of the 20th IEEE/ACM/SCS Workshop on Principles of Advanced and Distributed Simulation, 2006

A Framework for Robust HLA-based Distributed Simulations.
Proceedings of the 20th IEEE/ACM/SCS Workshop on Principles of Advanced and Distributed Simulation, 2006

SOAr-DSGrid: Service-Oriented Architecture for Distributed Simulation on the Grid.
Proceedings of the 20th IEEE/ACM/SCS Workshop on Principles of Advanced and Distributed Simulation, 2006

Adaptive Policing for Token-Exchange Based Management of Shared Computing Resources.
Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2006), 2006

Large Scale Distributed Simulation on the Grid.
Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2006), 2006

Architecture Model for Information Service in Large Scale Grid Environments.
Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2006), 2006

2005
Algorithms for HLA-based distributed simulation cloning.
ACM Trans. Model. Comput. Simul., 2005

An alternative time management mechanism for distributed simulations.
ACM Trans. Model. Comput. Simul., 2005

A Hybrid Analysis of an Optimization Approach for Cluster Applications.
The Journal of Supercomputing, 2005

An Information Service for Grid Virtual Organization: Architecture, Implementation and Evaluation.
The Journal of Supercomputing, 2005

Information Management for Computational Grids.
Int. J. Web Service Res., 2005

Federate migration in HLA-based simulation.
Future Generation Comp. Syst., 2005

An integrated and adaptive decision-support framework for high-tech manufacturing and service networks.
Proceedings of the 37th Winter Simulation Conference, Orlando, FL, USA, December 4-7, 2005, 2005

Servicing Provisioning for HLA-Based Distributed Simulation on the Grid.
Proceedings of the 19th Workshop on Parallel and Distributed Simulation, 2005

Communication Partner Identification in Distributed Job Workflow Execution over the Grid.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Employing economics to achieve fairness in usage policing of cooperatively shared computing resources.
Proceedings of the 5th International Symposium on Cluster Computing and the Grid (CCGrid 2005), 2005

Design and implementation of an efficient multi-cluster GridRPC system.
Proceedings of the 5th International Symposium on Cluster Computing and the Grid (CCGrid 2005), 2005

Performance Evaluation of a Bandwidth Requirements Reduction Technique Based on Timely State Update.
Proceedings of the Proceedings 38th Annual Simulation Symposium (ANSS-38 2005), 2005

2004
Time-space consistency in large-scale distributed virtual environments.
ACM Trans. Model. Comput. Simul., 2004

Key Messaging on SOME-Bus clusters.
Parallel Computing, 2004

Models and Heuristics for Resource Co-reservation for Parallel Tasks in Computational Grids.
Neural Parallel & Scientific Comp., 2004

A prototype of distributed molecular visualization on computational grids.
Future Generation Comp. Syst., 2004

Characterization and delivery of directly coupled causal messages in distributed systems.
Future Generation Comp. Syst., 2004

Incremental HLA-Based Distributed Simulation Cloning.
Proceedings of the 36th conference on Winter simulation, 2004

GAD Kit - A Toolkit for "Gridifying" Applications.
Proceedings of the Parallel and Distributed Computing: Applications and Technologies, 2004

A Utility Model for Timely State Update in Distributed Wargame Simulations.
Proceedings of the 18th Workshop on Parallel and Distributed Simulation, 2004

Batch Based Cancellation: A Rollback Optimal Cancellation Scheme in Time Warp Simulations.
Proceedings of the 18th Workshop on Parallel and Distributed Simulation, 2004

Managing Irregular Workloads of Cooperatively Shared Computing Clusters.
Proceedings of the Parallel and Distributed Processing and Applications, 2004

MCCF: A Distributed Grid Job Workflow Execution Framework.
Proceedings of the Parallel and Distributed Processing and Applications, 2004

The Design and Implementation of An OGSA-based Grid Information Service.
Proceedings of the IEEE International Conference on Web Services (ICWS'04), 2004

Federate Migration in HLA-Based Simulation.
Proceedings of the Computational Science, 2004

Grid Services and Service Discovery for HLA-Based Distributed Simulation.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

HLA-Based Distributed Simulation Cloning.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

Multiplayer internet gaming with VRML: a relook.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Alternative Solutions for Distributed Simulation Cloning.
Simulation, 2003

Key Message Approach to Optimize Communication of Parallel Applications on Clusters.
Cluster Computing, 2003

Performance Analysis of a Myrinet-Based Cluster.
Cluster Computing, 2003

Parallel distributed simulation and modeling methods: causal order based time warp: a tradeoff of optimism.
Proceedings of the 35th Winter Simulation Conference: Driving Innovation, 2003

Distributed simulation and manufacturing: synchronization and management of shared state in HLA-based distributed simulation.
Proceedings of the 35th Winter Simulation Conference: Driving Innovation, 2003

A Web Services Based Grid Performance Data Management Framework.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

Resource Co-Allocation for Meta-Task in Computational Grids.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

A Grid Computing Infrastructure Based on OGSA.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

Implementation of Federation Management Services over Federation Community Networks.
Proceedings of the 17th Workshop on Parallel and Distributed Simulation, 2003

A Distributed Rendering Environment for Massive Data on Computational Grids.
Proceedings of the 3rd International Conference on Peer-to-Peer Computing (P2P 2003), 2003

A Decentralized Hierarchical Scheduler for a Grid-Based Clearinghouse.
Proceedings of the 17th International Parallel and Distributed Processing Symposium (IPDPS 2003), 2003

Distributed Information Management System for Grid Computing.
Proceedings of the Grid and Cooperative Computing, Second International Workshop, 2003

"Gridifying" Aerodynamic Design Problem Using GridRPC.
Proceedings of the Grid and Cooperative Computing, Second International Workshop, 2003

A Simulation Study of Job Workflow Execution Models over the Grid.
Proceedings of the Grid and Cooperative Computing, Second International Workshop, 2003

A Peer-to-Peer Approach to Task Scheduling in Computation Grid.
Proceedings of the Grid and Cooperative Computing, Second International Workshop, 2003

A Framework for Executing Parallel Simulation Using RTI.
Proceedings of the 7th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2003), 2003

DPBP: A Sort-First Parallel Rendering Algorithm for Distributed Rendering Environments.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

A Consistency Model for Evaluating Distributed Virtual Environments.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

Resource Co-allocation for Parallel Tasks in Computational Grids.
Proceedings of the 1st International Workshop on Challenges of Large Applications in Distributed Environments, 2003

Improving Data Filtering Accuracy in Hierarchical Federations.
Proceedings of the Proceedings 36th Annual Simulation Symposium (ANSS-36 2003), Orlando, Florida, USA, March 30, 2003

Design and Development of a Cluster Gateway for Cluster-based HLA Distributed Virtual Simulation Environments.
Proceedings of the Proceedings 36th Annual Simulation Symposium (ANSS-36 2003), Orlando, Florida, USA, March 30, 2003

Evaluating Alternative Solutions for Cloning in Distributed Simulation.
Proceedings of the Proceedings 36th Annual Simulation Symposium (ANSS-36 2003), Orlando, Florida, USA, March 30, 2003

2002
Time-minimal tiling when rise is larger than zero.
Parallel Computing, 2002

Causal Order Delivery in a Multicast Environment: An Improved Algorithm.
J. Parallel Distrib. Comput., 2002

POEMS: A Parallel Object-oriented Environment for Multi-computer Systems.
Comput. J., 2002

A Parallel Object-oriented Environment for Cluster Computing.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002

Critical causality in distributed virtual environments.
Proceedings of the 16th Workshop on Parallel and Distributed Simulation, 2002

A scalable architecture for supporting interactive games on the internet.
Proceedings of the 16th Workshop on Parallel and Distributed Simulation, 2002

Capturing Causality by Compressed Vector Clock in Real-Time Group Editors.
Proceedings of the 16th International Parallel and Distributed Processing Symposium (IPDPS 2002), 2002

A Load Management System for Running HLA-Based Distributed Simulations over the Grid.
Proceedings of the 6th IEEE International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2002), 2002

Automatic Construction of Hierarchical Federations Architecture.
Proceedings of the 6th IEEE International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2002), 2002

2001
Comparison of Network Protocol and Architecture for Distributed Virtual Simulation Environment.
Operating Systems Review, 2001

The Development of Conservative Superstep Protocols for Shared Memory Multiprocessor Systems.
Scalable Computing: Practice and Experience, 2001

JBSP: A BSP Programming Library in Java.
J. Parallel Distrib. Comput., 2001

Managing event traces for a web front-end to a parallel simulation.
Proceedings of the 33nd conference on Winter simulation, 2001

A parallel object-oriented manufacturing simulation language.
Proceedings of the 15th Workshop on Parallel and Distributed Simulation, 2001

A causality based time management mechanism for federated simulation.
Proceedings of the 15th Workshop on Parallel and Distributed Simulation, 2001

Hierarchical federations: an architecture for information hiding.
Proceedings of the 15th Workshop on Parallel and Distributed Simulation, 2001

Dynamic Load-balancing Using Prediction in a Parallel Object-oriented System.
Proceedings of the 15th International Parallel & Distributed Processing Symposium (IPDPS-01), 2001

Dynamic Load-Balancing in a Data Parallel Object-Oriented System.
Proceedings of the Eigth International Conference on Parallel and Distributed Systems, 2001

Parallel Federates - An Architecture for Hybrid Distributed Simulation.
Proceedings of the 5th IEEE International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2001), 2001

2000
Manufacturing sypply chain management: distributed supply chain simulation across enterprise boundaries.
Proceedings of the 32nd conference on Winter simulation, WSC 2000, 2000

Load balancing for conservative simulation on shared memory multiprocessor systems.
Proceedings of the 14th Workshop on Parallel and Distributed Simulation, 2000

Performance Evaluation of a Communication Optimization Model in Network-Based Parallel Computing.
Proceedings of the 2000 International Workshop on Parallel Processing, 2000

Implementation Lessons of Performance Prediction Tool for Parallel Conservative Simulation (Research Note).
Proceedings of the Euro-Par 2000, Parallel Processing, 6th International Euro-Par Conference, Munich, Germany, August 29, 2000

Parallel discrete event simulation of manufacturing systems using parsec.
Proceedings of the 14<sup>th</sup> European Simulation Multiconference, 2000

Adapting a Supply-Chain Simulation for HLA.
Proceedings of the 4th International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2000), 2000

1999
Survey of Languages and Runtime Libraries for Parallel Discrete-Event Simulation.
Simulation, 1999

Evaluation of Java Thread Performance on Two Different Multithhreaded Kernels.
Operating Systems Review, 1999

Performance Evaluation of JPVM.
Parallel Processing Letters, 1999

Interlock avoidance in transparent and dynamic parallel program instrumentation using logical clocks.
Parallel Computing, 1999

Effects of topology and buffering on a processor farm.
Microprocessors and Microsystems - Embedded Hardware Design, 1999

Performance Prediction Tools for Parallel Discrete-Event Simulation.
Proceedings of the Thirteenth Workshop on Parallel and Distributed Simulation, 1999

An Auto-Adaptive Dead Reckoning Algorithm for Distributed Interactive Simulation.
Proceedings of the Thirteenth Workshop on Parallel and Distributed Simulation, 1999

Key Message Algorithm: A Communication Optimization Algorithm in Cluster-Based Parallel Computing.
Proceedings of the 1st International Workshop on Cluster Computing (IWCC '99), 1999

A Parallelism Analyzer Algorithm for a Conservative Super-Step Simulation Protocol.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

Parallel and Distributed Simulation - Introduction.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

Performance Analysis of Packet Bundling Techniques in DIS.
Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications (DIS-RT '99), 1999

1998
File allocation with balanced response time in a distributed multi-server information system.
Information & Software Technology, 1998

A Methodology for Automating the Parallelization of Manufacturing Simulations.
Proceedings of the 12th Workshop on Parallel and Distributed Simulation, 1998

An Empirical Comparison of Runtime Systems for Conservative Parallel Simulation.
IPPS/SPDP Workshops, 1998

1997
Dag Consistent Parallel Simulation: A Predictable and Robust Conservative Algorithm.
Proceedings of the Eleventh Workshop on Parallel and Distributed Simulation, 1997

A Simulation Study of Dynamic Load Balancing for Network-based Parallel Processing.
Proceedings of the 1997 International Symposium on Parallel Architectures, 1997

1996
Task Scheduling Facility for PVM.
Parallel Processing Letters, 1996

How network topology affects dynamic loading balancing.
IEEE P&DT, 1996

Performance of Task Allocation Algorithms in a Distributed Computing Environment.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1996

Benchmarking IBM SP1 system for SPMD programming.
Proceedings of the 1996 International Conference on Parallel and Distributed Systems (ICPADS '96), 1996

1995
Calculating Recurrences Using the Bird-Meertens Formalism.
Parallel Processing Letters, 1995

A Cost Calculus for Parallel Functional Programming.
J. Parallel Distrib. Comput., 1995

VPE: A Visual Programming Environment for Parallel Processing.
Proceedings of the Seventh IASTED/ISMM International Conference on Parallel and Distributed Computing and Systems, 1995

1994
Efficient Parallel Algorithms for Tree Accumulations.
Sci. Comput. Program., 1994

An Approach to the Run-Time Monitoring of Parallel Programs.
Comput. J., 1994

1993
Graphical Views of the Behavior of Parallel Programs.
J. Parallel Distrib. Comput., 1993

1990
Parallel program monitoring : the logical clock approach and its deadlock avoidance.
PhD thesis, 1990


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